0 of 0

File information

Last updated

Original upload

Created by

Pande4360

Uploaded by

pande4360

Virus scan

Safe to use

Tags for this mod

About this mod

A VR Profile for Praydogs uevr Injector. Turns this game into a VR game.

Requirements
Permissions and credits
Changelogs
If you like to support me, paypal: @jacky833

Release V1.0
Still WIP and early release. But seems in a playable state now

For more support please join the discord: Flat2VR Discord

I. Features:

- 6dof guns
- Physical swinging for melee attacks (no Hit Detection)
- Physical Driving
- 1st Person and controls


II. Installation:

  • Get UEVR 1040: Copy its content anywhere
  • Download Profile from here: Extract with winrar so you end up with the ZIP file called "StateOfDecay2-Win64-Shipping.zip"
  • Start UEVR app, and click import: select the ZIP, DONE, a folder opens showing the imported files.
  • Start game, put on your hmd
  • Select game from dropdown in the uevr app
  • press Inject, enjoy!



III. Controls:
- mostly original so make sure to know the original controls
- Rstick up / Down for Jumping and Dodging
- Driving:
  - Grab anywhere and rotate controller, can rotate both at same time or individually  
  - Acclerate and Brake with Triggers or Rstick Up/Down( Only stick is analog)
- Control "ROTATION UNSTUCK", Press Left Stick for a few seconds if controls get messed up


IV. Known issues and WIP
- There may be occasions where control direction gets messed up due to Player doing an animation, try not to use Left stick while
  - a Character switch and the new character is still busy doing something  
  - a finisher move from pressing Y
  --> if it occurs you can unstuck yourself by holding down Left Stick Button for a few seconds
- Scopes are currently not functional so i made them invisible. Most guns should work with ironsights if they have the appropriate meshes, sadly the engine is so old a lot of stuff isnt working by default that worked for other games so we will see here.
- Ladders and cutscenes may have weird camera angles, luckily there arent that many.
- Controls may feel iffy when doing a 180 turn as the character still uses 3rd person animations