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Changelogs
Version 1.1.4
Added Beluga support
Version 1.1.3
Fixed * feature
Version 1.1.2
Some fixes
Version 1.1.1
Fixed power consumption
Version 1.1.0
Updated to Living Large Update (2.0).
Added disableAutoCraftRecipes option to config.
Energy cost values are now taken from the game.
Version 1.0.18 (legacy)
Added support mod ships.
Version 1.0.17
Added compatibility with Better Fast Craft.
Version 1.0.16
Improved base search algorithm.
Works with fabricators (modification, upgrades, scanner room), vehicle constructor and building tool.
In mod settings there are several modes.
Inside - Takes ingredients from the neighboring storages only inside the base or inside the Cyclops.
InRange - Works at a distance of 100 meters from the base or Cyclops.
AutoCraft - Allows you to automatically make the missing ingredients. But materials and energy are also required for this.
This options are available in the loaded game.
Small locker can be disabled for EasyCraft. Add the * symbol at the end of the field labels.
Installation BepInEx 1. Install BepInEx 2. Extract the archive to folder \Subnautica\BepInEx\plugins\. Should be \Steam\steamapps\common\Subnautica\BepInEx\plugins\EasyCraft\
Installation QMod (legacy) 1. Install QModManager 2. Extract the archive v1.0.18 to folder \Subnautica\QMods\. Should be \Steam\steamapps\common\Subnautica\QMods\EasyCraft\
Compatibility Incompatible with MoreIngots. Experimental branch is not supported.
Bug The mod cannot use energy from all sources at the same time. Therefore, sometimes there will be warning "Not Enough Power!" if there is not enough energy in a priority source.
Modding To disable the autocraft option for recipes, create easycraft.json file contains {"disableAutoCraftRecipes": ["Battery"]} in your mod's folder.