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Created by

Aschilinggs

Uploaded by

Aschilinggs

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About this mod

Replaces the luminance textures of the SeaMoth with modified ones (with help of the "Texture Replacer" mod)

Requirements
Permissions and credits
These changes are barely visible in 1080p



A small texture mod that includes 2048 x 2048 luminance textures which are in the same resolution as the main texture files (original _illum.pngs are in half resolution). In the opional file the exterior lights are brighter and the cockpit is always lit (see pictures taken at night).

Installation:

Requirements


Textures

Manual installation only! (because of the config folder)

Bold: Main file
Italic: Optional files (SeaMoth_interior_illum_textures.json is only for the main file. You should remove it when SeaMoth_illum_textures.json is present)


Folder structure inside your Subnautica game location
BepInEx
config
TextureReplacer
Exosuit_illum_textures.json
SeaMoth_illum_textures.json
SeaMoth_interior_illum_textures.json
plugins
TextureReplacer
Assets
engine_power_cell_ion_illum.png
power_cell_01_illum.png
seamoth_storage_02_illum.png

Submersible_seaMoth_illum.png
Submersible_seaMoth_indoor_illum.png

Configuration:

If you would like to edit the glow strength and base texture brightness (lit cockpit at night), the .json file is pretty much self explanatory.
  • _GlowStrength (default: 1.94)
  • _GlowStrengthNight (default: 1.94)
  • _EmissionLM (base texture brightness; default: 0)
  • _EmissionLMNight (base texture brightness night; default: 0)
"configName":
  • SeaMoth_illum: exterior lights
  • SeaMoth_indoor_illum: ceiling lamps, cockpit brightness. back top part
  • FlapL_illum: left tail light
  • FlapR_illum: right tail light
  • ModuleCover_illum: little bulb on the module storage lid
  • PowerCell_illum: normal powercell
  • PowerCell_ion_illum: ion powercell
  • Interior_SeaMoth_illum: Seat
  • Interior_SeaMoth_indoor_illum: Dashboard, wheel, cockpit brightness. main part

If you need a detailed explanation: Indigocoder's tutorial Custom Configs (Legacy! but is possibly still the same) or watch Leviathankraken's video (link at the bottom)
I use Sublime Text to edit json files

Versions in FILES tab:


Main

  • SeaMoth_texture_mod (includes only the dashboard visible while driving, original textures)

Optional

  • AschisMoth_texture_mod (adds exterior tweaks)
  • PRAWN_texture_mod (extra. incomplete! see pictures)

Miscellaneous

  • UVmap layout (not complete! to find boundaries of visible textures. yellow is the last visible pixel)

SeaMoth texture changes:

Interior

  • Dashboard (green displays left and right in front)
  • Steering wheel (3 displays on the wheel, 2 blue buttons, only visible with FOV over 60)
  • LED stripes floor (blue stripes with 3 yellow bulbs in front, middle and end)
  • Screen (left and right of the seat at the window)

Optional files

Interior

  • Seat (Tilt adjuster? hinge?)
  • Ceiling lights (3 fluorescent tubes on both sides behind the seat)
  • Back wall light (circle behind the seat)

Exterior

  • Headlamps (+glow to the casing added)
  • Roof light
  • Taillight (rudder(or flap in gamefiles) that only opens during maneuvering)
  • Turbine Glow (electric motor heat? some red to give contrast)
  • Propeller light

Less prominent

  • Intake (indirect lighting inside the front grill)
  • Module cover
  • Powercell (ion too)
  • Turbine vanes (blades) and casing (again, not sure if red makes a lot of sense, mostly for aesthetic reasons)
  • Propeller indirect lighting (not sure if this looks good with its high specularity, is in original png though)
  • Headlamps under the left rudder (l_flap_jnt, Submersible_seaMoth_flap_R_geo), only visible in third person while maneuvering

PRAWN texture changes (incomplete):

Interior

  • Handle displays

Thanks