About this mod
Reduces influence gain on Lethal. Can also increase gun/ammo prices optionally.
- Requirements
- Permissions and credits
v1.6 - PRICE MOD ONLY: Increased prices for a bunch of basic guns.
v1.5 - PRICE MOD ONLY: Increased weapon mod prices. Increased resource cost of a few facility actions.
v1.4 - PRICE MOD ONLY: Increased cost of many facility actions. Increased cost of standard radio calls. Increased the cost of incendiary mines and the signal jammer. Decreased the sell value of all items. Decreased the Ally discount for all items.
v1.3 - Increased the prices of more items in the Price Mod.
v1.2 - Added a mod that increases gun and ammo prices. Can be used with or without the other mods.
v1.1 - Added an even harder version. Reduces influence gain by even more. Curing your own plague, depositing rucksacks and recruiting a
new survivor no longer grant any influence.
v1.1 - Fixed standing not increasing bug
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The current goal is to make the game hard enough again on Lethal so that veterans will still have to use radio calls, supply drops, etc. so that self-imposed challenges are not as necessary.
Click here to vote on what should be done next (Strawpoll)
Less Influence On Lethal roughly cuts the influence gain from freak kills , plague hearts, infestations, depositing rucksacks etc. in half. Some even more than half. Doesn't effect influence from missions or Juggernauts. This does not require you to restart your map.
Less Influence On Lethal (hard) eliminates influence gain for a few actions and reduces the rest even further. I use this one. This does not require you to restart your map.
Price Mod increases the cost of a bunch of different things, from guns to mods. This can be used with either influence mod, or without them. I use this with hard mode. This does not require you to restart your map.
Try the Hardcore Influence mod with LessSacks here