About this mod
Lets you replace images used for most UI elements (including the loading screen) using custom graphics files.
- Requirements
- Permissions and credits
- Changelogs
- Donations
To use this mod, load into your world then press the dump images hotkey (default Page Up). The mod will dump all loaded image textures to the folder BepInEx\plugins\ImageReplace\Originals\.
Then all you have to do is edit any of those files and save the edited version to the BepInEx\plugins\ImageReplace\ folder.
You can reload textures in-game using the reload textures key (default F5).
If you want to have the mod pick a random image from a list (e.g. for loading screens), you can do one of the following:
A) Create multiple images with the same name adding underscore and a number to each, so for the loading screen image (called loadingBackgroundIteration2.png), create files like:
loadingBackgroundIteration2_1.png
loadingBackgroundIteration2_2.png
...
B) Create a folder with the image name plus and underscore, e.g.:
BepInEx\plugins\ImageReplace\loadingBackgroundIteration2_
and place all files in to be used for that image in that folder (file names don't matter as long as the extension is jpg or png).
You can organize images into folders, it will find them as long as the word "Originals" isn't in the image's path.
Config
A config file for this mod is created in the folder BepInEx\config after running the game once with the mod installed.
You can adjust the config values by editing the config file using a text editor.
Technical
To install this mod, first install BepInEx for Subnautica, then place the dll file in BepInEx\plugins.
You can use this tool to install BepInEx.
Source code is at https://github.com/aedenthorn/SubnauticaMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.