You need to drop the mod folder in your QMod folder
Permissions and credits
Credits and distribution permission
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Idea by discord user: Flashtoo#8329
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Changelogs
Version 0.8
Initial Version
Usually, when the plants on your planter become harvestable, they all look like a perfect grid (see images), this mod currently only moves them a bit so it looks natural, and in my opinion, this also makes it so that planting Deep Shroom feels really good :D
This is my first mod and I got the idea from user Flashtoo#8329 at the subnautica modding discord: https://discord.gg/PmnMR4Q I wanted something simple to start with, I know lots about unity but modding unity games is something new for me.
Installing: -Install QModManager 3.0 for subnautica -Place the NatualPlanters folder from the zip file into your QMod folder. (not the zip, but the folder inside the zip)
Due to lack of time in my personal life (full time work and college) and changing my goals, I probably won't be updating the mod myself, so I decided to open a repo on github with the source code which is painfully simple: https://github.com/Sogekeeper/Natural-Planters
KNOWN ISSUES: -Some few plants with weird pivot points can rotate in a way that a part of the plant escapes/clips through the border of the planter. The ones I've seen doing this are the Acid mushroom and the gel sack (just a bit).
I might update this soon, remember to always look in the "updated" tab on subnautica to see all mods that got updated recently.
TO DO LIST: -Fix the issues (obviously) -Make models a bit different as well