A small but growing ship pack adding many ships, weapons and mechanics!
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
/ / Credits / /
- willthefunperson - Scripted the hospital ship hullmod. Scripted the wreck spawning mechanics of the Junk Belt. Helped me set up a custom submarket system. Helped me figure out rules.csv conversations. Helped me set up mission intels.
- 123nick - Wrote the inital version of the title screen banner display script. They also helped me with various minor things, big props to them.
- Arthr - Helped with many sprites, made the right click orion drive AI.
- Protonus - Gave me permission to use their Starliner sprite along with various bits to kitbash with.
- Mr. Kamiguru - Gave me permission to use their Mora sprite.
- DrakonST - Spiraled arms sprites.
- TomatoPaste - Gave me permission to use their sprites to kitbash with. Made the star system template used in Stinger Shipyards.
- MirageComedy - Drew my shipgirls.
"Night on the Docks - Sax" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
"Night on the Docks - Trumpet" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
"Night on the Docks - Piano" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/.
/ / Honorable Mentions / /
- friendlyrogueai - Drew fanart of Euterpe.
- Eissomer_Nyto - Drew fanart of Euterpe.
- Real_NaN_Bread - Drew fanart of Euterpe.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 7.2.0
- Added a new ship, the Heifer-class tug.
- Sprite adjustments.
Version 7.1.2
Fixed the SEx Co. mercenary base being buildable.
Version 7.1.1
Fixed misplaced submarket icons.
Version 7.1.0
Added a new Submarket to Ankara where commissioned members of SEx Co. can purchase mercenary-spec ships.
Some very minor fixes that shouldn't affect anything for you if you run less than a hundred mods.
Version 7.0.2
Fixed a wrongly placed trigger giving the player infinite Euterpe contacts.
Version 7.0.1
- Fixed a minor description issue.
Version 7.0.0
Another the Stinger Explosives Corporation. Has custom music, portraits, campaign features, everything.
Added 15 new ships for the new faction.
Added 8 new persistent NPCs with custom dialogue.
Added a new weapon, the Superheavy Boreblaster. An upscaled mining blaster turned into a fearsome strike weapon.
Comprehensive balance pass, I've made so many changes that I barely remember any of it.
Removed the Laplace-class.
Version 6.7.0
Another Eradicator Mk. II rebalance. Rewrote the description too while I was at it.
Added the Champion (LG).
Version 6.6.0
Eradicator Mk.II rework.
Minor bug fixes.
Version 6.5.0
Added the Matron-class Drone Tender.
Reworked the Myriad-class Behemonth.
Version 6.4.0 - 6.4.2
Added a new mission.
Fixed missing description of Enforcer Mk.II.
Minor polish pass.
Version 6.3.1
Brizo-class has been made much more rare.
Perigee-class' missing shield radius has been fixed.
Version 6.3.0
Reworked the Euterpe-class.
Version 6.2.1
Perigee has been overhauled.
Brynhildr has been retextured.
Added new Brynhildr (LP) variant.
Version 6.2.0-based
Some other minor fixes.
Version 6.1.2-based
Furtive-class Blockade Runner rebalance.
Version 6.1.1-based
Fixed some civilian ships missing their fleet roles. The Furtive-class Blockade Runners and Brizo-class Hopsital Ships should now correctly spawn in fleets.
Version 6.1.0-based
Completely remade many variants from scratch.
Fixed Brynhildr-class wrongly having the Medical Wing hullmod.
Rebalanced and reworked many ships, with the notable modifications being Mora (DEMIL) and Hainuwele.
Fixed faction files so certain ships no longer dominate the fleets of certain fleets.
Version 6.0.0-based
Added the Condor Mk.II Battlecarrier
Added the Eradicator Mk.II Heavy Cruiser
Added the Hammerhead Mk.II Heavy Cruiser
Added the Enforcer Mk.II Destroyer.
Added the Brizo-class Hospital Ship.
Added the Broodmother-class Drone Mothership
Balance pass on Myriad-class.
Several ships and drones have been reworked.
Version 5.0.1-based
Fixed the Myriad-class crash.
Version 5.0.0-based
Added the Myriad-class behemoth carrier.
Added the Mule Mk. II modified combat freighter
Mora (DEMIL) has been overhauled to be a carrier-like alternative to the Venture.
Removed the 'phantom ships' used for skin variant text.
Hammerhead (TT) should now spawn correctly.
General balance pass. Too many things to mention here, but one of the notable changes is the Morrigan (P) buff.
Version 4.0.0-based
Removed the Champion (CR)-class battle carrier.
Removed the Brynhildr (LP)-class battleship.
Added the Nephilim-class carrier.
Added the Starliner Mk.II-class modified liner.
Added the Proximity Charge Cannon weapon.
Added the Hammerhead (TT) variant.
Sprites of the Lilim-class and Lilith-class ships have been overhauled.
The Laplace-class ship has been completely overhauled with brand new weapons and mechanics.
Version 3.0.1-based
Fixed the Ludd's Flame weapon's sound being broken.
Version 3.0.0-based
NOTE: This update is not save compatible with older versions.
Too many changes to list here, but some notable changes are a sizable buff to Morrigan (P)'s stats and the removal of the frontal missile mount from Champion (CR).
Removed the Jackass-class Combat Freighter along with the Peridot-class EMP Bomber. I wasn't happy with both their visuals and their roles in combat.
Added the Euterpe-class Heavy Cruiser: An experimental cruiser with the Temporal Shell system.
Added the Hainuwele-class Pocket Battlecarrier: A fast and agile carrier filling in the missing midline carrier role.
Added the Furtive-class Blockade Runner: A freighter conversion of demilitarized Eagle-class hulls, the ship is infamous for it's sheer speed.
Trophy ships! These ships can rarely be found while exploring the outer reaches of the sector. Bring them back to civilization to sell them for a sizeable sum of credits!
Added several (S) variants of vanilla ships for the Trophy Ships feature.
Added a new built-in weapon, the Ludd's Flame: Built into the Luddic Path conversion of the Brynhildr-class series of hulls, this mighty weapon spews plasma flame towards the enemies of Ludd.
Version 2.7.1-based
fixed the nul crash
Version 2.7.0-based
Mostly just sprite polish.
Version 2.6.1-based
The Mephisto CIWS weapon was dealing way too much damage against fighters due to an oversight in the weapon's custom projectile script. This update fixes that.
Version 2.6.0-based
The Jackass-class has been overhauled. It now has a built-in Superheavy Chaser Cannon, as well as a brand new sprite.
The Champion-class' sprite has been polished quite a bit.
Version 2.5.0-based
Added the Jackass-class capital-class Combat Freighter.
Fixed the Laplace hull being registered as a frigate despite being a destroyer
Version 2.4.0-based
Removed shitpost menu tips.
Donations
No donations accepted
Stinger Shipyards adds many things to Starsector with the aim of expanding the game's scope beyond the developers' vision. It adds a new faction, campaign-layer mechanics, many new ships, and much more!
Currently, the mod adds...
60+ new ships! All with unique mechanics, of course! The mod tries to avoid 'bloat' as much as possible, every ship fills a unique role.
Familiar faces, with a new coat of paint! The mod removes most standard ships from Luddic Path fleets, replacing them with 9 new hulls added by the mod. Hammerhead with Orion Drive on right click, Eradicator with AAF and 6 medium mounts, these are radical reworks of the original hulls. As with all LP ships however, these ships come with Ill-Advised modifications.
The Tri-Tachyon corporation receives a similar treatment, replacing many midline designs with various new high tech ships.
A new faction enters the ring, The Stinger Explosives Corporation! The Stinger Explosives Corporation is a loose-knit and often violent organization of miners, salvage specialists and ex-mercenary gunsels. The corporation holds the 'bulwark doctrine' of ship design close to their heart and equip their ships with ancient ablative armor. The faction comes with custom campaign-layer features, custom NPCs with dialogue, new industries and more!
More worldbuildings for the sector! Stock hulls designated with (S) are now worth quite a fortune, utilizing the vanilla Kite (S) as well as adding two new stock hulls. These trophy ships can be found as wrecks in systems and, unlike most other ships, it's worth it to drag them back to the core worlds as they sell for quite a fortune. The pre-Collapse technology within the ships, even if mostly mundane, is highly sought after and merchants are guaranteed to pay a good price to get their hands on one!
And more! There are many small features not mentioned here. From branch offices to hidden encounters, Stinger Shipyards adds plenty of content for you to explore!
If you have any feedback, you can directly message me through discord, turkler.