About this mod
A Kay Vess that leans more towards the looks of the actress that voices Kay Vess - Humberly González. With added alternatives that changes complexions, hairs and even races - Chiss and Zabrak available, as well as a rough Twilek.
- Requirements
- Permissions and credits
I left Kay's skintone as is but her hair is darker and I gave her green-blue eyes. If you want her to be even closer to the actress, just delete the "chr_head_1_gold_kay_eye_iris_d.dds" file and she will have her standard brown eyes.
There are some other hair options under the graph objects folder - just replace "chr_hair_1_gold_kay.mgraphobject" in the gear folder with one from the great options sub folder - I named them with a description - so just rename them and copy them to the gear folder to overwrite the chosen hair. If you want the original unmodded hair, just delete the "chr_hair_1_gold_kay.mgraphobject" file and if you want the original colour, delete the *.dds files with the words "hair" and "strand" in them.
Known bugs:
- When in vents the hair doesn't turn invisible with the rest of Kay - so it will obscure the camera at times but a fairly insignificant bug
- The chosen hair as a little oddity with a stray point in the physics that is a bit odd and might spazz out in cutscenes but it's a single small point and fairly "invisible" bug. I'm not sure of any oddities with the other included options. But all in all the hair works 99% perfectly.
- For the Zabrak version, I did my best to match the skintone to the horns, but since I can't edit meshes at the moment, there are seams though not horribly visible
- For the Chiss version, I can't change the schlera of the eye, since it references from an unknown texture file - likely a shared one which would cause bugs in other NPC even if I managed to find it. So white schlera on Chiss for now.
- The Twilek version is a little rough due to size differences in the head models between the Twileks and Kay. Also the lekku don't have physics but is rather weighted to the spine - so they move, but don't dangle. Nothing that can be fixed with the current tools.