About this mod
Makes QOL improvements for the Kyber private matches and adds support for modular reinforcement and hero mods.
- Requirements
- Permissions and credits
- Donations
Makes QOL improvements for the Kyber private matches and adds support for modular reinforcement and hero mods.
- Removes connection message UI
- Removes unlock restrictions
- Allows new reinforcements/heroes to be spawned on
- Adds AI pathfinding to every possible map and mode
- Decreases size of spawn screen character selection UI to make room for more characters
- Sets up battle points and max count limitations of IAO Reinforcement and Hero mods for all primary MP modes
- Expands scoreboard to show 64 players
- Blocked off the ability to join EA servers through the main menu, to prevent users running gameplay mods being banned from the game.
- Removes HvsV player maximum capacity
- Increased HvsV target score from 35 to 75
- Added an option to "Restart" and "Quit" the game from the pause menu (Thanks Cade)
- Improved Weapons screen UI (Thanks Cade)
- Added "Modded" skin category (Thanks Cade)
- Prevents chat being reset after every round
- Removed default Autoplayers from Supremacy to make room for 64 player severs
- Reduced minimum players required to start to 2
Extra downloads:
Additional optional mods to use in private matches, none are required for IOI. Some require the gameplay merger plugin
- No Kitlimitations - Removes battle points and max count restrictions across all modes. Must be loaded after IOI
- Heroes Unrestricted - Allows any Hero and Villain to be used regardless of team, additionally removes battle points and max count restrictions across all modes. Must be loaded after IOI. Requires the gameplay merger
- Full Hero Health On Kill - Needs no explanation
- HvsV Target 150/500/1000/1000000 - Sets the target kill count for Heroes Versus Villains. Must be loaded after IOI, not compatible with No Boundaries addons.
- No Boundaries - Removes boundaries from all maps. Must be loaded after IOI, not compatible with HvsV Target addons.
- Clone Wars All Maps - Changes OT and ST maps to use Clone Wars troopers and reinforcements. Requires the gameplay merger and must be the first loaded mod.
- Cross Era Heroes Supremacy COOP - Allows you to play cross era heroes in Supremacy and COOP gamemodes.
- Regualt HvsV - Brings back the intro screen and sets target score to 35. DO NOT USE WITH 8+ PLAYER SERVERS
- Ewok Village Blast Improved - Modifies the lighting and adds new spawn points to the unfinished Ewok Village blast map. Special thanks to Zatomos for the lighting.
Frequently asked questions:
- Why don’t bots play the objective?/Why don’t bots in HvsV attack using lightsabers? - Bots in private matches are only meant as a temporary way to help fill up lobbies with low players, they should not be thought of as complete substitutes for actual players. As a result there are things they simply cannot do such as playing the objective in Galactic Assault. Making them do this would either take massive amount of work or be flat out impossible, and would result in mods taking ages to apply so is not considered worth the effort.
- Why can’t bots move around/bump into objects in this map or mode? - Not every area has generated pathfinding we can use to allow the AI to navigate the environment. Such as Crait GA Phase 1 and 2, Naboo GA Phase 1, Ewok village, etc… Currently nobody within the modding community knows how to generate new pathfinding, so until somebody does the AI will not be able to navigate those maps.
- Why are my star cards level 1? - It is unknown at this current time how to unlock all star cards and have them be max level. If someone discovers how then you are welcome to share in the comments.
Credits:
Cade - Restart and Weapons screen UI logic
Deggial Nox - Thumbnail
Zatomos - Ewok Village Blast lighting