About this mod
Improves everything about the Seamoth's torpedo systems. Adds separate access to each torpedo bay's storage. Shows remaining torpedo counts on the HUD. Allows the player to switch between loaded torpedo types. Allows the player to remove torpedoes from the torpedo bay storage.
- Requirements
- Permissions and credits
- Donations
by RandyKnapp
built for QMods Mod System
*** Added Mac Version ***
Improves everything about the Seamoth's torpedo systems. Adds separate access to each torpedo bay's storage. Shows remaining torpedo counts on the HUD. Allows the player to switch between loaded torpedo types. Allows the player to remove torpedoes from the torpedo bay storage.
Changelog:
1.0.1
- Fixed several bugs
- Added access to torpedo storage from within the Seamoth
1.0.2
- Fixed a bug where docking the seamoth in the cyclops was hilarious
1.0.3
- Fixed a bug where loading a save where the seamoth was docked in the cyclops would break the physics
1.0.4
- Updated mod for Big Little update
1.0.5
- Fixed for 2019 Update
QMods Instructions:
1. Download and install QMods
2. Extract TorpedoImprovements.zip directly into to your Subnautica/QMods directory
3. Run the game
Configuration:
- TorpedoShotCooldown (float, default = 3)
Sets the cooldown between shots (normal is 5 seconds) - TorpedoStorageWidth (int, default = 6)
Sets the inventory width of each torpedo storage module - TorpedoStorageHeight (int, default = 2)
Sets the inventory height of each torpedo storage module - HudXOffset (int, default = 200)
Horizontal space between the center of the screen and the torpedo ammo counters on the HUD - HudXSpacing (int, default = -30)
Horizontal offset between the upper row of ammo counters and the bottom row - HudYOffset (int, default = -480)
Vertical space between the center of the screen and the torpedo ammo counters on the HUD - HudYSpacing (int, default = 70)
Vertical offset between the upper row of ammo counters and the bottom row - HudBackgroundAlpha (float, default = 0.9)
The transparency of the backgrounds of the ammo counters. 0 = completely transparent, 1 = completely black - HudIconYOffset (int, default = -60)
Vertical offset of the current torpedo icon from the center of the screen
