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Changelogs
Version 1.1.0
Moved the Bigger Fish mod options UI into its own separate tab for a cleaner and more organized look.
Added Randomization Options for each creature.
Added a new 'Exclude From Proportional' toggle for each creature. This will allow the player to exclude selected creatures from the proportional toggle while it is still enabled.
Version 1.0.0
Initial Release
The Bigger Fish mod gives the player control over size values, health values, 'slowness' (slower/sluggish animations and movement), as well as allows the player to limit the amount of creatures that can spawn at any given time.
The player can modify these values for every creature in the game individually, or all at once with the proportional toggle.
Examples of use: - Making a massive Garry Fish while keeping other creatures the same size. - Annoyed with Biters or Crash Fish? Get rid of them by setting the limit value to '0'. - Turn up the slowness values for a more immersive experience (watching giant fish slowly swim around) - Crank up the health values for giant creatures so they are harder to take down (bigger = beefier). - Remove smaller schools of fish (only big creatures allowed)
NOTE: These values are set when the creatures are spawned, you will need to swim away a bit (away from the area to despawn and respawn), or reload for the values to take effect.
UPDATE 1.1.0 - New Randomization options allows the player to randomize the size of each creature using a min and max value. - New 'Exclude From Proportional' toggle allows the player to exclude creatures from the proportional toggle while keeping it enabled. - Moved Bigger Fish settings into its own tab for a cleaner, more organized look.
Sliders/settings for the mod can be found in the Bigger Fish tab of the Options menu in game.
This is the Subnautica version of the Bigger Fish mod, for the Below Zero version, click here.