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Animating Adam was a challenge, why? The proportion, it was a bigger challenge than the previous characters. One of the things that bothers me a lot in some mods is the proportion of the head, the heads of all the characters are big and in some mods the head is very small which makes the character a little tiny compared to the original game. In my first version of Blaze I fell into this problem, so in the final version the head was a little bigger which kept its proportions equal to the original game characters. With Adam I this problem has happened numerous times (fall, when attacking with a knife and a few more), a lot, although I really like the movement, keeping the animation inside the hitbox is challenging, some frames I want to get out of the hitbox a little bit but unfortunately I end up making it smaller so that it fits inside the box. And in the end, voila, a small head and an Adam even smaller than the enemies. This was the reason for my delay, but I liked the end result.
Just remembering, it's a fan work for a fan (which I started doing for myself, to play with my son and I thought it would be fun to share with other people). I hope you like it and see you soon.
PS: I'm not as young anymore and I'm not as amazing a player as today's players, sorry for the bad gameplay.