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A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.
- 541.3MB
- 475
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1A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.
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If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog. Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions. the_stag
- 92.8MB
- 40
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2If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog. Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions. the_stag
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3
Overhaul of the interface, including Thrawn's Revenge.
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Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic
- 78.7MB
- 97
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4Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic
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Alx438 - Earth Series - Russia (1)
Hey everyone ny next installment in my earth series is here this time it takes place in Russia during the winter months. The map supports up to 8 players in multi player and allows u to be any fraction on any side of the map. sice the story is simple i wont need to explain th whole thing but basically all the fractions have come to earth to take it for seprate reasons. this map mas 2 landing zones, 1 outpost pad and 6 mineral prossesor pads. I hope you will all enjoy the map and feedback would be greatly appreciated.
- 427KB
- 1
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5Alx438 - Earth Series - Russia (1)
Hey everyone ny next installment in my earth series is here this time it takes place in Russia during the winter months. The map supports up to 8 players in multi player and allows u to be any fraction on any side of the map. sice the story is simple i wont need to explain th whole thing but basically all the fractions have come to earth to take it for seprate reasons. this map mas 2 landing zones, 1 outpost pad and 6 mineral prossesor pads. I hope you will all enjoy the map and feedback would be greatly appreciated.
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If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people. A Mod that: -places every planet on the right spot. -removes corruption -adds new galactic conquests -adds new maps for planets
- 2.2MB
- 21
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6If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people. A Mod that: -places every planet on the right spot. -removes corruption -adds new galactic conquests -adds new maps for planets
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7
Rogue Squadron flies fighters from the Clone Wars era
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Star Wars Sci-Fi at War Silver Edition
Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.
- 559.4MB
- 22
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8Star Wars Sci-Fi at War Silver Edition
Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.
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9
One planet start map for vanilla FoC.
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what I did: I added hangars for rebel ships; they were not, I added fighters to them, reduced the prices for the buy, now capital ships need to be supplied 1, simple ships do not need supplies.Added starting ships, removed the restriction on heroes.
- 1.2MB
- 38
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10what I did: I added hangars for rebel ships; they were not, I added fighters to them, reduced the prices for the buy, now capital ships need to be supplied 1, simple ships do not need supplies.Added starting ships, removed the restriction on heroes.
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Unofficial Forces of Corruption Patch (UFoCP)
A comprehensive bug-fixing mod for Petroglyph's "STAR WARS: Empire at War – Forces of Corruption" ("FoC") expansion. The goal of the Unofficial Forces of Corruption Patch (also "UFoCP") is to correct as many errors that Petroglyph ignored within FoC as possible, to whatever limit is available within the Alamo engine.
- 14.7MB
- 22
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11Unofficial Forces of Corruption Patch (UFoCP)
A comprehensive bug-fixing mod for Petroglyph's "STAR WARS: Empire at War – Forces of Corruption" ("FoC") expansion. The goal of the Unofficial Forces of Corruption Patch (also "UFoCP") is to correct as many errors that Petroglyph ignored within FoC as possible, to whatever limit is available within the Alamo engine.
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The Empire at War Text Editor is built for multi language projects and the work in distributed teams.It supports the import and export from and to Petroglyph's *.dat files as well as a xml data structure that can be handled by any version control.
- 3.8MB
- 9
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12The Empire at War Text Editor is built for multi language projects and the work in distributed teams.It supports the import and export from and to Petroglyph's *.dat files as well as a xml data structure that can be handled by any version control.
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Consortium to Pirates conversion
The goal of this mod is to convert Zann Consortium into the Black Sun Pirates from the original EaW, while staying as close to vanilla as possible.
- 11.9MB
- 5
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13Consortium to Pirates conversion
The goal of this mod is to convert Zann Consortium into the Black Sun Pirates from the original EaW, while staying as close to vanilla as possible.
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14
a reupload of a fav i no longer see up here. im not the originator of this mod.
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Hello all this is version 2.0 of my return to mustafar map. i hope you all will enjoy the changes i have made to the map.
- 1019KB
- 1
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15Hello all this is version 2.0 of my return to mustafar map. i hope you all will enjoy the changes i have made to the map.
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Bly's Realistic Space Changes (BRSC) (1.0)
Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.
- 40.5MB
- 11
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16Bly's Realistic Space Changes (BRSC) (1.0)
Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.
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Dune Sea is a ground skirmish map for Forces of Corruption (not standard Empire at War) by alx438. Overall, this map is nicely done! Alx has made good use of the height tool and the dust effects available to mappers in the map editor. He has used a nice variety of textures all over the map and has some nice props. Moving onto gameplay, there are some tight valleys that make artillery very useful for saturation fire. Any army marching through these valleys should bring some anti-air for enemy bombing runs, since there isn't much maneuvering room. There is only one small nit-pick with this map. On some of the hills, the textures are all stretched and unrecognizable due to a directional error. Otherwise, this map is as close as you get to perfect these days! Try this map out now!
- 499KB
- 1
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17Dune Sea is a ground skirmish map for Forces of Corruption (not standard Empire at War) by alx438. Overall, this map is nicely done! Alx has made good use of the height tool and the dust effects available to mappers in the map editor. He has used a nice variety of textures all over the map and has some nice props. Moving onto gameplay, there are some tight valleys that make artillery very useful for saturation fire. Any army marching through these valleys should bring some anti-air for enemy bombing runs, since there isn't much maneuvering room. There is only one small nit-pick with this map. On some of the hills, the textures are all stretched and unrecognizable due to a directional error. Otherwise, this map is as close as you get to perfect these days! Try this map out now!
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Earth series - New York City (1.0)
Hey everyone im bringing you the third instalment in my earth series that will take place in New York city. And yes im aware that my map does not resemble New York but that is because its pretty hard to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438
- 1.2MB
- 2
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18Earth series - New York City (1.0)
Hey everyone im bringing you the third instalment in my earth series that will take place in New York city. And yes im aware that my map does not resemble New York but that is because its pretty hard to actually recreate a actuall city so instead i just mad an urban map and labled it as New York. The map is supportive for up to 8 players online There are plenty of resources to keep ur money up There are many buildings and tight streets to make stratagy an important priority while playing this map I hope you all enjoy the new map and comments would be greatly appreciated- Alx438
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The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing
- 19.2MB
- 54
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19The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing
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StarlightENB with SweetFX 2.0 - AotR
Little graphical improvement for Awakening of the Rebellion / Forces of Corruption
- 50.2MB
- 14
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20StarlightENB with SweetFX 2.0 - AotR
Little graphical improvement for Awakening of the Rebellion / Forces of Corruption
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Eclipse Inside is a ground skirmish map for Forces of Corruption by _237th_SC_Com_Bly. The premise of Eclipse Inside is a situation where the Zann Consortium boards the Eclipse while it is under construction. The creator has done a pretty good job at conveying this impression. Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try.
- 749KB
- 1
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21Eclipse Inside is a ground skirmish map for Forces of Corruption by _237th_SC_Com_Bly. The premise of Eclipse Inside is a situation where the Zann Consortium boards the Eclipse while it is under construction. The creator has done a pretty good job at conveying this impression. Unmanned vehicles, indoor props, and other things are used to make sure that the player knows that this map is inside an Imperial war vessel. However, the creator placed some units to start with, so this might mess up games where people are not the Zann Consortium. If the map appeals to you, however, then you should give it a try.
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New GC is an aptly named mod for Empire at War (not Forces of Corruption) by _237th_SC_Com_Bly. This is a single XML file that changes the Alderaan GC to an Inner Rim scenario. The scenario is relatively small, but that's not necessarily a bad thing. Small GCs mean less lag and easier focus on your planets. This GC scenario is objective based with the Rebels attempting to save a pirate leader and the Empire trying to take out a Rebel hero. If you wanted a change to the Alderaan GC, then download this file and try it out!
- 17KB
- 1
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22New GC is an aptly named mod for Empire at War (not Forces of Corruption) by _237th_SC_Com_Bly. This is a single XML file that changes the Alderaan GC to an Inner Rim scenario. The scenario is relatively small, but that's not necessarily a bad thing. Small GCs mean less lag and easier focus on your planets. This GC scenario is objective based with the Rebels attempting to save a pirate leader and the Empire trying to take out a Rebel hero. If you wanted a change to the Alderaan GC, then download this file and try it out!
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Abregado Rae is a GC to skirmish map conversion for Empire at War by _237th_SC_Com_Bly. This map was not designed for usage with Forces of Corruption. This map is visually appealing because this is Petroglyph's Galactic Conquest map. However, this map contains the same flaws that Bly's Aeten II GC map conversion has. No player starting markers, no structure build pads, and awkward base placement make this map a disappointment in multiple ways. Functionality for this map is flawed, but still there. If you want to play a restricted skirmish game on a GC map, then download this map.
- 2.6MB
- 0
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23Abregado Rae is a GC to skirmish map conversion for Empire at War by _237th_SC_Com_Bly. This map was not designed for usage with Forces of Corruption. This map is visually appealing because this is Petroglyph's Galactic Conquest map. However, this map contains the same flaws that Bly's Aeten II GC map conversion has. No player starting markers, no structure build pads, and awkward base placement make this map a disappointment in multiple ways. Functionality for this map is flawed, but still there. If you want to play a restricted skirmish game on a GC map, then download this map.
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Aeten II is a ground skirmish map by _237th_SC_Com_Bly for Empire at War (not Forces of Corruption). This map is a conversion of the Aeten II Galactic Conquest map to skirmish mode. First, I recommend that _237th_SC_Com_Bly takes a look at the documentation that came with the Empire at War map editor. These Word documents will prove extremely useful in making maps functional in the future. As you might have guessed from those two sentences, this map conversion was not done properly. It looks nice and has all the structures, but Bly has put the wrong types of buildings on the map. Empire at War skirmish maps need structure build pads to work properly, but the Bly has only put the special structures there. Another problem with this map is that it wasn't meant for skirmish. GC maps were made by Petroglyph to be maps with one main base and areas for attacking forces to land and destroy the base. This makes the placement of the second base somewhat awkward. This map is also missing the player markers, so there are no starting positions or reinforcement spawn areas. But if you just want to see your GC map in skirmish with limited functionality, this map isn't a bad choice for you. With improvement, it would even provide a fun and rewarding gameplay experience.
- 734KB
- 0
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24Aeten II is a ground skirmish map by _237th_SC_Com_Bly for Empire at War (not Forces of Corruption). This map is a conversion of the Aeten II Galactic Conquest map to skirmish mode. First, I recommend that _237th_SC_Com_Bly takes a look at the documentation that came with the Empire at War map editor. These Word documents will prove extremely useful in making maps functional in the future. As you might have guessed from those two sentences, this map conversion was not done properly. It looks nice and has all the structures, but Bly has put the wrong types of buildings on the map. Empire at War skirmish maps need structure build pads to work properly, but the Bly has only put the special structures there. Another problem with this map is that it wasn't meant for skirmish. GC maps were made by Petroglyph to be maps with one main base and areas for attacking forces to land and destroy the base. This makes the placement of the second base somewhat awkward. This map is also missing the player markers, so there are no starting positions or reinforcement spawn areas. But if you just want to see your GC map in skirmish with limited functionality, this map isn't a bad choice for you. With improvement, it would even provide a fun and rewarding gameplay experience.
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This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag
- 5.7MB
- 46
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25This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag
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This is the best news I've heard all week: Hello, i think i am comming back to EAW modding I started with a very small 1vs1 map, not much special about it. If you don't know bly, you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag
- 291KB
- 0
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26This is the best news I've heard all week: Hello, i think i am comming back to EAW modding I started with a very small 1vs1 map, not much special about it. If you don't know bly, you should check out some of his maps, skins and other contributions. As for this map, there are no heavy vehicle factories. Which works out very well for the terrain and setting. Each team gets some easy money, and has a one way route to action. The rebels best advantage is to build speeders quickly and assault the imperial base. The imperials need to build anti-air turrets before the rebels are allowed to do this. After that it all boils down to troop and resource management. To the victor the spoils! the_stag
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Hey everyone i have recently got the foc version 1.1 patch and i learned that custom maps needed teams for them to work( unless u go through the trouble of going to reg and switching teams then switching back) so ive updated a few of my maps to have teams unfortunatly that ruins the story to them considering that cons can be there intead of rebs vs emps. This map pack includes 3 maps they are the following: return to mustafar-map is playable up to 8 people online naboo sunset-map is playable up to 8 players the last map is actually new it is my first map for a new series of maps that are to come. The series will be on earth the map in this pack is the first one in space and land is to come in the future. the map is one of my few space maps ive made and is a 3 way battle, however of course u can have just 2 teams. the story of this map is that the empire is trying to expand its reach for other galaxies accross the universe the rebels have learned of the empires plan and is planing to stop them cons also heard the empire by taping into thir com systems and plan to take earth fro themsleves which side will u play? The only pics i have are of the space map cause i lost the other somehow the map is 3 way 6 player map i hope u all will enjoy the new map and the old that have been adjusted
- 862KB
- 0
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27Hey everyone i have recently got the foc version 1.1 patch and i learned that custom maps needed teams for them to work( unless u go through the trouble of going to reg and switching teams then switching back) so ive updated a few of my maps to have teams unfortunatly that ruins the story to them considering that cons can be there intead of rebs vs emps. This map pack includes 3 maps they are the following: return to mustafar-map is playable up to 8 people online naboo sunset-map is playable up to 8 players the last map is actually new it is my first map for a new series of maps that are to come. The series will be on earth the map in this pack is the first one in space and land is to come in the future. the map is one of my few space maps ive made and is a 3 way battle, however of course u can have just 2 teams. the story of this map is that the empire is trying to expand its reach for other galaxies accross the universe the rebels have learned of the empires plan and is planing to stop them cons also heard the empire by taping into thir com systems and plan to take earth fro themsleves which side will u play? The only pics i have are of the space map cause i lost the other somehow the map is 3 way 6 player map i hope u all will enjoy the new map and the old that have been adjusted
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Episode Tatooine is a ground skirmish map for Forces of Corruption (not Empire at War) by _237th_SC_Com_Bly. This is a pretty simple map that tries to recreate several of the scenes from the movies. We've got the Jawa droid dealers, Sarlacc, Obi-Wan's house, and the Tusken village where Anakin slaughtered the tribe in Episode 2. If you always wanted to see these scenes in Empire at War, then this map would be a great addition to the game.
- 366KB
- 0
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28Episode Tatooine is a ground skirmish map for Forces of Corruption (not Empire at War) by _237th_SC_Com_Bly. This is a pretty simple map that tries to recreate several of the scenes from the movies. We've got the Jawa droid dealers, Sarlacc, Obi-Wan's house, and the Tusken village where Anakin slaughtered the tribe in Episode 2. If you always wanted to see these scenes in Empire at War, then this map would be a great addition to the game.
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Frequent mapper, _237th_SC_Com_Bly, has given all of us a tool for making our own Galactic Conquest planets. This rar file contains an image of the galaxy with a grid over it in order to help you all plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.
- 474KB
- 12
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29Frequent mapper, _237th_SC_Com_Bly, has given all of us a tool for making our own Galactic Conquest planets. This rar file contains an image of the galaxy with a grid over it in order to help you all plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.
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Alx438 FoC Map Pack is a map pack for Forces of Corruption by Alx438. This map pack contains a great deal of Alx's old maps that he submitted, but also has two new space maps that he made recently. Some of these older maps are Naboo Sunset, Return to Mustafar, and his Earth series. The new maps in this map pack are Corellian Blockade and Mustafar Control. These new maps pit the different teams over movie themed locales, especially so with Mustafar. If you've enjoyed his older maps, you should definitely download this pack.
- 2.3MB
- 2
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30Alx438 FoC Map Pack is a map pack for Forces of Corruption by Alx438. This map pack contains a great deal of Alx's old maps that he submitted, but also has two new space maps that he made recently. Some of these older maps are Naboo Sunset, Return to Mustafar, and his Earth series. The new maps in this map pack are Corellian Blockade and Mustafar Control. These new maps pit the different teams over movie themed locales, especially so with Mustafar. If you've enjoyed his older maps, you should definitely download this pack.