Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Added modular parts; the mod now consists of Body, Legs, Head, and Pauldrons.
Version 1.0
Uploaded mod.
GENERAL KENOBI, YOU ARE A BOLD ONE!
INSTALLATION Make a ~mods folder in your paks folder. Extract the mod zip file and place all three files inside of it into the ~mods folder.
HOW TO USE The outfit is in the outfit manager. It is absolutely necessary.
MY OTHER MODS Click this ^ You can sort by Jedi Survivor.
Like my work? You can support me by donating here, or subscribing to my YouTube channel. Both are optional. Check out my taplink for more info.
Known bugs: The fingers are a bit sketchy, I plan to come back and fix it soon. The eyes do not animate. This isn't really a bug, it is intentional for this release. I might fix it, but don't get your hopes up. Future Update Plans: I want to add some recolours from the BF2 files, like the charred look. I want to make it modular, currently it is all one model. I might try to add animations to the eyes, but I think it might be a bit difficult to make everything line up properly. I might add the back set of arms as an optional mesh, but they won't animate and will just be static on his back. Might look cool for pictures, probably not practical for gameplay.