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Mobbmann

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flashgo18

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About this mod

a reupload of a fav i no longer see up here. im not the originator of this mod.

Permissions and credits
Welcom to version 5.1, There have been many additions including: over 72 planets added, many space units and land units.  also more hero characters and most ships now have fighter complements and all ships have been revised.  Commanders play a large role with bonuses now, so killing them is a priority.  Make sure you read the planet details since it will tell you what you can build and where.  All units are clearly defined as to their ability in reference to a similar craft so you know how good or bad it is.  No matter what you build It will all fit in the build tray at the bottom of the screen, so dont worry, have fun :)


    New additions, changes and fixes in 5.1:

-  Lucrehulk battleship
-  all fighter and bomber complements for ships have been reduced for better game play
-  atst MkII and AtAT MkII build time shorter
-  T3B-s and T4B-s build time shorter
-  fixed bug in MC 40 where it took up 3 population points, it has been lowered to 2.
-  further tweaked AI.
-  Fixed various typos

    New additions, changes and fixes in 4.5:

-  Full support for skirmish mode on land and in space.
-  Resized Droideka's to be smaller in size
-  Col. Veers combat bonus now works properly.
-  T4B-s and AT-AT MkII now recieve the same planetary bonuses as the regular at-at and T4b's.
-  Fixed MC-40 hyperspace speed was too slow
-  extended Range of artillery units
-  Raise pop points generated by lvl 5 station by 2
-  Made Imperial Ai slightly more aggressive.
-  Removed Dauntless and Red imperial guards from Imperial build options on Sullust and Coruscant.
-  Improved garrison for officer accademies and can now build without barracks.


there is a readme with even more details. and the above is very first section of the readme.

this is not compatible with steam. go through steam workshop to play this with the steam version.