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Changelogs
Version 3.25.1
"Consistent hunger update time" in config file
fixed: Drooping stinger did not deal poison damage
fixed texture z fighting in entrance to glass corridor when built above water
Using first aid kit now removes poison from your system
"Remove big particles when knifing creatures" in config file
removed "New poison system" from config file
"Permanent poison damage percent" in config file
"Poison food damage percent" in config file
Version 3.24.0
If you disabled "show news" option, newsletter subscription window will also be removed
state of seaglide lights, seaglide map, exosuit lights, cyclops lights is now saved for every instance
Version 3.23.0
Fixed outcrops from sea treaders
"Max player food" setting in mod menu
"Max player water" setting in mod menu
"Player breath bubbles particle effect" setting in config file
"Player breath bubbles sound effect" setting in config file
"Medical kit fabricator alert sound when first aid kit is ready" setting in config file
Version 3.22.2
removed debug message
Version 3.22.1
fixed bugged crabsnake attack
Version 3.22.0
fixed: You could not sleep in bed when there were obstacles next to it even if you stood on it
Fixed my bug with crush damage equipment
"Food loss multiplier" setting in mod menu
"Water loss multiplier" setting in mod menu
removed "Hunger update interval" from mod menu
"Food heal threshold" setting in mod menu
Version 3.21.0
fixed bugs
cyclops vehicle bay hatch now opens when loading saved game if a vehicle is docked in cyclops
Version 3.20.0
Prawn suit lights now follow the camera when you look up or down
"Prawn suit speed multiplier" setting in mod menu
"Seamoth speed multiplier" setting in mod menu
"Cyclops speed multiplier" setting in mod menu
Light on top of cyclops cabin now works
removed "Fix seamoth diagonal movement" from config file
"Fix seamoth movement" setting in config file
"Always spawn things you harvest with knife instead of adding them to inventory" setting in config file
"Cyclops sonar" setting in config file
"Play dubsteppy music when cyclops engine is on fire" setting in config file
Version 3.19.1
fixed bug with "Prawn suit thrusters never overheat" setting
Version 3.19.0
removed seamoth movement tweaks from mod menu
removed prawn suit movement tweaks from mod menu
removed cyclops movement tweaks from mod menu
"Cyclops backward speed modifier" setting in config file
"Cyclops vertical speed modifier" setting in config file
"Prawn suit thrusters never overheat" setting in config file
"Disable prawn suit sidestep" setting in config file
"Seamoth vertical speed modifier" setting in config file
"Seamoth backward speed modifier" setting in config file
"Seamoth sideward speed modifier" setting in config file
"Fix seamoth diagonal movement" setting in config file
"Fix cyclops diagonal movement" setting in config file
Version 3.18.0
fixed: seatreader never attacked player
"Propulsion cannon grabs any plant" setting in config file
"Outcrop from seatreader step" setting in config file
"Outcrop from seatreader attack" setting in config file
Removed "Outcrop from seatreader" setting in config file
Removed "Player movement tweaks" from mod menu
"Seaglide works only when moving forward" setting in config file
"One handed tool walking speed modifier" setting in config file
"Two handed tool walking speed modifier" setting in config file
"One handed tool swimming speed modifier" setting in config file
"Two handed tool swimming speed modifier" setting in config file
"Water speed equipment" setting in config file
"Ground speed equipment" setting in config file
"Seaglide speed multiplier" setting in mod menu
Added message that tells you if you are carrying too much weight when using "Inventory weight multiplier" setting
"Player can sprint only when moving forward" setting in config file
Settings in config file are now grouped by type. Your old settings will not be read. Delete your old ConfigToEdit.cfg so it does not have both new and old settings.
Version 3.17.0
fixed oxygen per breath slider
fixed: when grabbing creepvine seed cluster with propulsion cannon it spawned close to ground. Some of them spawned below ground and your cannon could not get them.
fixed: when propulsion cannon grabbed chinese potato from plant , the plant disappeared
Version 3.16.0
fixed ion cube fabricator at the primary containment facility
removed collision box from railing you get in your multipurpose room when you build a hatch or a corridor.
Reduced size of alien containment hatch collision box so you dont get stuck when using ladder next to it.
Compatibility with Cyclops OverHeat mod
"Enable developer button in pause menu" setting in config file
"Remove feedback button from pause menu" setting in config file
"Remove unstuck button from pause menu" setting in config file
"Remove troubleshooting button from options menu" setting in config file
"Remove redeem key button from options menu" setting in config file
"Remove credits button from main menu" setting in config file
Version 3.15.0
"Target framerate" setting in config file
added fix to prevent Nautilus bug that makes mods incompatible
Version 3.14.0
fixed crush depth slider
Crafting time multiplier now works with EasyCraft mod
removed "Flare tweaks" setting
Crush damage setting now works differently. Check the new description.
Vehicle crush damage setting now works differently. Check the new description.
"Prawn suit drill arm damage multiplier" in mod menu
"Crush damage progression" in mod menu
"Vehicles hurt creatures" setting in config file
"Not rechargable batteries" setting in config file
Version 3.13.1
fixed Tiger plant projectile speed
the message that you see when installing hull reinforcement module is now localized
Stalactites, mushrooms and plants in Jellyshroom Cave now do not pop in if graphics detail set to high.
Drillable resources now do not pop in if graphics detail set to high.
removed Tweaks affecting GPU setting in config file
"Flare tweaks" setting in config file
Version 3.11.1
fixed bug with beacon
Version 3.11.0
German translation
Simplified beacon UI
"Show temperature in Fahrenhiet instead of Celcius" setting in config file
"Fix screen resolution" setting in config file
Version 3.10.0
You cant climb mobile vehicle bay when you stand on it.
fixed bug with "Do not spawn fragments for unlocked blueprints" setting
Precursor terminal does not prompt you to use it after you used it
Simplified mobile vehicle bay UI
Things you harvest with knife will be spawned if your inventory is full
Version 3.09.01
Removed debug stuff
Version 3.09.0
fixed bug with "Battery charge multiplier"
Items that you place in your base now dont fade in
Drooping stinger now does not collide with objects
"Visual effect when scanning objects" setting in config file
"Medkit kit fabricator in your life pod produces first aid kit" setting in config file
"Player can drop inventory items anywhere" setting in config file
Version 3.08.0
Cyclops steering wheel animation had 3 states: default position, turn right 100%, turn left 100%. Now it uses correct analog values if you are using controller.
fixed: Crashfish attacked player when Predator aggression multiplier was 0
Fish you release from your hand now does not fade in.
fixed: Peepers closed their eyes when near player
fixed: Dead fish was removed from containers when loading saved game.
Eqipped dead fish's position changed if it was in your inventory when the game was loaded.
You dont hear when brain coral bubbles or small fish collide with cyclops.
Fiber mesh can now be unlocked by scanning creepvine
"Base hull strength multiplier" setting in mod menu
"Camera shake" setting in config file
"Remove dead creatures when loading saved game" setting in config file
"Sunlight affects lighting in your life pod" setting in config file
Version 3.07.0
Thermoblade now uses proper particle effect. You dont see bubbles when you equip it inside. You dont see smoke when you equip it underwater.
Fixed: base or vehicle did not take crush damage if "predator aggression multiplier" was 0
Fixed: state of seaglide light and map was not saved
Moved Camera bobbing setting from mod menu to config file
Moved Disable tutorial messages setting from mod menu to config file
You get messages about leaks in your base only when you are inside that base
State of doors inside cyclops is now saved
"Builder tool does not need power when building inside" setting in config file
"Cyclops HUD always on" setting in config file
Version 3.06.0
"Low oxygen warning message" setting in config file
"Low oxygen audio warning" setting in config file
fixed: Tool power consumption setting did not work for propulsion cannon
removed stupid rain particle effect on damaged seamoth
Propulsion cannon can grab fruits on plants
moved some setting from mod menu to config file
"Previous PDA tab key" setting in mod menu
"Next PDA tab key" setting in mod menu
Version 3.05.04
removed collision from veined nettle, writhing weed, some small unnamed plants
All plants now have proper VFXSurface component
When grabbing and holding table coral with propulsion cannon, you can put it in inventory.
Your propulsion cannon will break outcrop when you try to grab it.
"Propulsion cannon sphere effect" setting in config file
"Fix cuddlefish" setting in config file
Version 3.04.03
fixed couple of bugs
removed debug stuff
Mobile vehicle bay has beacon
Version 3.04.02
fixed controller buttons
Version 3.04.01
removed Creature decoy does not work when dropped from inventory setting from mod menu
Version 3.04.0
separate config file for settings that are not in mod menu
localization
correct player crush depth calculation in Primary Containment Facility
fixed: could see your headless neck when using seaglide with high FOV
fixed: you could interact with Cuddlefish from inside base
fixed: Crabsnake never stopped attacking you with high "Predator aggression multiplier" value
When game starts screen resolution is set to what it was when the game was saved.
bunch of new setting in config file
Version 3.03.0
fixed: some crashfish did not attack player
cyclops lighting state now saved
removed fish recipes from blueprints
tooltips for batteries and power cells now show their description
Battery charge multiplier
stalkerLooseToothSound
eatableFoodValue
eatableWaterValue
canReplantMelon
Version 3.02.0
fixed: When running silent your cyclops consumed energy even if the engine was off.
state of seaglide, prawn suit and cyclops lights is now saved
state of seaglide holomap is now saved
gameStartWarning
"fixed" InvalidCastException from nautilus
Version 3.01.0
Databank entry scroll fix
Fixed null reference exception in Predators_Patch.CanAttackSub
Fixed blood color when drilling fish with drill arm
Gasopod in stasis field does not attack you.
Gaspods in stasis field do not explode.
removed epilepsy warning at game start
Version 3.0.0
The mod now requires Nautilus
fixed "Can't catch fish with bare hands"
Version 2.12.0
fixed lava geyser particles spawning on every game load
You can now scan pygmy and large bulb bush
pdaTabSwitchHotkey
lavaGeyserEruptionForce
lavaGeyserEruptionInterval
removeLavaGeyserRockParticles
cyclopsDealDamageMinSpeed
cyclopsTakeDamageMinSpeed
cyclopsTakeDamageMinMass
exosuitDealDamageMinSpeed
exosuitTakeDamageMinSpeed
exosuitTakeDamageMinMass
seamothDealDamageMinSpeed
seamothTakeDamageMinSpeed
seamothTakeDamageMinMass
solarPanelMaxDepth
replaceDealDamageOnImpactScript
Version 2.11.1
fixed NRE in DealDamageOnImpact patch
Version 2.11
swivel chair now swivels
prawn suit can open supply chests
tiger plant is now immune to propulsion cannon
rewrote DealDamageOnImpact script
breakable resources now don't fade in
resources from harvesting nodes now don't fade in when you break nodes
Creature flee chance percent
Creature flee chance percent depends on its health
Cyclops auto-repair threshhold
disableGravityForExosuit
vehiclesDealDamageOnImpact
vehiclesTakeDamageOnImpact
CreatureFleeUseDamageThreshold
exosuitTakesDamageWhenCollidingWithTerrain
Version 2.10
fixed leviathans attacking player on land
Lava geysers now cook dead fish
removeCookedFishOnReload
fishRespawn
fishRespawnIfKilledByPlayer
creaturesRespawn
creaturesRespawnIfKilledByPlayer
leviathansRespawn
leviathansRespawnIfKilledByPlayer
fixed: leviathans did not respawn
improvements for "Predator aggression multiplier"
Version 2.09
fixed mushrooms dealing damage to player in prawn suit
damageImpactEffect
damageScreenFX
Cyclops engine room fire chance percent
builderPlacingWhenFinishedBuilding
crushDamageScreenEffect
Version 2.08
fixed coffee drinkng sound
fixed: when cyclops gets destroyed with player in it, player respawns in it
fixed: reaper pushed your cyclops instead of attacking it
creepVineSeedFood
craftWithoutBattery
disableCyclopsProximitySensor
Version 2.07
fixed "Predator aggression multiplier"
disableUseText
Version 2.06
fixed seamoth movement when using seamoth movement tweaks
tweaksAffectingGPU
Objects in Jellyshroom Cave biome now don't pop in
disabled "Predator aggression multiplier"for now. It needs testing.
Version 2.05
newStorageUI
removed PDA delay when opening and closing
fixed player speed with tools when player movement tweaks was enabled
Version 2.04
LEDLightWorksInHand
newUIstrings
Version 2.03
fixed player sideways speed
fixed: when you opened planters some items that they can take were grayed out
Version 2.02
fixed seaglide speed
fixed crashfish and mesmer not attacking player
Version 2.01
Compatability with other mods
Version 2.0
updated the mod for the "Living large update"
Day/night cycle speed multiplier
Version 1.32
unmovableItems
Version 1.31
fixed: your radio repaired itself after reload
growingPlantUpdateInterval
Version 1.30
Eatable dead fish will be removed from the world (not from player inventory or containers) when the game loads.
removeFragmentCrate
fixed conflict with mods that add new torpedo types
fixed destroyed cyclops model
change torpedo
Version 1.29
When you finish scanning a fragment in crate the crate will be removed.
"Heat blade cooks fish on kill"
"Creatures respawn if killed by player"
"Fish respawn time"
"Big creatures respawn time"
"Leviathan respawn time"
"Fix cyclops wall collision"
Version 1.28
rolled back cyclops collision fixes
Version 1.27
"Seamoth and prawn suit can use creature decoy"
"silentReactor"
"deadCreatureLoot"
"translatableStrings"
fixed: Life pod power did not restore if "Life pod power cell max charge" was greater than 25;
Version 1.26
Mobile vehicle bay now sinks when not deployed.
Fixed: Text color on signs in your base was not restored when loading.
Fixed gap between seamoth and its lower storage modules
Fixed: Growing Membrain Tree dissapeared when you moved away from it.
Locker from Decorations mod now can be named.
fixMelons
Fixed conflict with Decorations mod that removed names from standing lockers.
Fixed conflict with Pickupable Storage Enhanced mod.
Seaglide now has 2 different keys to toggle lights and to toggle map.
crushDamageEquipment
Version 1.25
fixed couple of mod's bugs
Version 1.24
Fixed: After reloading 1st person model was used for waterproof lockers that were not in inventory.
Fixed coral_reef_plant_small_01_03(Blue palm), Boomerang, Large floater LODs.
Locker and cyclops locker doors now open.
Now you can name your lockers and cyclops lockers.
"Move the same items key"
"Move all items key"
"Instantly open PDA"
"Hunger update interval" now does not scale with day/night cycle speed.
Version 1.23
fixed: plants grown in planter were not in it when you open planter
option to disable PDA clock
Version 1.22
Nuclear waste disposal bin is now called exactly that, not "trash can"
Newly crafted power cell's charge now equals the charge of batteries used to craft it
Now when cyclops is unpowered its HUD and screens will be off.
Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
PDA clock
Version 1.21
fixed: cyclops did not take damage
Version 1.19
fixed: things did not take damage
Version 1.18
When you saved game while taking poison damage, your health would not restore after reload.
bulbo tree now immune to rep cannon
objects you shoot with repulsion cannon now dont fade in
Always show health and food values in UI
Version 1.17
Drill arm sound effect stopped when it was working but not hitting anything.
planter on island, lantern fruit tree now cant be moved with propulsion cannon
fixed couple of mod's bugs
Version 1.16
Objects released or shot with propulsion cannon now don't fade in.
Moonpool's water surface now does not stick out at its sides
Version 1.15
Grub basket, bulbo tree, speckled rattler, pink cap, ming plant now do not animate.
Now you are not poking your head with light stick when holding it in your hand.
Sulfur Plants at 280 -40 -195 had wrong rotation
deep shroom and coral_reef_small_deco_12 (yellow-green plant in safe shallows) now always use hi-poly LOD mesh
Boulders that block some cave entrances in safe shallows now do not dissappear forever when you move away from them.
Covered ugly holes in terrain with rocks at 348 -25 -205, -637 -110 -49, -185 -42 138, -64 -16 -223
Removed ridiculous light from Land_tree_01
Brain coral now can't be moved with propulsion or repulsion cannon
can now toggle exosuit light
biomesRemoveLight
Version 1.14
Fixed: dead peeper LOD meshes looked different.
Fixed: when holding oculus in your hand, your thumb now does not go thru the fish.
Fixed null reference exception when building things in cyclops.
medKitHPperSecond is now independent of day/night cycle speed.
Version 1.13
Fixed:seeds from creepvine grown in planter did not move with it
Fixed: Most creepvine seeds did not respawn.
Fixed: Lantern tree fruits did not respawn.
Fixed: Blood oil did not respawn.
Creepvine seed light now will be removed after you pick up all seeds from a creepvine.
Membrain Tree hi-poly mesh's rotation was wrong.
Writhing weed LOD meshes look different. Now only hi-poly one will be used.
Coral_reef_purple_tentacle_plant_01_02 (Writhing weed) LOD meshes look different. Now only hi-poly one will be used.
Creature eggs now dissapear when their HP reduced to 0;
When your seamoth or prawn suit gets destroyed, items stored in it will drop.
"Fruit growth time"
damageMult_
removeLight
fixed: medKitHPperSecond did not work properly
Version 1.12
fixed invincible seamoth bug
Version 1.11
Cyclops physics now don't go insane when you build things inside it.
Creature decoy worked only for leviathans. Now it does for every predator.
Reefback don't surface now.
leviathans now don't attack player on land.
flashlight does not illuminate anything behind it
fixed conflict with cyclops docking mod
"Hatch opening" sfx played when you approached cyclops docking bay while another vehicle was docked.
Cyclops HUD now is always on
When putting an item into a container hold left shift key to transfer all items
When putting an item into a container hold left control key to transfer all items of the same type
Reefbacks now avoid your life pod
First installed hull reinforcement module now reduces incoming damage by 30%, second one by 20%, third one by 10%
Do not spawn fragments for unlocked blueprints
Stalker losing tooth probability
Creature decoy battery life time
Creature decoy HP
Stalkers grab tools out of player's hands when playing
Creature decoy works only when launched form cyclops
stalkerPlayThings
Light intensity key
Version 1.2
Heat blade now can damage lava lizards.
Mushrooms now don't deal area damage to other mushrooms when destroyed.
When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
Can now plant only 1 melon in a pot
Voice notifications now don't play during loading.
Rotation of plants in planters is now randomized
Mushroom damage chance
Player speed multiplier
Version 1.1
Fixed bugs with coffee
FIxed: cyclops silent running consumed power even when engine was off
Fixed: creature attack animation did not stop when creature died
Fixed: seamoth did not take damage when colliding with terrain
seamoth doesn't deal damage to player on collision
Damage your vehicles deal and take on collision is now more realistic
power consumption multipliers
Predator aggression multiplier
unmanned vehicles can be attacked
unmanned cyclops can be attacked
camera bobbing
Free camera drones for scanner room
Free torpedos
Sunlight affects lighting in cyclops
PredatorExclusion
silentCreatures
Version 1.09
camera does not bob up and down when using seaglide
coffee vending machine now spawns coffee properly
Realistic oxygen consumption now works with oxygen station mod
fixed oxygen pipe so it does not stop your oxygen consumption when you pick it up
Version 1.08
Fixed: cyclops HUD was on if you saved and loaded your game outside of your cyclops.
Fixed: Sun light did not affect cyclops interior lighting.
Fixed: When you damaged a creature with knife 2 instances of damage particle effect spawned.
Fixed: When you tried to open standing locker from a distance your PDA did not open
Brain coral now spawns 1 bubble instead of 3 but the time to spawn is 3 times shorter
Oxygen per breath
First aid kit HP
No particles when creature dies
Hunger update interval
fixed bug with "realistic oxygen consumption"
medKitHPperSecond
creatures' blood color
You will not deplete your oxygen tank when you are getting oxygen from air pump or brain coral.
Version 1.07
Cyclops hatch flaps now always close when you enter cyclops.
Can use both repulsion and propulsion cannon on mobile vehicle bay
can push life pod with seamoth or cyclops
Gaspods attracted by grav trap do not explode.
Crafted battery charge percent
Drop every item when you die
nonRechargeable
gravTrappable
Version 1.06
Beacon now faces you when you deploy it.
fixed couple bugs in the mod
Version 1.05
Egg in your AC now disappear when they hatch
fixed flare
oxygen from brain coral ,floater, bladderfish
Cant eat underwater
starting loot
crush damage equipment
New hunger system
custom item mass
new poison damage system
Version 1.04
damage multipliers
flare light intensity multiplier
Can't catch fish with bare hands
creature speed multipliers
Version 1.03
new settings that modify your speed according to your inventory weight
option to turn off lights in your bases
option to remove metal clicking sound when walking on metal surface
Version 1.02
fixed bug with "Food tweaks"
seperate movement tweak options for seamoth, prawn suit and cyclops
Bugs fixed:
Spoiler:
Show
Creatures always fled to coordinates origin when attacked.
You can now destroy drooping stinger with knife.
When your seamoth hit any object at very low speed, 'fish splat' sound played.
Prawn suit had no collision sounds.
When you start drilling in your prawn suit, the drilling particles were not shown.
State of wreck doors that you open manually was not saved.
Scanner tool now shows charge level when equipped.
Now when you look at cut open sealed wreck door, UI does not tell you can cut it open.
When you loaded your game cyclops' speed was messed up until you switch speed mode.
When looking at a creature, UI now tells you if it's dead.
Stalkers now drop whatever they are holding in their jaws when they are attacked.
Eggs in your AC now disappear when they hatch.
Cyclops hatch flaps now always close when you enter cyclops.
Beacon now faces you when you deploy it.
When you damaged a creature with knife 2 instances of damage particle effect spawned.
Creature decoy worked only for leviathans. Now it does for every predator.
Leviathans now don't attack player on land.
Flashlight now does not illuminate anything behind it
"Doors opening" sfx played when you approached cyclops docking bay in a vehicle while another one was docked.
Wild lantern tree fruits did not respawn.
Wild blood oil did not respawn.
Creepvine seed light now will be removed after you pick all seeds from a creepvine.
Grub basket, bulbo tree, speckled rattler, pink cap, ming plant now do not animate. The animation looks weird and those grown in your base should not animate anyway.
Sulfur Plant at 280 -40 -195 had wrong rotation
Boulders that block some cave entrances in safe shallows now do not dissappear forever when you move away from them.
Removed ridiculous light from Land_tree_01
Brain coral, planter, tiger plant, lantern fruit tree, bulbo tree now can't be moved with propulsion or repulsion cannon
Drill arm sound effect stopped when it was working but not hitting anything.
Heat blade now can damage lava lizards.
When prawnsuit jumped from or landed on anything you got particle effects as if it was sand.
Nuclear waste disposal bin is now called exactly that, not "trash can"
Now when cyclops is unpowered its HUD and screens will be off.
After reloading 1st person model was used for waterproof lockers that were not in inventory.
Mobile Vehicle Bay now sinks when not deployed.
Fixed gap between seamoth and its lower storage modules
Sulfur Plant now can't be moved with propulsion or repulsion cannon
Bulbo tree LOD meshes looked different
Fixed coffee drinkng sound
Player respawned inside destroyed cyclops
Reaper pushed your cyclops instead of attacking it
Fixed unused lava geyser particles spawning on every game load
You can now scan pygmy and large bulb bush
Databank entry scroll fix
Gasopod in stasis field does not attack you
Gaspods in stasis field do not explode
When running silent your cyclops consumed energy even if the engine was off.
You could see your neck when using seaglide with high FOV.
Thermoblade now uses proper particle effect. You dont see bubbles when you equip it inside your base. You dont see smoke when you equip it underwater.
State of doors inside cyclops is now saved
Cyclops steering wheel animation had 3 states: default position, turn right 100%, turn left 100%. Now it uses correct analog values if you are using controller.
Resources from harvesting nodes now don't fade in when you break nodes
Fish you release from your hand now does not fade in
Peepers closed their eyes when near player
Equipped dead fish's position changed if it was in your inventory when the game was loaded.
Dead fish was removed from containers when loading saved game.
Items that you place in your base now dont fade in.
Now you cant climb mobile vehicle bay when you stand on it.
Sea treaders never attacked player.
You could not sleep in bed when there were obstacles next to it even if you stood on it.
Fixed texture z fighting in entrance to glass corridor when built above water
Other changes:
Spoiler:
Show
Reefbacks don't surface now.
Newly crafted power cell's charge now matches the charge of batteries used to craft it
Coffee vending machine now spawns coffee properly.
When your seamoth is beached you can push it if your hands are empty.
Cyclops speed mode is now saved.
When in main menu you can press 'escape' key to close options menu.
When in main menu you can use mouse wheel to select next or previous savegame slot.
Key bind to select next or previous PDA tab.
When your life pod is damaged you can open the top hatch to let the smoke out.
Key bind to cycle tools in your current quickslot.
The tool you are holding in your hand is now saved when you save your game.
Bladderfish description now mentions it can be used as source of oxygen.
You can break outcrops by slashing them with knife.
You can use both repulsion and propulsion cannon to move mobile vehicle bay.
You can push your life pod with seamoth or cyclops.
Gaspods attracted by grav trap do not explode.
Brain coral now spawns 1 bubble instead of 3 but it spawns them 3 times more often.
Reduced mass of spadefish and shuttlebug so they do not damage your seamoth when colliding with it.
Key bind to transfer all items from a container.
Key bind to to transfer all items of the same type from a container.
Reefbacks now avoid your life pod.
Hull reinforcement module now reduces any physical damage, not just damage from collisions. First installed hull reinforcement module reduces incoming damage by 30%, second one by another 20%, third one by another 10%.
When you get a blueprint from a databox, the light around it will be removed.
When your seamoth or prawn suit gets destroyed, items stored in it will drop.
Can now toggle exosuit light
Voice notifications now don't play during loading.
Rotation of plants in planters is now randomized.
Can now toggle base lights.
Now when you open a container that allows to add only certain types of items, you can easily see those items in your inventory.
New storage UI system. Now you don't have to target certain part of a container to rename it.
Now you can name your lockers, cyclops lockers and lockers from Decorations mod.
Locker doors now open and close.
When piloting seamoth or prawn suit you can change currently selected torpedo.
Removed dalay when opening or closing PDA.
Creepvine seed cluster can now be eaten. You can disable this in config file.
Overheated cyclops engine can catch fire anytime, not only when you are piloting. You have to turn the engine off to avoid catching fire.
Lava geysers now cook dead fish.
Swivel chair now swivels
Prawn suit can open supply chests
Improved script that deals damage when your vehicles collide with things.
Lava geysers now push objects up.
Removed epilepsy warning at game start
State of seaglide, prawn suit and cyclops lights is now saved
State of seaglide holomap is now saved
Tooltips for batteries and power cells now show their description
Cooked rotten fish now has no food value.
Creature decoy can now be launched from seamoth and prawn suit.
Mobile vehicle bay has beacon.
removed collision from veined nettle, writhing weed, some small unnamed plants
All plants now have proper VFXSurface component
When grabbing and holding table coral with propulsion cannon, you can put it in inventory.
Your propulsion cannon will break outcrop when you try to grab it.
Removed stupid rain particle effect from damaged seamoth
Propulsion cannon can grab fruits on plants
You get messages about leaks in your base only when you are inside that base
You don't hear when brain coral bubbles or small fish collide with cyclops.
Fiber mesh can now be unlocked by scanning creepvine
Drooping stinger now does not collide with objects
Precursor terminal does not prompt you to use it after you used it
Simplified mobile vehicle bay UI
Things you harvest with knife will be spawned if your inventory is full
Stalactites, mushrooms and plants in Jellyshroom Cave now do not pop in if graphics detail set to high.
Drillable resources now do not pop in if graphics detail set to high.
You can light flare in your hand without throwing it
Reduced size of alien containment hatch collision box so you dont get stuck when using ladder next to it
Removed collision box from railing you get in your multipurpose room when you build a hatch or a corridor
Prawn suit lights now follow the camera when you look up or down
Light on top of cyclops cabin now works
If you disabled "show news" option, newsletter subscription window will also be removed
Using first aid kit removes poison from your system
Settings in the mod's options menu:
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Time flow speed multiplier
Player speed multiplier in water
Player speed multiplier on ground
Seaglide speed multiplier
Seamoth speed multiplier
Prawn suit speed multiplier
Cyclops speed multiplier
Player damage multiplier
Vehicle damage multiplier
Predator aggression multiplier
Oxygen per breath
Food loss multiplier
Water loss multiplier
Food heal threshold
Max player food
Max player water
Tool power consumption multiplier
Vehicle power consumption multiplier
Base power consumption multiplier
Knife attack range multiplier
Knife damage multiplier
First aid kit HP
Crafting time multiplier
Building time multiplier
Prawn suit drill arm damage multiplier
Cyclops engine room fire chance percent
Cyclops auto-repair threshold
Crush depth
Crush damage multiplier
Vehicle crush damage multiplier
Crush damage progression
Base hull strength multiplier
Unmanned vehicles can be attacked
Hunger update interval
New hunger system
Eating raw fish
Fish water/food value ratio
Can't eat underwater
Can't use first aid kit underwater
Food decay rate multiplier
Fruit growth time
Catchable fish speed multiplier
Other creatures speed multiplier
Creature flee chance percent
Damage threshold for fleeing creatures
Creature flee chance percent depends on its health
Creatures in alien containment can breed
Can't catch fish with bare hands
Can't break outcrop with bare hands
Player damage impact screen effects
Player damage screen effects
Chance percent for stalker to lose its tooth
Realistic oxygen consumption
Creature decoy battery life time
Creature decoy HP
Life pod power cell max charge
Life pod power tweaks
Battery charge multiplier
Crafted battery charge percent
Drop items when you die
Inventory weight multiplier in water
Inventory weight multiplier on land
Quickslot cycle key
Light intensity key
Move all items key
Move the same items key
Previous PDA tab key
Next PDA tab key
More settings are in the mod's config file: "Subnautica\BepInEx\config\TweaksAndFixes\ConfigToEdit.cfg". To edit the file open it with any text editor. Do not edit other files in that folder. You can find item IDs here
Localization
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This mod adds some new text. If your game language is not English you may want to translate it. Localization files are in "Subnautica\BepInEx\plugins\TweaksAndFixes\Localization" folder. If there is no localization flie for your language, copy and paste English.json. Rename the new file so it matches your language. Open folder "Subnautica\Subnautica_Data\StreamingAssets\SNUnmanagedData\LanguageFiles" to see correct language file names. Open the new file and translate the text. If you upload translated language file, I will add it to the mod.
Compatibility with other mods:
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If you are using Seamoth Enhancement System, don't enable "Seamoth movement tweaks"
You don't need Geysers Performance Fix mod. This mod does the same thing.
Not compatible with storage info mod.
If using 'Cyclops docking' mod your big lockers' labels will be empty. I cant fix it. Only author of that mod can.
The mod was tested with Steam version of the game. I can test it with Epic store version. I do not care if it does not work with pirate or MS store versions.
When reporting bugs post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica". Copy this address, paste it without quotes in your explorer address bar and press "enter".