About this mod
Make the sonar module of the Seamoth go faster and stay active for a longer duration, along with the addition of an extra hologram map while it's activated.
- Requirements
- Permissions and credits
- Changelogs
This is an enhancement related to the Sonar module for the Seamoth.
- It makes the sonar module go faster and freeze at the maximum distance for its duration.
- it adds a hologram map in a Seamoth when the sonar module is activated.
- Enable Toggle Sonar? Make the activation of the sonar a toggle for turning it on or off. Energy consumption should remain approximately the same and will continue when toggled on. Account for both the default activation cost and total duration (taking into account the duration multiplier from the config).
- Speed Multiplier: Adjust the multiplier to make the sonar go faster than the vanilla default (1 for vanilla).
- Duration Multiplier: Modify the multiplier to extend the sonar's duration, allowing it to stay active for a longer period of time (1 for vanilla is 5s).
- Enable Hologram Map?: The hologram map shows up when Seamoth sonar is activated.
- Enable Player Ping Line?: The line at the center of the hologram shows player position.
- Map Offset Position: Adjust offset position for the hologram map.
- Map Orbit: Change rotation(in degrees) of the hologram map around the Seamoth cockpit (0 is at the center).
- Map Zoom: A bigger value means more zoomed in.
- Map Radius: If you have the map zoom out more, you should increase the radius along with it, so you can see a bigger map. More zoomed out with a lower radius means you are going to see the hard edge of the map cut off instead of a nice smooth fading effect.
- Map Fade Radius: adjusts the visibility boundary before the map starts to fade, enhancing viewable area, especially when zoomed in. Increasing this value provides a broader perspective, improving navigation through the map.
- Map Color: RGB value of map color. (A) is for intensity, if it's too bright, you can lower it (The default is vanilla, a bluish color).
- Set Speed Multiplier and Duration Multiplier to 1 for vanilla default behavior of sonar.
- If duration multiplier is 2, the Sonar would stay active for 10s.
- If you want the sonar effect to go faster, you can add a higher speed multiplier when the duration is longer.
- Adjust various settings for the hologram map that appears in the Seamoth when Sonar is activated.
- By turning the sonar speed multiplier to 1, it will go as fast as vanilla. However, after the sonar reaches its maximum distance, it will still freeze for a portion of the duration. This part of the configuration has not been made to the mod settings yet (the vanilla behavior is it's start fading to distant instantly after it's reach the maximum distant).
- Hologram Map orbit around the Seamoth cockpit may experience very small alignment errors when not at perfect center (0 degrees).
- Hologram map offset position with an extreme value would make it appear slightly distorted and not in line with the designed intention, but it's up to you to decide.
- untested for existence of multiple Seamoths in the game.
- BepInEx
- Nautilus
- Tested on game version 71137(2.0 update)
Place the mod folder (SeamothEnhancement) along with the (.dll) file in the [Subnautica Root Directory]/BepInEx/plugins