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Changelogs
Version 2.0
Updated for new version of the game
Version 1.0.2
Bug fixes and hopefully fix for some missions instantly failing after accepting.
This mod removes the timers on missions so other survivors won't get mad when you take your time getting to them. I left the mission "Freak In the House" alone because it seemed to me that a timer makes sense there. Traders will still be on timers too. You will still get the reminders to complete missions but you can complete them when you feel like it now.
Let me know if I missed any or if you think a mission would be better with a timer.