NMM 0.61.3 fixes for Fallout 4
Today we have released NMM 0.61.3, this release will once again allow for you to run Fallout
4 directly from NMM with all your mods and build order intact. Big thanks to our elite developer Fabio for all the effort he put in to get this up and running so quickly (when he was meant to have a day off may I add!).
If you discover any issues, then please make sure that you make us aware in the feedback thread on the website and we’ll do our best to get it rectified as soon as possible.
Enjoy your time back in the Wasteland...
Paul (BlindJudge)
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A moderator has closed this comment topic for the time beingMy game & NMM worked well until last night when the game's started a loop: Launching starts the Steam window, then the game's launcher window, but hitting Start makes the game loop back to the start (Steam window, launcher, etc.). All I'd changed was the installation of TrueStormsF04.esp through NMM, but previously I'd been playing around with FO4 mods before NMM updated to include F; I might have messed something up somewhere accidentally.
Are there diagnostic tools available for this scenario?
Thanks!
infinite launcher loop
The ONLY way I can now play the game is by launching it in NMM. That in itself would be acceptable, but many mods do not work, where they did before. When I use the Launcher (to obtain the MOD list, under the eye), many are not checked; I check them and click PLAY and go through the same loop again!
PS...
This is all without updating Windows, Net Framework, NMM or anything else. I changed NOTHING but mods.
That is why I have been telling people they need to get their Windows fixed first.
One of the problems I have seen with Win7 users is Win7 REQUIRES the SP1 update before it will update the .net framework. SP1 is an OLD update from several years ago. If you go back and update the SP1, Your Win7 will probably accept the .net Framework update. And then will accept the NMM update.
Ps. I haven't manually set plugins.txt to read only