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Stukatto

Uploaded by

Stukatto

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Description:
Readme:
"Stukton" Full version README

=================================

*********************************************************

<<<<<<<<<<<NOTE>>>>>>>>>>>>

You must delete any previous version of this map,if you have one

or they MAY conflict.

*********************************************************



Author:

Melv "Stukatto" Miller



email:

[email protected]



Date:

16th February 2002



Map Name:

"Stukton"



----------------------------



Description:

=============

Full VersionFull-vis



Welcome to Stukton.The map is set in a small english village/town,it's taken a few months on and off to build.

The map is primarily designed for In2tagib or Disintigration games, but accomodates all game modes except CTF.

Theres new sounds,textures,shaders and contributed models and textures.



The map is quite big and depending on your pc's specs, you may have to tone down your graphics settings but this is

only really if you have lower specs than me (see "Construction Data" below). I have a crap PC as is it. :)



Playing Tips:

===========

1.)To save you the hassle of trying every door in Stukton, not all doors open, those that do,can be easily identified by being slightly sunk into the wall. Some doors will tell you why they are closed. ;)



2.)Shoot the phones keypad for a shortcut.....



3.)Breakable items:

Some,not all of the crates are breakable,for specific reasons. Some of those that do explode may contain

powerups or ammo. These powerups and ammo can only be got once (when the crate explodes), these items also appear elsewhere in them map like normal powerups.

One weapon is hidden and can only be got once in a match,you will get a full set of ammo for the weapon but

this will be the only available ammo for that particular weapon. For a hint as to it's location,try entering the whiskey shop. ;)



4.)Secrets: none ,although theres a hidden shortcut (crouch tunnel),hidden powerups and messages.



Hope you enjoy playing it as much as I have had, making it. :)





Map supports :

=============

FFA/TDM (and modes included in the add-on) You do not need the Elite Force add-on to play this map, although it's

recommended to have the 1.2 patch installed to get full functionality out of the map ie,breakable objects.

Download the patch fromhttp://www.3ddownloads.com if u do not have it.





Installation:

=============

Extract the pk3 file to your \baseEF folder.

Select from the in-game menu. (or type /map stukton in the console)



Bot support

=============

Yes,available in all the rellevent game modes.



*Note: Bots are stupid, they work fine for the most part, they work better in instagib and disintigration.



Bugs:

============

None.

A few sparklies around some curves, they don't hinder gameplay or anything,they're just a visual flaw.



********************************************************

+++++++++++++++++++++++++++++++++++++

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CONSTRUCTION DATA

---------------------------------------

Tools used

=============

EFRadient/qeradiant202:

Map editor



Q3MAP.exe:

bsp compiler



BSP-GUI:

Bot support creation (.aas)



Pakscape/Winzip:

Pk3 creation/manipulation



Notepad:

arena/readme file creation



Adobe Photoshop 6 and Wally:

Custom textures and screenshots



Sound Forge

Wav editing and manipulation.



Q3ase:

Shader construction ( http://users.chello.be/sf15772/q3ase.html ) Recommended!!

------------------

Creation Time:Couple of months on and off, it was actually built using "spur of the moment" mapping. ;)

There was no plan. Usually I draw it out ect.....but not this time. :)

------------------

Compiler Computer:

=============

AMD K6/2 500Mhz

128Mb RAM

Nvidia TnT2 Pro 32Mb

HD 12.6Gb 4Gb Free

SB Live player 1024

-----------------

Compile data:

=============

Full-Vis -light -extra



bsp write=116 secs



Active portals=5942

vis data size=162728

0..>10=28 secs

7 average passes per leaf

15mb required passage memory

0..>10=55 secs

0..>10=80 secs



203 secs elapsed



-light-

Extra Detail Tracing



122 light emitting surfaces



0..> 10 = 78 secs

0..> 10 = ?



3247 secs elapsed (approx 54 mins)

---------------------------------------

3411 Brushes

567 Entities

0 Leaks



BSP Size (Uncompressed) 6.3Mb



********************************************************

+++++++++++++++++++++++++++++++++++++

********************************************************



Credits/Thanks:

=============

Me,

Raven for EF,

ID for engine,

Mr Chapel:Chief Beta Tester and wav searcher ;)

Agent007 ( [email protected] ) for help with the trees and valuable input.

KevinUK for his suggestions and feedback.

All the moderators and members at the Raven boards for help,support and valuable input over the past year.



Testers: (in alphabetical order)

Agent 007

Expandable

KevinUK

Mr Chapel

SEA Vorax

Subspace (M.Fry)

Unikorn



.....and anyone I missed. ;)



Raven Mod Forums:

http://www2.ravensoft.com/cgi-bin/ubb/Ultimate.cgi?action=intro&BypassCookie=true&category=2

(GO HERE TO LEARN ABOUT MODDING EF,THIS SHOULD BE YOUR FIRST PORT OF CALL)

-------------------------------

Textures/shaders

=============

\scripts\stukton.shader

textures\pub

textures\stuk_church

textures\twintown

Author:Stukatto ([email protected]) If you wish to use any textures for your own creation, feel free to use,

but if you distribute the map,please give us some props in the readme. thx :)





textures\1mp_door

textures\1mp_externalwall

textures\1mp_wood

Author:©3D Realms,Max Payne texture pack.

email:

URL:http://www.3drealms.com/downloads.html



textures\cs_joesmoe_cm

Author:Joe Smoe

email:

URL:http://countermap.counter-strike.net/Textures/textures.php



textures\cs_megamikedeus2

Author:Mega Mike Deus

email:

URL:http://countermap.counter-strike.net/Textures/textures.php



textures\cust_various

Author:Misc/Unknown origin



\scripts\dbstudio.shader

textures\dbstudio_plants

Author: Dale A. Byrd

email address: [email protected]

URL: http://home.kc.rr.com/dbyrd01/





textures\fm_carpets

textures\fm_landscapes

textures\fm_metal_and_plates

textures\fm_stairs

textures\fm_tiles

textures\fm_trims

textures\fm_walls

textures\fm_woods

Author:(SoF,Foyleman) Raven Software: ( http://www.foyleman.com/ )



Models/Prefabs

==============

/models/mapobjects/starfleet

Bushes and ferns are copies of the ones included in the addon for Elite Force. (The addon is not required for

them to appear in game.) ©2000 Raven Software/Activision.



/models/mapobjects/GR_trees

Author:Krischan "GrimReaper" Makowka

email:[email protected]

URL:



/models/mapobjects/liqour courtesy of Xcom

Author:Xcom

email:[email protected]

URL:http://futuresend.efmodcentral.com/



/models/mapobjects/oak courtesy of GrimReaper

Author:Krischan "GrimReaper" Makowka

email:[email protected]

URL:



/models/mapobjects/qkq_beer

/models/mapobjects/qkq_cigs courtesy of QkennyQ

Author:QkennyQ

email:[email protected]

URL: qkennyq.tripod.com



Dead tree,red flower and bush textures courtesy of DB Studios

Author:Dale A. Byrd

email:[email protected]

URL:http://home.kc.rr.com/dbyrd01/



----------------

================================================================

Stukatto's Map Page:(email me: [email protected])



http://www.stukatto.pwp.blueyonder.co.uk



For news,views,previews,maps,tutorials and files related to mapping for EF.

================================================================

----------------

Disclaimer:

=============

In no event will I/we be held responsible for any damages or loss of data of any kind,including with out limitation any

special,indirect,incidental or consequential damages as a resulting from the use or mis-use of the files located in this zip file even if I/we has been advised of such damages.

As always I recommend using a virus checker on all downloaded material.



This map MAY NOT be decompiled and used as a base map for any other creation, without the written consent of the

original authors permission,nor shall any part of this zip be used for commercial gain in any way shape or form.



However if you wish to distribute this map it MUST contain ALL the original files,that were present during the initial download,

and must not be altered in any way shape or form.It may be distributed in any form other than normal snail mail. ;-)



The .map file is available on request, subject to status and conditions,not mentioned herein.



I reserve the right to modify these files in anyway, at any time, without warning.

================================================================



"Stukton" and custom textures ©2002 Melvin "Stukatto" Miller. All rights Reserved.

"Star Trek","Voyager" ©2001 Paramount Pics Inc.

"Elite Force" ©2000 Activision Inc. All rights reserved.

All other copyrights and registered trademarks are acknowledged of their respective owners.



Engage.....:)


This file has been archived from File Front which shut down on April 30th, 2016 and would otherwise have been lost forever.

With help from the archiveteam.org and some former staff from File Front we have retained this file for prosperity. If you wish to claim this file as your own, or have any concerns - please email [email protected].