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Changelogs
Version 2.1
Massive Update
thous who were paying close attention in the interstitial debug update might have noticed the new art for Salt and Coal Mines well now their officially in.
Additionally everything should have a localization, though i haven't given everything a description so the tooltip may still look a bit blank still no more mod_job_salt_miner_bunkered and the like. Speaking of Which the Habitability domes are in Nobles, Specialists, and the start of the Worker Bunkers.
Worker Bunkers will house 12, give +1 habitability per, and reduce pop housing as well as other miner effect, including reducing the happiness debuff. Bunkered Salt Miners after all are give bio hazard suits and free housing so their not as grumpy as the temp miners normally hired. Even if they have to share large military like bunk halls.
And that's the thing since they are more productive and less grumpy then normal miners they are a new worker type and thus the Worker Bunker Requires some kind of Salt Mine in place first. More paired bunkers will come for the other Dirty Jobs including the Vanilla Mines, and Alloy Forges, and generators, not sure yet about consumer goods.
Version 1.6
Pop Jobs Added: Salt Harvester, Sweets Worker, Gold Smelter, Toy Maker, Coal Miner, and Oil Driller
Stratic Resources in place: Salt, Sweets, Rare Minerals, Toys, Electronics, Clean Coal, Pollution, Fossile Fuels, Military Electronics
Salt Mine, Chocolate Factory, Rare Mileral Plant, Toy Factory, Coal Mine, Oil Pump, and Military Lab added
Unique pictures added for All Resources, market version still borked though, you can sell/buy but images are broken
Version 1
inital release to Nexus
But someone's got to do it...
This is a work in progress. This mod adds new jobs and buildings, and let's you colonize anything from gas giants to stars. These jobs are not pretty, not clean but someone has to do it. Jobs Included:
Salt Mine - Produces Salt, Minerals, Amenities --> Salt can be used to "tenderize" enemy armies reducing their max HP (not working ATM)
Chocolate Factory - Produces Sweets, Consumer Goods, Food, and Rare Minerals --> Sweets can be used to increase pop happiness --> Rare Minerals can be upgraded to Gold
Rare Mineral Pant - Produces Gold, and Minerals --> Gold can be upgraded to Electronics
Toy Factory - Produces Toys, Consumer Goods, and Electronics -->Toys increase trade value and Amenities -->Electronics increase the efficiency of civilian ships and can be upgraded to Military electronics
Coal Mine - Produces Clean Coal, Trade Value, and Pollution -->Coal can is used for energy, and Rare Crystal conversion -->Pollution reduces other empire opinion of you and reduces planet habitability
Oil Pump - Produces Fossil Fuels, Trade Value, Pollution -->Fossil Fuels can is used for speed, and energy weapon damage over time -->Pollution reduces other empire opinion of you and reduces planet habitability
Military Lab - Produces Military Electronics -->Military Electronics increase the efficiency of military ships
Upcoming Jobs: Luxury Dome - 10% Habitability for each Ruler, 7% for each Specialist -->Room for 3 nobles, and 7 specialist, and 12 workers
Staffer Habitat - 5% Habitability for each Specialist, 3% for Workers/slaves. -->Room for 3 specialist, and 6 workers
Worker Bunker - 1% Habitability for each Workers/slaves. -->Room for 16 workers
Boarding School - TBA -->TBA Fast Food - Turns goods into lots of Happiness, reduces Stability -->TBA Fire Stations - Mitigates Pollution, Increases happiness, Stability -->Housing for 5 Juvenile Correction Facility - TBA -->TBA Pollution Scrubber - Mitigates Pollution, Increases Habitability and Happiness -->TBA Ranch - TBA -->TBA Soup Kitchen - turns Consumer goods into Food, produces Unity -->Houses 10 Starbucks - Produces Coffee and energy Credits storage (its a bank) -->TBA Sunday School - Spirituallism Ethics Attraction and Unity -->TBA