Adds a new vehicle: a boat. Being slightly larger than the cyclops, it allows you to quickly travel across planet 4546B and gives you plenty of space for building.
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File credits
Thanks to mrpp777 for the amazing icons! And credit to ShirubaFoxy for creating the AI voice for the Sea Voyager!
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Changelogs
Version 2.0.1
Fixed an issue where the player could walk on the seafloor.
Fixed an issue where the player would get stuck after dying in any world with a constructed Sea Voyager.
Version 2.0.0
Added 14 custom voice lines by ShirubaFoxy. Removed old Cyclops lines.
Added 5 new fragments for the Sea Voyager, which spawn in the Kelp Forest, with a large wreck next to Lifepod 3.
Added a new icon to the Mobile Vehicle Bay and Blueprints tab in the PDA
Added 3 speed settings.
Added animations to all ladders.
Added name onto pilot HUD.
Added tooltips to all UI elements.
Added a forward-facing camera.
Added a release vehicles button onto vehicle docks and fixed many issues related to those.
Added a shallow water warning when approaching a shallow area.
Added many more decals onto the interior and exterior of the Sea Voyager.
Added a short engine powering up/down cinematic.
Added a (toggleable) camera display in the Pilot's Cabin room.
Added a sonar map (with cool VFX & SFX!) to replace the bottom camera.
Removed power configuration from settings. Fixed volume configuration displaying incorrect values.
Removed the extremely loud sonar sound from under the vehicle.
Replaced the old engine sound with 3 new sounds depending on your speed.
Minor updates to the model. Added an awning over the door. Made the propeller larger.
Balanced power generation.
Slightly modified the recipe.
The vehicle will no longer automatically unlock itself with the Mobile Vehicle Bay.
Fixed aquariums spawning at the origin of the map.
Fixed the propeller accelerating and decelerating at unrealistic speeds.
Fixed a lot of minor bugs that are not worth listing here.
Fixed an issue with invalid normal maps causing the floor textures to look black.
Performance optimizations.
Cleaned up the code immensely.
Version 1.4.0
New decals.
Recolors.
Second floor in Engine Room.
Version 1.3.0
Second vehicle dock.
Fixed jumping bug and bugs with the dock.
Refactoring.
Changes to controls.
Model improvements.
Ambient skyrays.
Version 1.2.2.0
Fixed an issue with detaching the cable.
Version 1.2.1
Seamoth dock compatibility.
Bug fixes.
Version 1.2
Added prawn suit dock.
Model and texture improvements.
Control changes.
Removed damage on collide.
Fixed collision issues.
Version 1.1
Fixed compatibility errors with the Map mod.
Added VersionChecker compatibility
Version 1.0
Release version.
Installation
Make sure you have the required mods (QModManager and SMLHelper).
Download the zip file.
Extract it.
Place the ShipMod folder in the QMods folder (on steam it is C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods by default).
Launch Subnautica.
If you have any trouble installing, ask in the modding discord server.
Features
Adds the Alterra Sea Voyager Mk. II.
This vehicle is unlocked by scanning its fragments (in the Kelp Forest) and is built in the Mobile Vehicle Bay.
Features auto-pilot, which lets you relax while it moves!
Has multiple large rooms for building modules.
Is powered by a large solar panel. Does not regenerate power at night!
Safe from most threats, except the Gargantuan Leviathan.
Two above-water Seamoth / Prawn Suit docks. You can use your vehicle (preferably Prawn Suit) as a diving bell while attached to the ship. Use Space to ascend, C to descend, and your deconstruct bind (Q default) to detach the vehicle from the cable.
Sea Voyager version 2.0 is here!
This is the biggest update to the mod yet. A full list of features can be found in the changelog.
The Sea Voyager now must be unlocked by scanning its fragments, which can be found in the Kelp Forest. If you can't find any, look around Lifepod 3.
Thanks to ShirubaFoxy, the Sea Voyager now has its own unique AI voice! It will greet you and give you important status updates.
Many, many model updates. It looks a lot better now.
Ladder animations!
Overhauled the piloting HUD, and made all the interfaces more intuitive with new tooltips.
Lots of bug fixes and polish (removed that aquarium from the map origin finally).
How to dock
Make sure the arm is extended over the water.
Drop the cable into the water with the Down Arrow button.
Approach the bottom of the cable with a vehicle.
If you're in the vehicle, press Space (or your ascend key) to return to the dock. Or C (descend key) to go deeper.
Once at the dock, press E to exit the vehicle.
Click the Arm Toggle button to undock the vehicle. You can also undock by entering the vehicle and pressing your deconstruct bind (default Q).
Safety hazards! The boat can be dangerous at times. Do not exit the boat while it is operating. And please, save often.
Support the mod Please leave any suggestions you have in the comments! Report any bugs that bother you and I will attempt to fix them ASAP.