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Xaijin(ini tweaks)
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at one point during development raytracing was added but it was scraped. its a bit buggy but it looks nice in screen shots. my 4080 buged out at 4k. but it works fine at 80% rez
its as symple as adding the bottom lines to AppData\Local\Hk_project\Saved\Config\WindowsNoEditor Engine r.RayTracing.Reflections=truer.RayTracing.Reflections=truer.RayTracing.AmbientOcclusion=truer.RayTracing.Culling=truer.RayTracing.EnableMaterials=truer.RayTracing.GlobalIllumination=truer.RayTracing.SceneCaptures=truer.RayTracing.Shadows=truer.RayTracing.SkyLight=truer.RayTracing.Translucency=truer.RayTracing.Reflections.ScreenPercentage=100r.RayTracing.Reflections.ScreenPercentage=100r.RayTracing.Reflections.MaxRayDistance=7500.0fr.RayTracing.Reflections.MaxRoughness=0.7r.RayTracing.Reflections.MaxRoughness=0.7r.RayTracing.Reflections.MaxBounces=truer.RayTracing.Reflections.ReflectionCaptures=truer.RayTracing.Reflections.TestPathRoughness=truer.CreateShadersOnLoad=1r.Shaders.Optimize=1all performance fixes were done by Xaijin with out his ini tweak getting a playable fps wasn't possible