File information
Last updated
Original upload
Created by
The QModManager dev teamUploaded by
LeeTwentyThreeVirus scan
Safe to use
Tags for this mod
Current section
About this mod
How to install QModManager:
Download the file
Extract the contents to your Game Directory
?
Win!
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Full list of contributors to this project can be found on https://github.com/SubnauticaModding/QModManager/graphs/contributors
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
-
Name GitHub - Changelogs
-
-
Version 4.4.4
- Fixes for the What The Dock Update
- Logging Improvements
-
Version 4.2.1
- This is a hotfix release.
- Bugfix: Reverted a timing change in QMM 4.2 which resulted in the OculusNewtonsoftRedirect patcher being unable to perform its task, affecting some mods.
-
Version 4.2
- This is a backwards-compatible feature release.
- QModManager now supports packaging of BepInEx plugins and patchers within a QMod. Developers: See github PR for more info: https://github.com/SubnauticaModding/QModManager/pull/236
- BepInEx plugins will no longer be destroyed immediately by the game on launch.
- Updated AssetsTools.NET to v2.0.9.
- Migrated to 7-zip for Vortex/Manual installer .zips.
-
Version 4.1.4
- This is a hotfix release.
- Improvements to the QModManager logging filters.
-
Version 4.0.3.3
- QModManager will now optionally cleanup after previous QMM/Nitrox installs during the installation process.
-
Version 4.0.3.2
- Bugfixes for first launch after install
-
Version 4.0.3.1
- Updated for Stranger Pings
-
Version 4.0.2.1
- Updated to BepInEx v5.3
- Installer now checks for .NET Framework 4.0
- Various logging improvements
- Load order improvements
- Various bugfixes
- For full details, visit the GitHub pull request: https://github.com/SubnauticaModding/QModManager/pull/181
-
Version 4.0.1
- HOTFIX for version dependency issues
- For full details, visit the pull request on GitHub: https://github.com/SubnauticaModding/QModManager/pull/165
-
Version 4.0.0
- MAJOR UPDATE - Now uses BepInEx to patch the game without modifying game files
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/QModManager/pull/159
- No longer needs to be re-installed when the game updates
- Introduces HarmonyX (older mods are automatically patched before running the game)
- Fixed a bug where missing mods in VersionDependencies wouldn't log the correct error
- Updated to latest AssetsTools.NET via NuGet
-
Version 3.3.0
- The QModManager Logger is now publicly available for mods to use
- Various updates for the new game code
- Fixed a bug in which VersionDependencies weren't being used for sorting
- Various minor optimizations to loading events
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/QModManager/pull/152
-
Version 3.2.1
- Grammar fixes
-
Version 3.2.0
- MainMenu Critical Message service.
- Removed unnecessary file counting for improved speed.
- Fixed Null Ref Exception on incorrect Entry Path.
- Dynamic Dialog Text handling for differences between Subnautica and BelowZero.
- Built using Release Configuration with Optimize Code enabled.
-
Version 3.1.0
- Enable Console option in Options Menu.
- Enabled Developer Console With Option in config menu.
- New Configuration option via txt file in Subnautica folder.
- Improved Mod sorting system during mod loading.
- Ever more error Catching.
- Enable Achievements even while using mods \ Console Commands.
- Update Show Log dialog to point to new log location.
-
Version 3.0.2
- Fixed file corruption issue when installing for the Unity 2019 version of BelowZero
- Fixed Unhandled Exceptions when missing Dependencies
- Improved Logging system to better show what is missing
- Fixed Unhandled Exceptions when a mod is installed more then once.
-
Version 3.0.1
- Fixed a bug where Version Dependencies weren't being checked
- For full details, visit the GitHub repo https://github.com/SubnauticaModding/QModManager/pull/128
-
Version 3.0.0
- For full details, visit the GitHub repohttps://github.com/SubnauticaModding/QModManager/pull/117
- Mods no longer required to include EntryMethod in their mod.json manifest - Mods can now identify their patching methods via custom attributes
- PrePatching and PostPatching is now possible - available exclusively via custom attributes
- Debug Logging no longer tied to registry - If you need to enable Debug logs, simply create a file named "QModDebug.txt" in the Subnautica folder
- VersionDependencies are now simplified - all versions in version dependencies are now treated as the "minimum version required"
-
Version 2.3
- Ready for the Unity 2019 update.
-
Version 2.1
- Fixed prefab debugger not being disabled properly
- Added a public API
- Your game can no longer work with both QModManager and Nitrox. Sorry, but it's better this way
- You can now specify version dependencies in the mod.json file
- Added a LateStart hook in the QModHooks class
- Installer now says when .NET 3.5 is missing, instead of throwing an unhelpful error message
-
Version 2.0.2
- Removed the piracy checker. This is a mod manager, not a DRM
-
Version 2.0.1
- QModManager now checks for mods with duplicate IDs!
- Unity Audio is now enabled during the installation process using AssetsTools.NET
- Installer updates! Dark theme looks nice!
- Modders can now mark their mods as errored!
- Added a piracy checking system
-
Version 2.0
- You can no longer install QModManager in wrong folders!
- Added version 1.2.0.1 of Harmony alongside the old one. Both use the "Harmony" namespace.
- Added a LoadAfter/LoadBefore system.
- Added a Dependency system.
- If an error occurs, it is now shown on screen
- There are now hooks in the QModManager.Hooks class for the following methods: Start, FixedUpdate, Update, LateUpdate, OnApplicationQuit, SceneLoaded, OnLoadEnd (OnLoadEnd is invoked after all of the mods have loaded)
- QModManager is now uninstalled by removing the IL code for the patch - the backup file is no longer used
- QModManager is now compatible with Below Zero!
- Added a Prefab Debugger to ease the creation of mods. You can open it by clicking the F9 key. If you don't like it, you can disable it from the options menu
-
Version 1.2.1
- Post build events were broken. Bug fix to include updated DLLs
- Implemented a basic priority system
-
If you are receiving a Bad Image Format exception, please verify your game files and try installing QModManager again.
If you are having trouble installing any mod or QModManager, please refer to our discord server.
Join our Discord server here
How to install QModManager:
How to install QModManager in Steam Deck (Linux):
How to uninstall QModManager:
How to install mods for QModManager:
How to create a mod for QModManager:
https://github.com/QModManager/QModManager/blob/master/README.md
https://github.com/SubnauticaModding/QModManager/wiki
Source code located at https://github.com/QModManager/QModManager
Try it with QMod SAM
**QMod SAM**. An easy-to-use mod manager for QModManager that offers uncomplicated deactivation and activation of the mods.
SAM can alert you to missing mod dependencies and also point out
fundamental errors, signaling problems using colors and tooltips.
It can check QModManager and the mods new versions and updates without having to boot up the game.
Advanced functions like mod profiles will make things much easier for modders and testers alike.
If you are having trouble installing any mod or QModManager, please refer to our discord server.
Join our Discord server here
How to install QModManager:
- Download the file
- Extract the contents to your Game Directory
- ?
- Win!
How to install QModManager in Steam Deck (Linux):
- Refer to the guide in our GitHub here
How to uninstall QModManager:
- Delete the Bepinex folder from your Game Directory.
How to install mods for QModManager:
- Download the mod, it should contain a folder, in which there should be a file called "mod.json" and some .dll file. There may also be some other files.
- Put that folder into your QMods folder, located in the Below Zero install directory
- Run the game from the launcher
How to create a mod for QModManager:
https://github.com/QModManager/QModManager/blob/master/README.md
https://github.com/SubnauticaModding/QModManager/wiki
Source code located at https://github.com/QModManager/QModManager
Try it with QMod SAM
**QMod SAM**. An easy-to-use mod manager for QModManager that offers uncomplicated deactivation and activation of the mods.
SAM can alert you to missing mod dependencies and also point out
fundamental errors, signaling problems using colors and tooltips.
It can check QModManager and the mods new versions and updates without having to boot up the game.
Advanced functions like mod profiles will make things much easier for modders and testers alike.