kudos Mockingjay After Taking over the DawnWalking mod i rewrote it and put my own spin on it..it is far more dangerous, stable and has more zombies but is scaled to become increasingly harder as you progress
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Changelogs
Version 1.2.4
-Removed 1 bite kill and replaced it with 1 bite plague that is incurable
-Partial infection from scratches can be treated but plague cures cannot be crafted nor spawned..
-Attacking Zombies now awakens plague hearts and sends out infesting and siege hordes.
-Vision has been enhanced as well as the zombies cosmetically looking normal despite being plague.
-Followers and members of other enclaves will no longer die if they are bitten 1 time but will if bitten multiple.
-Zombies now drop plague samples for use in missions..
Version 1.2.3
Fixed Outposts Crashing
Version 1.2.2
Fixed Gas outpost
Version 1.2.1
Fixed broken Resource Outposts
Version 1.2.0
-Rewrote the control system for removing freaks when detected they are immediately removed from the map ( mission based freaks are spared and still spawn but they can only move in slow motion)
-Fixed infestations clearing themselves by allowing 1 single Screamer to be present but it cannot see hear or move..
-Re enabled plague territory and Turned Curveballs back on leaving it to the users preference.
-Added New outpost options and removed resource runs from the level 2 command center..
-Rewrote the spawn table from scratch and rescaled the spawns in hopes of eliminating Fast Zombies....
Version 1.1.9
-Added New outpost upgrades similar to how Outpost Overhaul works.. but it is not a replica of it.
-Adjusted Infestations to were 1 single screamer will appear in them but it can barely move and cannot see.
-Curveballs Have been disabled and cannot be used even if the option is toggled on or off in game.
-Adjusted spawns to were it begins slow but begins really picking up when community standing begins to raise.
-Anti Cheat is still Removed
Version 1.1.7
Updated for 33.2
*Fixed Infinite spawning of Zombies in infesting and Siege Hordes
*Removed the 30 Zombie Death Horde from Lethal.
*Infestations and Siege Sites will die Very easily if you manage to kill Zombies in it they will drop loot
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Please Note My bringing this back May be temporary Depending on what the Devs do...If too Much is Altered I will Remove it again.
Version 1.1.6
-Rescaled the spawn table for lethal and added a large horde, that will appear around the time you get 2 hero's and has a 45 minute cooldown time after killing it, it will also no longer spawn after all plague hearts are destroyed
Version 1.1.5
**A Map Refresh Or Fresh Community Is Required To remove Plague Territory**
-Removed Plague Territory but all Outposts will still work including Landmark Outposts.
-Revamped spawns Especially in Lethal Zombies spawn closer together.
-It is now more Difficult to make Zombies lose sight of you.
-Freaks Spawns already being rare have all been adjusted to be in a vegitative state if they do spawn.
-Bloater gas has been Removed from bloaters only (does not affect anything else.
Version 1.1.4
-the following mods are blocked from being used with this mod
*Dev Menu
*Hades Mod menu
*Neru's buff me up menu version
*Enclave Editor
-Spawn Adjustments-Freaks Can Still Spawn but not in high amounts, movement has been slowed to a crawl making it easy to leave them be or kill them, bloater gas does no damage as well.
-The constant hordes have been removed, The mods have been scaled to become more difficult as you progress instead of being outright murder from the start, zombies behavior is tailored to the users play style, if you make a bunch of noise and play recklessly you'll cause them to chase you alerting others nearby, especially the higher standing your community has they then band together chasing you and become a horde instead of just dealing with constant hordes.
-Due to the stupid AI of NPC base threat has been removed, Keep in mind using a Cleo Relay or The Sawmill in Providence ridge and building the Haven Device WILL cause a siege..
Version 1.1.2
Fixed 1 bite death not working Added zombie eye glow toggle on and off and engine edits to help deal with freak spawns
Version 1.0.9
-Altered horde zombie speed they can no longer charge and tackle bite
-Stopped freaks from appearing during sieges this includes ones brought on by Cleo Relay and Haven Device
Version 1.0.7
-Stablized and Revamped the hordes were they are frequent but not all stuck in one spot AI braindead they are now very stable and challenging.
-Changed the way freaks are prevented from spawning they can still spawn but not very frequently i rarely encountered them in testing.
-Juggernauts,Ferals and Screamers immediately become AI braindead if they spawn and do not move Bloaters on the other hand can still move but cannot see or hear.
- In the event one spawns i fully Nullfied the dangers of Bloater Gas they will not explode if they are popped by a melee weapon or run over the gas will not harm you and it vanishes in seconds
-Single Zombie spawns have Been Added.
-The AI limit Fix has been applied provided by Neru and created by Rubyruby.
-Standard And Green Difficulties have been added each diffculty is scaled down, Lethal being the hardest of course. but be cautious even in lower diffculties (remember what happens if you get bit)
-A new map is Recommended before running and do not use other spawn mods with it
- 1 bite will give you instant plague, if you do not wish for that run one of the bite damage files at higher load order
-Spawn Adjustments- Freaks can still spawn in missions and 1 single screamer in infestations but they move in slow motion All other freaks are removed from the map as soon as they spawn.
-Zombie spawns are mainly single zombies banded close together the more community standing the more zombies you will see
Steam Users: %LocalAppData%\StateOfDecay2\Saved
Windows Users: %LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\