About this mod
Equal amount of HP for bots controlled and player controlled heroes, full HP regen, double damage, etc *OFFLINE ONLY*
- Permissions and credits
note: also DICE decided to give bot heroes x1.5 HP that of a player-controlled hero (except for Iden for some reason, she has 650 both as a bot and as a player??). i see no reason why player hero should be weaker than a bot hero. Especially since in offline modes hero costs x4 points of any reinforcement. so every health or regen or armor or damage changing option sets the same amount for both player and bot heros
Armor files:
-if you dont want to see insane numbers on your health bar, but still want tougher heroes (can still be used together with HP raise and HP regen though)
-also with just armor raise, all HP buffs/heals will have increased value, compared to raising base HP option
-but on the other hand, all other armor buffs will have less usefulness with this option
(for example, if you have 50% default armor and a star card that says "reduces damage by 50%" it will not make your armor 100%, but just 75%, since Battlefront doesnt add armor %, but uses more of a "layer" armor system. Each next layer will reduce damage from previous layer by 50%, so bacically this starcard would have been twice as useful, if you didnt had any default armor, thats just how Battlefront 2 armor system works, even in default game, they just never tell you about it)
-this option not fully compatible with IAI mod for now (Yoda bot in OT maps was spotted running without armor buff, possible other issues with hero bots)
but if you want to use it, here is really cool mod, to go along with this option:
https://www.nexusmods.com/starwarsbattlefront22017/mods/3760
Health files:
-simple straightforward change, if you want tougher heroes
-makes all other HP buffs less "worth it". Since adding 100 HP to already base 4000 HP is not the same as adding 100 HP to base 800 HP
-but all other armor buffs retain their usefulness
-"default" option just reduces bot heroes health amount to that of the player hero, meant for use with armor files
Health regen files:
-just a few options, to have full HP regen or faster HP regen. Or both
-faster HP regen options also multiply of how much base HP can be regenerated
-with full HP regen options all star cards that used to raise max HP regen amount will now buff HP regen rate instead by the said amount (hp/sec)
-with full HP regen options Bossk (who already had full regen by default) now also has his regen rate multiplied by 4 and regen delay reduced by 50%
***and keep in mind, files from the different archives can be used together, but files from the same archive rewrite the same values, so apply only 1 file from each archive***
there are also 2 optional files to negate randomness somewhat:
-no Maul in OT (since empire already has advantage on most of the maps)
-no Bossk or Chewie in PT (because when you attacking geonosis your randomly spawned chewbacca buddy that takes up a hero counter, would get melted into a pile of fur by the 4000hp grievous on the enemy team.. unless you like this kind of stuff, of course)
and tbh none of them belong there anyway
ps. you can also check "old files" if you dont want cluster of mod files, they are pretty balanced options of health and health regen tweaks in just 2 files
NOT SAFE FOR ONLINE, obviously