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Anon4248

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Anon4248

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About this mod

Makes Pulse Phaser beams sound like they did in The Wrath of Khan.

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Changelogs
4/6/2025
I've tried everything I can think of, but I cannot get it to sound as intended no matter what I do due to the distortions that are being applied by the game when Pulse Phasers fire. I will keep tinkering with it as new ideas come to me, but idk if/when I will find a solution.

If anyone else wants to take a crack at it, I've posted a guide over on the STO Modding subreddit for how to edit this type of .fsb. The files are in Powers_S33_bank02.fsb, and the one being used by Pulse Phasers is cb_22_longbolt_shared.wav

4/3/2025
I've found a method of rebuilding FSBs that works with whatever this new type is, however the result (at least with the Pulse Phaser sound) is heavily distorted and unusable. I'll continue tinkering with it tomorrow evening after work.

4/2/2025
As of yesterday's patch the pulse phasers now use a different FSB for their sound which sounds more like a modern machine gun than anything from Star Trek, so this mod currently only works for Obliviating phasers. I've spent several hours trying to find which FSB is now being used, but have not had any luck as of yet. If anyone else manages to find it before I do please drop a comment in the 'Posts' tab. They also now use a weird explosion sound for the Beam Overload charge-up sound, but I THINK I know which FSB that's coming from. Interestingly, the actual Beam Overload sound was not changed, only the standard fire and the charge-up sounds.

Edit: I think I've found it, however this FSB is different from most others somehow and I'm having trouble modding it. The FSB in question is Powers_S33_bank02.fsb if anyone else wants to take a look at it, and I think cb22_ultra is the sound file specifically ( was wrong, it's cb_22_longbolt_shared.wav).

2/17/2025
After playing with the new Pulse Phaser visuals for a week, it started to bug me that my old sounds were longer than necessary for the updated visuals, so I've edited a new version that is shorter and better matches the length of the vanilla bolt audio.

I also went ahead and made some optional files for Beam Overload, since that uses the Kelvin phaser overload sound it will not be compatible with any Kelvin phaser or torpedo mods. I made two versions of the Overload sound, one that just uses the shortened sound I made and another that uses both the shortened sound and the vanilla Pulse Phaser bolt sound to give it a bit more oomph. I will also be uploading versions with my Vengeance sound on that mod. If any other modders want to make versions of their Kelvin weapon mods that include one of these BO sounds for compatibility you have my permission.

I've recorded a video with both the shortened regular sound and the combined overload sound, which I will be uploading momentarily.



2/11/2025 - Afternoon
After some quick testing, the Pulse Phaser beams seem to just use the cannon sounds now, and the relevant FSB has not been modified so the only update that will be necessary is downloading the 'Cannons Included' version of the mod if you weren't already using that version. Also, if you are using Brex2's 'Turn off Engine Trails' mod that seems to make the new Pulse Phaser VFX invisible for some reason.

2/11/2025 - Morning
As announced yesterday on VengeanceGOD's stream (formerly known as Ambassador Kael), the Pulse Phasers will be receiving a visual update. Based on what's currently on the Tribble test server this update will probably go live with today's patch. With these changes this mod may break, or the current version may only apply to the Obliviating Phasers going forward (someone on Reddit mentioned that the Obliviating phasers are unchanged on Tribble). Once the patch is up I will test everything and make updates if needed.

Thomas did mention that they had tried to get the audio updated as well, however he also said he didn't think they got it in time and a video I've seen from Tribble didn't seem to have movie SFX. This does give me hope though that eventually this mod may no longer be needed, but if that day comes I'll still try to keep the mod updated incase anyone prefers it.

5/8/2022
Version 1.1 - Something I've noticed since first creating this mod is that the sound will sometimes stutter or get drowned out completely when there are many sounds going on at once. I've now amplified the sound a bit and that seems to have reduced the issue, but it hasn't eliminated it completely. If anyone has any suggestions on how to resolve this please let me know.

I've also uploaded an alternate version of 1.1 that also replaces the cannon sounds.

2/6/2022
Version 1.0 - If you don't like the default Pulse Phaser beam sounds this will make them sound like they did in The Wrath of Khan. Replaces both normal beam firing and Beam Overload, I haven't replaced the cannon sounds but I may in the future.

This does not modify any actual game files because STO supports override functionality using the "localdata" folder, so this SHOULD be safe, however it IS a bit of a gray area so use at your own risk. As far as I know there have not been any official statements made about whether this type of thing is OK or not, but if I find one I will update this description immediately.

Instructions are in the included "Instructions.txt" file.