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Created by

p1xel8ted

Uploaded by

p1xel8ted

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Safe to use

About this mod

Sun Haven unloads game objects when quitting to the menu, which kills the BepInEx game object, resulting in all mods being unloaded (resulting in having to restart). Hiding the BepInEx object appears to make no difference - so this mod prevents Sun Haven from seeing BepInEx when it's unloading objects.

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Note

  • This will not fix mods that create new objects and attach them to existing base game objects or modify existing game objects.
  • Not needed if using the updated Sun Haven BepInEx pack (as Keep Alive is bundled)

What

Sun Haven unloads game objects when quitting to the menu, which kills the BepInEx game object, resulting in all mods being unloaded (resulting in having to restart). Hiding the BepInEx object appears to make no difference (and stops ConfigManager from seeing mods) - so this mod prevents Sun Haven from seeing BepInEx when it's unloading mods.

Modders

You can add your custom GameObject(s) to the `no kill list`. Reference the KeepAlive DLL and use ` KeepAlive.Plugin.AddGameObjectToNoKillList()` - ensure your GameObject has a name.

Installation

Preferred method is to use Vortex. If installing manually, place the mod DLL into the Plugins folder found within the BepInEx folder.

Requirements

See Requirements drop-down above.

Source

Game-Mods/Sun Haven at main · p1xel8ted/Game-Mods (github.com)