If you happen to be out scouting the sector and are getting low on fuel, just fly through the nearest nebula and top up your tanks! Now with supplies!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.2c
Changed the no crew option value to 'nocrew' instead of 'none', just in case. Fixed it so the no crew option actually works now.
Version 0.2b
Mod will now actually recognize setting 0 for hard supply cap as no limit
Version 0.2a
Fixed issue with mod not reading from config file (hopefully)
Version 0.2
Added supplies being created in nebulae just like fuel
Added config to adjust generation values
This mod makes it so if you fly through a nebula and don't have a full fuel tank, your fleet will automatically suck up the free-floating gases and material of the nebula and generate fuel straight into your tanks without having to worry about turning anything on or using up something else. With 0.2, you can also generate supplies too and the config will let you adjust gen rates as you like.
No hullmods, no activated skills, and (hopefully) nothing baked into your saves so adding/removing this mod at any time should be easy.
Just extract into your mods folder, turn on in the launcher and enjoy.
Default settings are set to using excess crew over fleet minimum to create supplies so if you're out exploring and create a colony, your capacity to produce supplies WILL drop.
TODO (maybe): Generate supplies in addition to fuel (more than likely) Config to adjust gen rates Bug fixes as needed?