Teleport to seatruck and back, teleport between different seatrucks, teleport to any deployed beacon. Teleporter tool's ion cube does not destroyed upon use, but will be depleted and enter recharging state.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1.6
Fixed battery charge after teleporting from seatruck
Beacon positions now saved even if you don have teleportation tool yet
Version 1.1.5
Green screen fix
Version 1.1.4
Fixed configuration problems
Version 1.1.3
BZ 1.0 support
Version 1.1.2
Fixed teleport screen lockup, when first use.
Version 1.1.1
Stranger Pings support
Version 1.1.0
Ability to select teleportation destination
Ability to teleport to deployed beacons
Fixed issue with "swiming" mode if teleporting to base
Fixed issue with walking outside if previously teleported from base
Why Ion cube in Teleportation Tool has one use, while Precursor gates can use it infinite? This mod fixes that, by adding a "recharging state" to Tool. When player teleports back to SeaTruck teleportation module, Teleportation tool begin charging slowly (configurable). When charge is at 100% Tool can be used again. Also Tool remembers last Player position from she was teleported to SeaTruck. So if you use Teleportation Tool again, while in SeaTruck, Player will be teleported back to that position with fully charged Tool (like SeaTruck teleporter was used instead of Tool, so charge was not used). You can explore longer now, because you can teleport to SeaTruck (restore oxygen, unload inventory, eat and sleep)) and back.
Added ability to teleport between different seatruck teleportation modules (don't forget to name each seatruck differently!). Added ability to teleport to any deployed beacon (only when in SeaTruck).
Current teleport destination can be changed with F key.
Remembered position is saved with save game, so you can teleport back to last position even if you quit game. Added an inventory icon for Teleportation Tool.
Installation 1. Install QModManager 2. Install SMLHelper Zero 2. Extract the archive to folder \SubnauticaZero\QMods\. Should be \Steam\steamapps\common\SubnauticaZero\QMods\BetterTeleportationTool\