Morrowind May Modathon 2021

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It's that time of year again! The Morrowind May Modathon 2021 starts today celebrating 19 years of modding for The Elder Scrolls III. Upload a mod for Morrowind during the month for your chance to win prizes and unlock some special achievements. 

As usual, here are the full details from darkelfguy:

Celebrating Morrowind's 19th anniversary, today I'm announcing the seventh annual Morrowind May Modathon Month Modding Competition, one of the biggest annual modding competitions in The Elder Scrolls modding community, will be returning on May 1st! Once again this year, the Modathon will run throughout the entire month of May, and participating Morrowind mods will have a chance to unlock a number of new achievements, win prizes, and compete to become the ultimate modding champions of 2021!
 
Last year was one of the biggest years in Morrowind modding in well over a decade, with over 1300 new mods getting released in 2020, and nearly 230 of those were released for last year's Modathon! And this year, we're looking to beat that record! Once again, we have over 70 achievements for modders to unlock, for everything from building an epic dungeon, to writing an invigorating series of quests, to replacing the game's graphics, adding new gameplay effects, and so much more! Unlock as many as you can!
 
Participation is simple, any Morrowind mod released in May can be entered into the competition, just remember to include a tagline "Part of the May Modathon Month" near the top of your mod's description, or use the Modathon 2021 tag to enter your mod as part of the competition. You'll be automatically entered to potentially win one of our weekly random-drawing prizes, and of course unlock achievements!

Mod your way to fame and glory in the biggest modding event of the year, and help celebrate one of the greatest games ever made! The best games never die, so get out there, have fun, and build a ton of mods to make this great game even better than ever before!

The competition runs from May 1st through to June 1st, and you can find out more about how to participate, along with a complete list of achievements, over on the official announcement thread!

- darkelfguy / Morrowind Modding Showcases


How do I enter?

All you need to do is make sure your mod page is appropriately tagged with "May Modathon 2021" which can be added either from the "Classification" section on your mod details page or by selecting it from the tagging window. Easy peasy!



Entries can be filtered using the site search or by clicking here, if you want to keep track of all the cool new mods that get uploaded during the event.

A big Nexus Mods thank you to darkelfguy for keeping the tradition alive and running these events every year. You truly are a pillar of the community.

Good luck everyone!

24 comments

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  1. usernamet
    usernamet
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    I wanna play Morrowind for the first time. Is there any "must have" mods that will improve the quality of my time without disturbing the core experience?
    1. NickyNick
      NickyNick
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      Firstly you do not need any mods game with dlc is fine itself. Also install all official mods.
      Do not install any better fight mods, original combat system is skill based and installing them ruins whole gameplay. 
      If you do not want to cope with some bugs you can install some kind of community patch( e.g. patch for purists but in my opinion this one fixes some exploits that for me are canon so you should consider other community patches). But basically everything can be fixed with console commands.
      But considering it is 2021, you can install some graphic mods if your pc can run them.
      Personally i always install some kind of house with displays my favourite is japanese house mod and tel magus.(much more on modhistory)
      And finally (well you can call this cheating but nowdays i do not have that much time that i did have when i was younger), you can install some kind of primitive fast travel. There are not a lot of this kind of mods on nexus, you should search for them elsewhere (modhistory). I do not remember name of mod but what it did was open map and you could navigate to anywhere on map but it was my favourite google it. But in my gameplays i always go anywhere on foot and then comeback to already discoverd places with "primitive" fast travel.


    2. NickyNick
      NickyNick
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    3. cloud184
      cloud184
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      Graphic herbalism is a must have. It makes alchemy gathering similar to other TES games. Code patch is cool too. Other mods are optional. Try asking on modding discord or googling for a light-weight setup.
    4. deleted57286222
      deleted57286222
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      Intelligence loop glitch is real and no one should say otherwise!
    5. clydemcelroy1
      clydemcelroy1
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      I'd say MCP is a must have. Then either go with OpenMW or MGE XE.
  2. Hackoersif
    Hackoersif
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    sevd?m kend?ne oturu saglam gozukuyordur
    1. Cecell
      Cecell
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      Agreed
    2. CocaineNeurosis
      CocaineNeurosis
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      Frankly I can't help but disagree!
  3. Deleted54170User
    Deleted54170User
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    I am watching the Morrowind Mod's page.  Keeping watch to see if their mods inspire me to play Morrowind again.  When I get started playing Morrowind I start having to make a new agenda around it so I remember RL and take a game time off.
    1. clydemcelroy1
      clydemcelroy1
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      Okay, I probably misunderstood something I read on Reddit about the modathon from the comments. In April, when the announcement was made, people were already commenting they couldn't find their mods on the entries list. So I assumed that even if you released a mod in April, you could enter it. So I entered 2 I made in April and 1 I released in May.

      My May mod is on the list, but not the other 2. SO I assume I assumed wrong about the April mods. Am I right? I should untag the 2 April mods?

      My first modathon. Be gentle.
    2. darkelfguy
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      Ah, to clarify, the Modathon is specifically for mods released between May 1st (at 12:00am GMT, which is technically 7pm April 30th EST) and June 1st (which, due to a 6-hour grace period, is actually June 2nd at 6:00am GMT or 1:00am EST). Mods released before and after that time period aren't eligible to be submitted for the Modathon. Hope that clears things up, and no worries about the misunderstanding, there's usually a little bit of confusion about the exact dates for eligible mods every year.
    3. Pickysaurus
      Pickysaurus
      • Community Manager
      • 729 kudos
      I should also point out that my link above does not include a date range, so it's just any mod using the tag. (Although you can apply a date range from the filters) 
    4. clydemcelroy1
      clydemcelroy1
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      Thank you for letting me know. So, I have one entered and wrapping up another one that still requires a little testing before I release it, so I might have a couple in it anyway. I had to stop working on a huge, time consuming mod to do something for the modathon, but it's great making some smaller mods that I've had in mind anyway or have seen requests for in the past.
    5. clydemcelroy1
      clydemcelroy1
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      By the way, I played Of Justice and Innocence when you first released it. Loved it. On your page there are two of them. Are they different? Also played the hermit one and will be checking out the haunted tavern in my next playthough. It's installed.
    6. darkelfguy
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      Ah, they're not different, it's just, prior to August of 2012, the Nexus only had two modding hubs for The Elder Scrolls; one for Skyrim and one for Oblivion and Morrowind combined. So Morrowind mods shared the same space as Oblivion mods. After the fall of Planet Elder Scrolls, the Nexus created a separate Morrowind modding hub, and all Morrowind mods were automatically ported over to the new space, but this left a few "ghost" copies of Morrowind mods that had previously been uploaded to the Nexus on the Oblivion page. What you linked is the old "ghost" copy of Of Justice and Innocence, from back when the mod was first uploaded in 2010.

      But anyway, long explanations aside, glad you liked Of Justice and Innocence! :)
    7. clydemcelroy1
      clydemcelroy1
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      Ahh, I see. Going to use it my next playthrough. I have a good memory, it's just short, so I don't remember all of it. It'll be like new. :)

      Also just realized last week that you're the guy that does the awesome videos on Youtube showcasing mods. Now I know the voice behind darkelfguy.
  4. HadToRegister
    HadToRegister
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    This is my favorite time of year.
    Especially with all the new breakthroughs with MWSE/LUA mods.
  5. FlamingWaves
    FlamingWaves
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    how long does it take for a mod to get added to a game?  I still can't play a necromancer!  All the player houses and new armor and weapons and missions are not there and how do you ply the construction set?
  6. fredlaus
    fredlaus
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    This is impressive, darkelfguy.
  7. RexusNexus
    RexusNexus
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    My favorite time of the month!
    Darkelfguy keeping the tradition alive... Absolute legend!
  8. NlNEREEDS
    NlNEREEDS
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    This sounds great, time to install Morrowind again! Maybe by next years marathon I'll have learned how to mod too so that I can participate^^
  9. Hoopdaddeh
    Hoopdaddeh
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    Didn't even know this was a thing. It brings me so much happiness to see Morrowind still loved to this day, heck, I am even reinstalling it yet again. Never have finished it, really gotta do that!
  10. Zaldiir
    Zaldiir
    • Moderator
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    Thank you for continuing this, darkelfguy! You really are a beacon of the Morrowind modding community!