This shader mod aims to add new enviromental effect like volumetric fog, simulated atmospheric scattering, world curvature and more.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kydo - Gifted me Space DLC so I can fix Space DLC bugs
Donation Points system
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Features
Volumetric Fog
Atmospheric Scattering
World Curvature
New Ocean Lighting
Ocean Biomes
Increased View Distance
Clouds are no longer see through from inside
Reflections In Rain
Ability to change background color in workbench
Shader setting are in rom\graphics\shaders\depth_utils.glslh , open with any text editor.
Mod is packaged with Ultimate-ASI-Loader (Windows 64bit only) to avoid overwriting orignal files.
Instalation
Windows Extract Opal Shader content into Stormworks Directory
Mac Backup your files and extract content from Opal Shader\overload folder into Stormworks Directory