About this mod
Powerful mod that gives you full control over the game! Features include adding funds, setting franchise points, adjusting max employees and speed, controlling daily spending, entertainment functions, global time modification, and movement speed boost. Enjoy more freedom!
- Requirements
- Permissions and credits
- Mirrors
- Donations
Buy me a coffee.(Afdian)
Thank you very much for using this mod menu, it's the first Unity game mod I've made. if you like this mod, please don't forget to Endorse and vote for me, it's very important to me. If you can, please give the project a Star in GitHub.
Feature List:
- Add Funds/添加金币
- Set FranchisePoint/添加特许经营点数
- Set Max Employees/设置员工数量
- Set EmployeeSpeedFactor/设置员工移动速度
- Daily spending/修改每日花销倍率
- Entertainment functions/娱乐功能
- Global time modification/全局时间修改
- Movement speed/移动速度
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教程/Chinese Tutorial
- 装BepInEx到游戏里面
- 启动游戏
- 装ConfigurationManager到Plugin里面
- 把发布的DLL(或包含DLL文件的同名文件夹)放到BepInEx/Plugin里面
- 启动游戏按F1 即可进行配置
English Tutorial
- Install BepInEx into the game.
- Launch the game.
- Install BepInEx.ConfigurationManager into the Plugins folder.
- Place the released DLL (or the folder with the same name that contains the DLL) into the BepInEx/Plugins folder.
- Start the game and press F1 to access the configuration.
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Please Note: My English skills are quite poor, so I hope everyone understands.
- The code may have many issues since I only learned C# and Unity overnight. Most of the code was generated through AI, which may lead to problems such as memory leaks, game crashes, and save file corruption, among others.
- I have uploaded the source code to GitHub. If anyone with coding experience is able to make improvements, feel free to submit a pull request (PR).
- Please remember to back up your save files regularly.
- Each time you enter a save, the settings for Employees are loaded. This is because entering a save will respawn the employees (models/entities). The number of employees generated equals the number of employees unlocked via Franchise Points plus the number set in the EmployeesTrainer parameters.
- Employees that were generated before changing parameters during a session cannot have their speed modified. Only newly spawned employees can have their speed altered.
- Already generated employees cannot be deleted. The method used will reset the total number of employees, but you will need to save the game (by ending the day) to retain the updated employee count.
- It is known that having too many suppliers can cause issues due to unstable NPC pathfinding rules in the game, leading to NPCs getting stuck together or "spinning in circles."
- Setting the employee speed too high may cause pathfinding problems (e.g., taking long detours, running into walls, etc.).
- By default, the EmployeesSetting MaxEmployees is set to 3 and Speed is set to 0.1f. If you do not modify these settings, the game will default to 3 employees plus the number unlocked with Franchise Points. The speed will be 0.1, which is the game's default speed multiplier.The effects of modifying employee parameters mid-session and then saving the game have not been fully tested. Please proceed with caution to avoid save file corruption.
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中文母语玩家可以进入Github查看详细说明
- 代码可能有非常多的问题 因为我的C#和Unity是一晚上刚学的 代码基本上通过Ai实现 包括但不限于出现 内存泄露、游戏崩溃、存档损坏等问题
- 我将源代码传到了Github上 如果有会修改的朋友可以提出pr。
- 请及时备份存档 一切修改都有损坏存档的可能性 请谨慎修改
- 每次进入存档都会读取Employees的设置 因为每次进入存档都会重新生成(Spawn,模型实体)员工 生成员工数量等于已解锁特许经营点数员工数量+EmployeesTrainer参数设置数量
- 当局内在修改参数之前已经生成的员工无法修改速度 只有新生成的可以修改
- 已经生成的员工无法删除 调用的方法会重新设置员工总数 需要存档(结束一天)才能保存员工数量
- 已知供货员过多情况下 因游戏NPC寻路规则不稳定 会导致很多NPC卡在一起
转圈 - 员工速度过快会导致寻路异常(绕远路 撞墙等等)
- 默认EmployeesSetting MaxEmployees为3 Speed为0.1f 不修改的情况下进入游戏 默认为3+已经解锁特许经营点数员工数量<br>速度为0.1游戏默认倍速暂未测试游戏局内修改员工参数存档后数据情况 请谨慎修改避免坏档