Fixes blurry screen caused by TAA (without disabling TAA) and broken hidden resolution scale.
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Changelogs
Version 1.01
Re-make the mod using the latest version of DefaultEngine.ini after patch 9 to implement Respawn's "compiling shaders" fix, as well as all other possible changes and fixes.
Version 1.0
Initial release.
Hello there, probably everyone will agree that Jedi Survivor is a beautiful game(and awesome game in general), but unfortunately the game is quite blurry, especially at 1080p resolution. The reason for this is that it uses TAA anti-aliasing, which generally causes blurring, but that's not all the game has a hidden resolution scale tied to graphics setting preset only Epic preset use 100% and for example high presets use 87% and low 50%. Also, I believe there is a bug that causes the resolution scale to go down to 50% if you disable FSR 2.0, and while FSR 2.0 set to quality is a solution to the blurry screen, it's not perfect. It causes ghosting, artifacts and still not sharp enough and looks unnatural especially in 1080p as it scales from 720p and uses a sharpen filter which makes the game look unnatural as the resolution is too low to scale properly. I decided to fix it by modifying DefaultEngine.ini and after 5 days of testing I'm happy with the results my fixes were configured for 1080p but the mod should work in all resolutions. I haven't tested how it works with FSR 2.0 because the main reason for this was to play at native resolution and without the blurry image. pakchunk99-Mods_my_config.pak file contains a modified DefaultEngine.ini file with added configuration lines:
These lines enable TAAU GEN 4 which improves the stability and anti-aliasing quality, you can enable TAAU GEN5 which improves the quality a bit more but unfortunately causes a weird problem with holograms so I decided to use GEN4.
This line forces the game to use the selected native resolution regardless of the graphics setting used, and also fixes a bug that causes the resolution scale to use 50% of the resolution if FSR 2.0 is disabled. This will cause a performance hit as the game will now use the native resolution instead of any lower value.
3. Ghosting fix caused by TAA: r.TemporalAACurrentFrameWeight=0.2 r.TemporalAASamples=4
These two lines should fix or reduce the ghosting effect caused by TAA.
4. Sharpening filter: r.Tonemapper.Sharpen=1.0
Enable UE4's sharpening filter and set its value to 1.0% which I think is a good balance between a sharp image but at the same time doesn't make it unnaturally sharp.
This fix was designed to play in native resolution so disable FSR 2.0 if you have it enabled. Make sure you have only one version installed at the same time.
To install. Place pakchunk99-Mods_my_config.pak or pakchunk99-Mods_my_config_without_Sharpen.pak in Jedi Survivor\SwGame\Content\Paks.
To uninstall. Remove pakchunk99-Mods_my_config.pak or pakchunk99-Mods_my_config_without_Sharpen.pak from Jedi Survivor\SwGame\Content\Paks.