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Changelogs
Version 2.0.1
Fixed produce boxes not being recognized
Added controller support
Version 2.0.0
Removed some config options related to the rework that are now not needed
Can now specify how many boxes of product are ordered for each size of box
Can now specify how many boxes of product are left when the auto ordering triggers for each size of box
All can be managed through a new GUI with the press of a button
Version 1.3.6
Fixed for game version v0.7
Version 1.3.5
Fixed not auto purchasing items in game v0.4
Version 1.3.4
Reworked the recent patch for EMarket so it doesn't close your market while you are using it
Version 1.3.3
Fixed an issue when using the E-Market mod where if my mod triggered while you were in the E-Market window it would make the E-Market UI non-functional
Version 1.3.2
Added an option for if you have PortableScanner installed to choose which scanner you want to use
Version 1.3.1
Auto buying at start of new day is now optional, like it was supposed to be. Can be toggled in the config
Auto purchasing no longer puts you in the red if you don't have money to pay for it
Version 1.3.0
Fixed starting new days breaking stuff because of the mod not finding the computer market window
Version 1.2.11
Readded compatability with the ComputerAnywhere mod
Added my first attempt of having something visual for items being added to your cart
Version 1.2.10
Fixed the scanner not working if you didn't have the scanned product on a storage rack
Version 1.2.9
Fixed some bugs after the quick patch this morning to make it work with game v0.2.1
Version 1.2.8
Fixed for game version 0.2.1
Version 1.2.6
Fixed breaking the ability to remove labels on displays
Version 1.2.5
Fixed accidentally breaking everything, again
Version 1.2.4
You can now scan displays in the store with the scanner button(Will only add one(1) item)
Version 1.2.3
Fixed the mod not working on new products that were not on racks on first load of a save file
Version 1.2.2
Re-implemented adding items to carts if customers can't find a product. resulting in out of stock items not being ordered if you don't have rack slots for them
Removed an option for how it auto orders. Now only your custom amount (1-100) or filling every slot
Version 1.2.1
Added a keybind for scanning items on racks, in the future it will also work on shelves
If you have Portable Scanner installed this feature will be disable to avoid conflicts
Version 1.2.0a
Fixed accidentally making the config option to disable the mod not doing anything
Version 1.2.0
Reworked how the auto ordering works to make it more efficient
Auto ordering now occurs when a restocker grabs the last box from a rack, and orders all but one so that they need to put the box back if not empty
Version 1.1.1
Fixed a bug where it was checking the wrong value and would only add 1 box to your cart regardless of the settings
Version 1.1.0
Added new config options to customize how the mod works
Version 1.0.2
For real this time fixed it not finding the computer/shopping cart
Version 1.0.1
--Mod now checks boxes on the floor as well as shelves, so if you are early game and don't have racks yet the mod will still function properly.
--Added a fix to the new version of Computer Anywhere (1.0.2) causing this mod to break because it couldn't find the computer as it was being hidden.
--Added an optional config setting to automatically make a purchase after finding out of stock items
Ever have customers say they can't find an item? Have too many things to do to catch what it was? With this mod you don't have to worry about it! It will automatically add items into your cart if a restocker grabs the last box
New version 2.0.0 update!
Reworked and added full customization for auto ordering
You can pick exactly how many boxes are ordered for each different size of box
Decide when your auto ordering happens, also for each size of box
New keybind for interacting with boxes to access these new settings
Now enables you to buy products whenever you want! (Market app no longer closes at 9pm)
How to change auto ordering settings:
By default you use the J key while looking at any box, is configurable in the .cfg file
Opens a UI where you can find the new settings
You can set two different numbers, when the auto ordering happens and how many are ordered. If the order amount is set to "-1" it will order enough to fill all the slots for that product.
Confirm or cancel buttons
Gives errors when invalid numbers are entered, with a small joke
Saves these new settings in "\Supermarket Simulator\Supermarket Simulator_Data\AutoShoppingCart\AutoOrderData.json"
Please do not modify this file unless you know how, automatically generates the file on first launch, or if the file is deleted
Controller support:
When using an xbox/SteamDeck controller, use Y to open the menu