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Version1.0.5
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About this mod
This modification was created to bring more realism to multiplayer matches in Stronghold Crusader and get rid of weaknesses and unused buildings and units. Additional Information: The mod is designed exclusively for multiplayer. The game has undergone a complete rebalancing, which prevents bots from fully constructing buildings in single player.
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Changelogs
-
-
Version 1.0.5
- RBM v1.0.5
Building:
- Round tower – replaced with a square one and increased by 1 cell in area from 6x6 to 7x7
- Market – the building area has been increased by 1 cell from 5x5 to 6x6
- Hut – the building area has been increased by 1 cell from 4x4 to 5x5
- Added 300 gold to the barracks purchase price
- Reduced the strength of defensive structures (towers, barbicans)
- Reduced the cost of an iron mine to 50 wood, 20 stone
- Increased the cost of building a healer's tent from 3 oil to 5 oil and 50 gold
- Increased the cost of building a brewery to 5 stone and 50 gold
- Reduced the construction cost of the bakery from 10 to 2 stones
- Increased the cost of the leather workshop to 220 gold
- Increased the cost of building a cheese farm from 15 to 20 wood
- Changed the cost of building a drawbridge to 10 wood, 5 stone, 1 iron
- Changed the cost of building an oil boiler to 5 wood, 2 iron
Added building feature:
- Added the ability to move your citadel during the game, added cost to all 3 citadels.
- Hut – the number of places to accommodate peasants has been reduced from 8 to 4. Construction costs have been reduced. Strength reduced by 2 times.
- Citadel3 – the number of places to accommodate peasants has been increased from 12 to 24.
- Whips - reduced in price and take away one place to live
- Gingerbread - reduced in price and adds one place to live
- Reduced durability of castle buildings
Units:
- e. archer:
Increased recruitment cost to 70 gold
Increased area shooting distance by 1.6 times
Increased the range of aiming fire at a target by 10%
Fire rate reduced by approximately 1.5 times
Slightly increased shooting flatness
- spearman:
Reduced attack speed on buildings by approximately 2 times
Damage against a knight has been reduced by 1.25 times (3.33 times from 1.0.4)
- crossbowman:
Reduced recruitment cost to 80 gold from 1.0.4, or increased 4 times from standard
Attack speed reduced by approximately 2 times
Increased damage against knight by 3.2 times
Auto-fire distance reduced by 20%
Flatness of shooting increased by 1.6 times
- maceman:
Damage against knight reduced by 1.66 times
Increased damage against pikemen by 67% of standard, or 2.5 times from 1.0.4
Reduced damage against siege tower to standard
- halberdier:
Increased damage against knight by 4 times
- e. swordsman:
Damage against knight reduced by 3.33 times
Damage against siege tower reduced by 3.3 times
- knight:
Increased damage against E. Swordsman by 1.2 times
Increased damage against a. swordsman 1.25 times
Damage against siege tower reduced by 2.7 times
- siege shield:
Reduced price from 150 to 50 gold
- mangonel:
Increase damage against ballistas by 10 times
Fire rate reduced by 2 times
- siege ballista:
Increased damage against fire. ballistas ~2.5 times
The firing speed of the ballista has been reduced by 2 times
Increased damage against shield by ~3 times
Increased damage against units before one-shot
- catapult
Reduced the amount of wood for hiring from 100 to 80 wood
Increased the amount of stone for hiring from 10 to 20
Reduce firing speed by 3 times
Damage increased by 2 times
- trebuchet:
Increased the amount of wood for hiring from 80 to 100 wood
Increased the amount of stone for hiring from 10 to 20
Reduce firing speed by 4 times
Damage increased by 2.5 times
- A. archer:
Increased cost to 140 gold
Increased area shooting distance by 1.4 times
Increased the range of aiming fire at a target by 10%
Fire rate reduced by approximately 37%
Slightly increased shooting flatness
- slave:
Increased damage against dogs by 3 times
- slinger:
The amount of HP has been reduced by 3.2 times from 1.0.4, or by 12% of the standard
Auto-firing distance increased by 2.0 times
Increased area shooting distance by 2.45 times
The range of firing at a target has been increased by 2.0 times
Flatness of shooting increased by 1.6 times
- assassin:
Damage against knight reduced by 2.66 times
- A. swordsman:
Damage against knight reduced by 2 times
Damage against siege tower reduced by 3.3 times
Damage against buildings has been reduced by 11 times from 1.0.4 or 23 times from standard
Increased hiring price from 90 to 110
- horse archer:
Fire rate reduced by 1/3
Reduced movement speed by 25%
Increased area shooting distance by 1.3 times
Increased the range of aiming fire at a target by 10%
Fire rate reduced by approximately 60%
Slightly increased shooting flatness
- fire thrower:
Reduced movement speed by 30%
- fire ballista:
Reduced HP from 20k to 15k
Increase damage against units by ~2.25 times
Reduce firing speed by 3 times
Increased damage against shield by ~3 times
Increased damage against fire. ballistas ~2.5 times
Increased area shooting distance by 1.1 times
Reduced speed by ~50%
- fighting dogs:
Reduced damage against slave by 10 times from vanilla, or 20 times from 1.0.4
Unit animations:
- E. Archer:
Reduced the animation speed of ditch digging by 3 times
Reduced animation speed of death from shooting attacks by 2 times
The animation speed of death from piercing blows has been reduced by 2 times
Reduced the animation speed of death from crushing blows by 1.5 times
- Crossbowman:
Reduced animation speed of death from shooting attacks by 2 times
The animation speed of death from piercing blows has been reduced by 2 times
Reduced the animation speed of death from crushing blows by 1.5 times
- Spearman:
Reduced the animation speed of ditch digging by 3 times
Reduced animation speed of stairs destruction by 7 times
Reduced animation speed of death from shooting attacks by 2 times
The animation speed of death from piercing blows has been reduced by 1.5 times
Reduced the animation speed of death from crushing blows by 1.5 times
Reduced attack animation speed by 1.5 times
- Halberdier:
Reduced the animation speed of ditch digging by 25%
Reduced animation speed of death from shooting attacks by 2 times
The animation speed of death from piercing blows has been reduced by 1.5 times
Reduced the animation speed of death from crushing blows by 1.5 times
Reduced animation speed in standby, selection, and enemy view modes from 1.5 to 3 times
Reduced attack animation speed by 1.5 times
- Maceman:
Increased the animation speed of ditch digging by 25%
The animation speed of death from shooting attacks has been reduced by 1.5 times
The animation speed of death from piercing blows has been reduced by 2 times
Reduced the animation speed of death from crushing blows by 1.5 times
Reduced animation speed in standby modes and when an enemy is nearby by 2 times
Reduced attack animation speed by 1.5 times
- E. swordsman
Reduced animation speed of death from shooting attacks by 2 times
The animation speed of death from piercing blows has been reduced by 2 times
Reduced the animation speed of death from crushing blows by 1.5 times
Reduced animation speed in standby modes and when an enemy is nearby by 1.5 times
Reduced attack animation speed by 1.5 times
- The animations of other units are also reduced to a realistic display.
Market:
- Reduced the selling price of copies from 100 to 60 gold
- Reduced the selling price of ale to 200 gold
- Reduced the selling price of flour to 120 gold
- Increased the selling price of bread to 35 gold
- Increased the purchase price of hops to 150 gold
Miscellaneous:
- Changed all font to gothic
- In all names the word “pike” was replaced with “halberd”, “pikeman” with “halberdier”.
- Added the ability to build double-height walls with a single click
- The distance from which a castle can be built has been reduced by 2.3 times
- The distance of possible construction of ditches with tar, stakes, dogs has been reduced by 1.15 times
- The distance of possible construction of a healer's hut has been reduced to the level of ditches with tar, stakes, dogs
- The distance of possible construction of castle buildings from the enemy when the enemy is close has been increased by 1.3 times
- The distance from destroying buildings from the enemy when the enemy is close has been increased by 2 times
- Fixed a bug in building close to enemy buildings (when the passage of the castle was blocked by bots with a sawmill or an ox tether, and the bot destroyed everything outside the walls)
- When different units are selected, they each continue to move at their own speed, rather than slowing down to the slowest unit in the selection.
- Replaced start screens and music
- Some images of buildings have been completed
The mod was developed by:
W00D
Comrad
Many thanks for your help in developing the mod:
JuGGerNaunT
RBM v1.0.5
Здания:
- Круглая башня – заменена на квадратную и увеличена на 1 клетку по площади с 6х6 на 7х7
- Рынок – увеличена площадь постройки на 1 клетку с 5х5 до 6х6
- Хижина – увеличена площадь постройки на 1 клетку с 4х4 до 5х5
- Добавлено 300 золота к цене покупки казармы
- Уменьшена прочность оборонительных сооружений (башни, барбаканы)
- Уменьшена стоимость железной шахты до 50 дерева, 20 камня
- Увеличена стоимость постройки палатки целителя с 3 нефти до 5 нефти и 50 золота
- Увеличена стоимость постройки пивоварни до 5 камня и 50 золота
- Уменьшена стоимость постройки у пекарни с10 до 2 камня
- Увеличена стоимость кожевенной мастерской до 220 золота
- Увеличена стоимость постройки на сырную ферму с 15 до 20 дерева
- Изменена стоимость постройки на подъемный мост до10 дерева, 5 камня, 1 железо
- Изменена стоимость постройки на котел для масла до 5 дерева, 2 железо
Добавлена особенность зданий:
- Добавлена возможность переносить свою цитадель во время игры, добавлена стоимость всем 3 - цитаделям.
- Хижина – уменьшено число мест для размещения крестьян с 8 до 4. Уменьшена стоимость - строительства. Уменьшена прочность в 2 раза.
- Цитадель3 – увеличено число мест для размещения крестьян с 12 до 24.
- Кнуты - уменьшены в цене и отнимают одно место для жилья
- Пряники – уменьшены в цене и прибавляют одно место для жилья
- Уменьшена прочность замковых строений
Юниты:
- е. лучник:
Увеличена стоимость найма до 70 золота
Увеличена дистанция стрельбы по области в 1,6 раза
Увеличена дистанция стрельбы наводкой по цели на 10%
Уменьшена скорость стрельбы примерно в 1,5 раза
Немного увеличена настильность стрельбы
- копейщик:
Уменьшена скорость атаки по зданиям примерно в 2 раза
Уменьшен урон против рыцаря в 1,25 раза(в 3,33 раза от 1.0.4)
- арбалетчик:
Уменьшена стоимость найма до 80 золота от 1.0.4, или увеличена в 4 раза от стандартного
Уменьшена скорость атаки примерно в 2 раза
Увеличен урон против рыцаря в 3,2 раза
Уменьшена дистанция авто-стрельбы на 20%
Увеличена настильность стрельбы в 1,6 раза
- булавщик:
Уменьшен урон против рыцаря в 1,66 раза
Увеличен урон против пикинера на 67% от стандартного, или в 2,5 раза от 1.0.4
Уменьшен урон против осадной башни до стандартного
- алебардист:
Увеличен урон против рыцаря в 4 раза
- е. мечник:
Уменьшен урон против рыцаря в 3,33 раза
Уменьшен урон против осадной башни в 3,3 раза
- рыцарь:
Увеличен урон против е. мечник в 1,2 раза
Увеличен урон против а. мечник в 1,25 раза
Уменьшен урон против осадной башни в 2,7 раза
- осадный щит:
Уменьшена цена со 150 до 50 золота
- мангонель:
Увеличить урон против баллист в 10 раз
Уменьшена скорость стрельбы в 2 раза
- осадная баллиста:
Увеличена урон против огн. баллисты в ~2,5 раза
Уменьшена скорость стрельбы баллисты в 2 раза
Увеличен урон против щита в ~3 раза
Увеличен урон против юнитов до ваншота
- катапульта
Уменьшено количество дерева для найма со 100 до 80 дерева
Увеличено количество камня для найма с 10 до 20
Уменьшить скорость стрельбы в 3 раза
Увеличен урон в 2 раза
- требушет:
Увеличено количество дерева для найма с 80 до 100 дерева
Увеличено количество камня для найма с 10 до 20
Уменьшить скорость стрельбы в 4 раза
Увеличен урон в 2,5 раза
- а. лучник:
Увеличена стоимость до 140 золота
Увеличена дистанция стрельбы по области в 1,4 раза
Увеличена дистанция стрельбы наводкой по цели на 10%
Уменьшена скорость стрельбы примерно на 37%
Немного увеличена настильность стрельбы
- раб:
Увеличен урон против псов в 3 раза
- пращник:
Уменьшено количество хп в 3,2 раза от 1.0.4, или на 12% от стандартного
Увеличена дистанция авто-стрельбы в 2,0 раза
Увеличена дистанция стрельбы по области в 2,45 раза
Увеличена дистанция стрельбы наводкой по цели в 2,0 раза
Увеличена настильность стрельбы в 1,6 раза
- ассасин:
Уменьшен урон против рыцаря в 2,66 раза
- а. мечник:
Уменьшен урон против рыцаря в 2 раза
Уменьшен урон против осадной башни в 3,3 раза
Уменьшен урон против построек в 11 раз от 1.0.4 или в 23 раза от стандартного
Увеличена цена найма с 90 до 110
- конный лучник:
Уменьшена скорость стрельбы на 1/3
Уменьшена скорость передвижения на 25%
Увеличена дистанция стрельбы по области в 1,3 раза
Увеличена дистанция стрельбы наводкой по цели на 10%
Уменьшена скорость стрельбы примерно на 60%
Немного увеличена настильность стрельбы
- огне-метатель:
Уменьшена скорость передвижения на 30%
- огненная баллиста:
Уменьшено хп с 20к до 15к
Увеличить урон против юнитов в ~2,25 раза
Уменьшить скорость стрельбы в 3 раза
Увеличен урон против щита в ~3 раза
Увеличен урон против огн. баллисты в ~2,5 раза
Увеличена дистанция стрельбы по области в 1,1 раза
Уменьшена скорость на ~50%
- боевые псы:
Уменьшен урон против раба в 10 раз от ванилы, или в 20 раз от 1.0.4
Анимации юнитов:
- Е. Лучник:
Уменьшена скорость анимации копания рва в 3 раза
Уменьшена скорость анимации смерти от стрелковых ударов в 2 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 2 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
- Арбалетчик:
Уменьшена скорость анимации смерти от стрелковых ударов в 2 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 2 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
- Копейщик:
Уменьшена скорость анимации копания рва в 3 раза
Уменьшена скорость анимации разрушения лестниц в 7 раза
Уменьшена скорость анимации смерти от стрелковых ударов в 2 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 1,5 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
Уменьшена скорость анимации атаки в 1,5 раза
- Алебардист:
Уменьшена скорость анимации копания рва в на 25% раза
Уменьшена скорость анимации смерти от стрелковых ударов в 2 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 1,5 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
Уменьшена скорость анимации в режимах ожидания, выделения, виде врага поблизости от 1,5 до 3 раз
Уменьшена скорость анимации атаки в 1,5 раза
- Булавщик:
Увеличена скорость анимации копания рва в на 25% раза
Уменьшена скорость анимации смерти от стрелковых ударов в 1,5 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 2 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
Уменьшена скорость анимации в режимах ожидания, виде врага поблизости в 2 раза
Уменьшена скорость анимации атаки в 1,5 раза
- Е. мечник
Уменьшена скорость анимации смерти от стрелковых ударов в 2 раза
Уменьшена скорость анимации смерти от колюще-режущих ударов в 2 раза
Уменьшена скорость анимации смерти от дробящих ударов в 1,5 раза
Уменьшена скорость анимации в режимах ожидания, виде врага поблизости в 1,5 раза
Уменьшена скорость анимации атаки в 1,5 раза
- Анимации остальных юнитов также уменьшены, до реалистичного отображения.
Рынок:
- Уменьшена цена продажи копий со 100 до 60 золота
- Уменьшена цена продажи эля до 200 золота
- Уменьшена цена продажи муки до 120 золота
- Увеличена цена продажи хлеба до 35 золота
- Увеличена цена покупки хмеля до 150 золота
Разное:
- Изменен весь шрифт на готический
- Заменено во всех названиях слово “пика” на – “алебарда”, “пикинёр” на – “алебардист”.
- Добавлена возможность строить двойные по высоте стены, одиночным кликом
- Уменьшена дистанция возможной постройки замка в 2,3 раза
- Уменьшена дистанция возможной постройки рвов со смолой, кольев, собак в 1,15 раза
- Уменьшена дистанция возможной постройки хижины лекаря до уровня рвов со смолой, кольев, собак
- Увеличена дистанция возможной постройки замковых строений от врага, когда враг близко в 1,3 раза
- Увеличена дистанция уничтожения построек от врага, когда враг близко в 2 раза
- Исправлен баг постройки вплотную к вражеским строениям(когда закрывался проход замка ботам лесопилкой или привязью для вола, и бот все уничтожал за пределами стен)
- При выделении разных юнитов они продолжают каждый двигаться со своей скоростью, а не замедляются до самого медленного в выделении.
- Заменены стартовые заставки, музыка
- Дорисованы некоторые изображения зданий
Над модом работали:
W00D
Comarad
Большая благодарность за помощь в разработке мода:
JuGGerNaunT
- RBM v1.0.5
-
Version 1.0.4
- RBM v1.0.4
Building
- Added a requirement for the construction of a healer's tent - 2 pitch.
- Reduced the required amount of stone for the watchtower from 80 to 50 stone
- Reduced the durability of the small barbican by 75% to the standard value
- Reduced the durability of the large barbican by 25% to 3xStd.
- Reduced the cost of a mercenary post to 15 oil instead of 30
- Increased cathedral durability by 900%
- Reduced the cost of the chapel to 5 stone 25 gold
- Increased the durability of the chapel by 100%
- Reduced the cost of the church to 20 stone 100 gold
- Increased church durability by 100%
- Increased sawmill durability by 200%
- Increased hunter durability by 200%
- Increased apple farm durability by 400%
- Increased the durability of the dairy farm by 400%
- Increased the durability of the brew farm by 400%
- Increased grain farm durability by 400%
Units
- Increased archer cost from 25 to 50
- Increased crossbowman recruit cost from 120 to 180
- Increased the cost of hiring a tunneller from 30 to 80
- Reduced the cost of hiring a maceman from 50 to 40
- Reduced cost to hire Fire Thrower from 100 to 50
- Increased the price of a trebuchet to 100 wood 10 stone 500 gold
- Increased the price of a catapult 80 wood 10 stone 800 gold
- Increased the price of fire ballista 20 wood 1 pitch 250 gold
- Increased price for ram 40 wood 150 gold
- Increased the price of the tower ballista 20 wood 400 gold
- Reduced movement speed of shields by ~20 times
- Shield no longer rises on fortifications
- Decreased the jester's attack by 10 times from the previous one, now he is not so Uber)
- Decreased the jester's HP by 2 times from the previous one
- Jester's attack is also increased against NPCs
- Decreased ram attack speed by about 2.8 times
- Decreased ram damage by 2.1 times
- Decreased ram movement speed by ~40%
- Reduced attack speed of the tunneler against towers, barbicans and buildings by 1.5 times
- Increased tunneler's attack against towers by 1.25 times
- Increased tunneler's attack against walls and barbican by 1.67 times
- Increased the attack of the tunneler against buildings by 4 times
- Reduced archer arrow damage by 60%
- Reduced damage from slinger stones by 50%
- Reduced damage from crossbowmen's bolts by ~75%
- It is impossible to attack an archer against walls and buildings
- It is impossible to attack the crossbow against walls and buildings
- Reduced spearman's attack against buildings by 8 times
- Unable to attack spearmen against walls, towers and barbicans
- Reduced pikeman attack against buildings by 90%
- Can't attack pikeman against walls, towers and barbicans
- Impossible to attack the maceman against walls, towers and barbicans
- Reduced the attack of the maceman against buildings by 30%
- Reduced swordsman attack against buildings by 20 times
- Impossible sword attack against walls, towers and barbicans
- Decreased knight's attack against buildings by 20 times
- Impossible knight attack against walls, towers and barbicans
- Reduced the monk's attack against buildings by 20 times
- Reduced monk's attack against towers and barbicans by 3-4 times
- Impossible to attack monk against walls
- It is impossible to attack an Arab. archer against walls
- Increased slave attack against towers and barbicans and buildings by 2.5 times
- Reduced slave attack speed against towers, barbicans and buildings by 2 times
- Increased Slave damage against:
- Trebuchet 500 times
- Catapults 100 times
- Siege tower 100 times
- Ramming 100 times
- Shield 50 times
- Fiery ballista 100 times
- Impossible slinger attack against walls
- Reduced assassin's attack against buildings by 10 times
- Unable to attack an assassin against walls, towers and barbicans
- Reduced Arab attack. swordsman against buildings 2 times
- It is impossible to attack an Arab. swordsman against walls, towers and barbicans
- Increased Arab movement speed. swordsman by ~30%
- Increased Arab attack. swordsman against euro swordsman by ~50%
- Impossible to attack the fire thrower against walls
- Can't attack horse archer against walls
Total:
- units that have the ability to attack the Walls in close combat: Ram.
- units that have the ability to attack Towers and Barbicans in close combat: Ram, Tuneler, monk, slave.
- units that are good at destroying Buildings in close combat: Ram, tunneller, maceman, Arab swordsman, slave.
Market
Purchase
- Increased the cost of buying oil by 200% (from 90 to 290)
- Increased the cost of buying hops by 30% (from 100 to 130)
- Increased wheat purchase cost by 13% (from 115 to 130)
- Increased the cost of buying flour by 13% (from 160 to 180)
- Increased the cost of buying bows 16% (from 155 to 210)
- Increased the cost of buying crossbows 24% (from 290 to 360)
- Increased purchase cost of leather armor by 16% (from 250 to 290)
- Increased the cost of buying maces by 10% (from 290 to 320)
- Increased the purchase cost of swords by 5% (from 360 to 380)
- Reduced the cost of buying copies by 12% (from 250 to 220)
Sale
- Increased the cost of selling oil by 300% (from 45 to 180)
- Increased the cost of selling iron by 8% (from 115 to 125)
- Increased the cost of selling cheese by 75% (from 20 to 35)
- Increased the sale price of bread by 25% (from 20 to 25)
- Increased flour selling price by 220% (from 50 to 160)
- Increased ale sale price by 440% (from 50 to 220)
- Increased the selling price of leather armor by 250% (from 60 to 150)
- Increased selling price of maces by 167% (from 150 to 250)
- Increased the cost of selling swords by 200% (from 150 to 300)
- Increased the cost of selling armor by 190% (from 150 to 280)
- Increased the cost of selling crossbows by 150% (from 150 to 220)
- Increased the cost of selling bows by 20% (from 100 to 120)
Fixes taken from the UCP 2.15 mod
Stair climbing bug fixed
Fixed lord animation after building demolition
Fixed blocking of apple farms
Fixing tanners with one cow
The archer after the arsenal goes directly to the warehouse instead of the workshop
Euro archers set fire to the moat
Fixed bug with disappearing bakers
Fixed disappearance of units when digging in a moat
Spearmen run instead of walking
The planning ditch is always visible
Check available path more frequently
Fixed apple farm size
p.s. I will be glad to hear suggestions and constructive criticism about the mod balance.
- RBM v1.0.4
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Version 1.0.3
- - Implemented the impossibility of controlling the lord (stays on the keep), you can still send him to attack the enemy, but you won’t return him back, be careful.
- The jester is now not just an attribute of the castle, but is an Über unit, it is better not to get in his way (attack and hp are greatly increased)
Units
- Increased the hp of war dogs by 150%
- In addition to sword and armor, added a spear requirement for recruiting a knight.
- Increased knight's hp by 125% from the initial one.
- Increased the damage of the spearman against the knight by 150% from the initial one.
- Increased attack from all archers against assassins by 60%.
- Increased the attack from all archers against horse archers by 60%.
- Reduced attack from all archers to fire throwers by 50%.
- Increased the attack of the mace against the monk by 100%.
- Increased monk's hp by 230% from the initial.
- Increased monk cost to 20.
- Increased the attack from all archers against the monk by 150%.
- Increased the attack of the crossbowman on the monk by 250% (up to 3 shots)
Buildings
House HP increased by 900%
Increased by 900% HP of the Iron Mine
Armory HP increased by 200%
Barn HP increased by 400%
Quarry HP increased by 400%
Added display of ruins after destruction for buildings: iron mine, mercenary post, quarry, all food farms, mill.
Market
- Increased the selling price of cheese by 25%.
- Reduced the selling price of apples by 50%.
- Increased purchase price of hops by 25% (up to 100).
- Increased the selling price of ale to 150.
- Increased purchase price of oil to 90.
- Fixed amount of starting bread from 5 to 15.
- - Implemented the impossibility of controlling the lord (stays on the keep), you can still send him to attack the enemy, but you won’t return him back, be careful.
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Version 1.0.2
- - Changed starting resources and troops in Normal and Crusader modes. Now in Normal mode by default, you start out with no starting troops, 1000 gold, 50% more starting tree, variety of starting food instead of just one bread. In the Crusader mode, the initial troops have been slightly adjusted, as well as 1000 gold by default.
- hiring a crossbowman cost increased from 80 to 120 gold
- increased the cost of building a mercenary post
- Arab Swordsman recruitment price increased from 70 to 90 gold
- reduced the cost of building dogs
- reduced the construction cost of the poleturner workshop
- increased the cost of building a mangonel
- the sale price of bread increased by 25%
- ale purchase price increased by 150%
- ale selling price increased by 100%
- the location of weapons, food and other resources in the market, barracks, armory has been changed and in some places fixed. Fixed the correct sequence of goods when scrolling these in the market.
- - Changed starting resources and troops in Normal and Crusader modes. Now in Normal mode by default, you start out with no starting troops, 1000 gold, 50% more starting tree, variety of starting food instead of just one bread. In the Crusader mode, the initial troops have been slightly adjusted, as well as 1000 gold by default.
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Version 1.0.0
- - Changed the cost of almost all buildings.
- Changed the cost of defensive structures (Towers, barbicans).
- Changed the cost of hiring siege vehicles.
- Increased the strength of defensive structures by 5 times.
- Increased the cost of recruiting European and Arab units.
- HP of the spearman and armor from ranged attacks increased by 50%.
- Horse Knight HP increased by 75%.
- Swordsman's hp increased by 60%.
- HP of a porter with an assault ladder increased by 600%.
- HP of the slinger increased by 170%.
- HP of the Arab swordsman increased by 100%.
- HP of the Arabian flamethrower increased by 500%.
- Engineer HP increased by 40%.
- Monk's hp increased by 65%.
- HP of the Arab archer increased by 25%.
- HP of the Arabian Horse Archer increased by 50%.
- HP of the siege tower increased by 300%.
- ramming hit points increased by 300%.
- HP of tower ballista increased by 300%.
- HP of fire ballista increased by 300%.
- HP of the catapult increased by 100%.
- HP of trebuchet increased by 100%.
- HP of the shield is reduced by 25%.
distant battle
- 400% increased slinger attack against monk.
- 50% reduced attack on slinger versus pikeman.
- Reduced the attack of the archer against the pikeman by 75%.
- Attack of an archer against a pincher is increased by 100%.
- the attack of the crossbowman against the swordsman is increased by 14%.
- The attack of the crossbowman against the pikeman is increased by 17%.
Close combat
- Reduced the melee attack of the slinger against the pikeman by 75%.
- Attack of a mounted knight against a spearman is reduced by 50%.
- Attack of a mounted knight against a monk is increased by 100%.
- The mounted knight's attack against shields is increased by 50%.
- Attack of a spearman against a mounted knight is increased by 100%.
- Attack of a spearman against a horse archer is increased by 200%.
- The attack of the pikeman against the slinger is increased by 200%.
- 50% increased pikeman's attack against a knight.
- 50% increased pikeman's attack against a horse archer.
- 100% increased melee attack of a horse archer against all except: spearman, pikeman and siege weapons.
- Fixed bug with small damage dealt by horse archer in melee trebuchet.
- increased the attack of the pincher by 65% against lightly armored units, except for the monk and slinger, and the knight.
- 50% increased the attack of the pincher against the swordsman.
- 30% reduced the attack of the pikeman against the pikeman.
- 100% increased attack of Dogs against all recruited units.
- Shield movement speed decreased by 50%.
- The movement speed of the siege tower is reduced by 75%.
- Increased the purchase price of a tree by 2 times.
- Increased the purchase price of the stone by 40%.
- Increased the purchase price of weapons.
- Increased the selling price of weapons by 25%.
- Reduced the purchase price of oil by 2 times.
- Slightly reduced oil sales price.
- Healer restores health to nearby units.
- Siege Tent does not need to be reselected when placing Siege Engines.
- The planning ditch is always visible.
- Increased the maximum possible speed of a single player game.
- Reduced the speed at which peasants leave the keep.
- speed in multiplayer is maintained even when loading at 70.
- - Changed the cost of almost all buildings.
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This modification was created to bring more realism to multiplayer matches in Stronghold Crusader and get rid of weaknesses and unused buildings and units. Additional Information: The mod is designed exclusively for multiplayer. The game has undergone a complete rebalancing, which prevents bots from fully constructing buildings in single player. The modification was developed for the English version of the game. Описание: Данная модификация создавалась, чтобы внести больше реализма в мультиплеерные матчи и избавиться от слабых мест и неиспользуемых зданий и юнитов.