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Most endorsed files in the last two weeks
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Top 30 Files in past two weeks:
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Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
- 346KB
- 1.1k
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1Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
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Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
- 455KB
- 870
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2Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
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Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
- 3KB
- 386
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3Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
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Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
- 528KB
- 366
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4Adds ability to upgrade storage depots and waste rock dumping site. Overrides base game buildings. Upgrades give more place for storage.
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5
All my other mods (anything that isn't ECM/Library).
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This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
- 408KB
- 288
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6This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
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Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
- 4KB
- 273
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7Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
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Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai. Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.
- 368KB
- 264
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8Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai. Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.
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This building processes waste rock into concrete, metal, and rare metal.
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This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
- 6.9MB
- 240
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10This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
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11
This allows the player to zoom out further when zoomed in on a sector.
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Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
- 1.6MB
- 196
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12Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
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Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
- 2.4MB
- 194
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13Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
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Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
- 2.3MB
- 194
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14Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
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More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".
- 422KB
- 192
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15More Buildings for domes including many service buildings and Spires. The added variety of service buildings should let you find something that fits every dome.The new Dome Service buildings can be found in their own Build Category, "More Dome Services".
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This adds several upgrades for farms to allow them to be completely automated.
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Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
- 676KB
- 134
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17Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
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18
Increases colonist lifespans.
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Patriot Missile Defense System
Raytheon has provided us with the Patriot Missile System.This is a Standalone Missile Battery with Attack Rovers.Capable of defending against Meteors, Dust Devils and Enemies
- 8.0MB
- 124
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19Patriot Missile Defense System
Raytheon has provided us with the Patriot Missile System.This is a Standalone Missile Battery with Attack Rovers.Capable of defending against Meteors, Dust Devils and Enemies
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This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
- 3KB
- 106
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20This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
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The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
- 808KB
- 101
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21The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
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You played several times, but never got the Breakthrough for it?Well, no more!Now, whenever you have build at least one Medium Dome and any Spire building, you will discover the Breakthrough tech for the Oval Dome.This also works for save games and will give you the Breakthrough if you have any Medium Domes and Spires already buil
- 245KB
- 100
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22You played several times, but never got the Breakthrough for it?Well, no more!Now, whenever you have build at least one Medium Dome and any Spire building, you will discover the Breakthrough tech for the Oval Dome.This also works for save games and will give you the Breakthrough if you have any Medium Domes and Spires already buil
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Mod Config Reborn is the next generation version of WayWockets original Mod Config.Built as a team effort to keep this essential mod alive on the workshop through this and future patch releases.
- 5.3MB
- 98
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23Mod Config Reborn is the next generation version of WayWockets original Mod Config.Built as a team effort to keep this essential mod alive on the workshop through this and future patch releases.
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When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
- 274KB
- 83
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24When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
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Adds new living buildings and production, as well as technologies to unlock them. Changes some game values.A mod for players wishing to build domes with a lot of population and production.The balancing is built so that it is balanced and not too much OP.In future : New Crop, Building, Technologies, Stockage Building.
- 11KB
- 78
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25Adds new living buildings and production, as well as technologies to unlock them. Changes some game values.A mod for players wishing to build domes with a lot of population and production.The balancing is built so that it is balanced and not too much OP.In future : New Crop, Building, Technologies, Stockage Building.
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Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
- 2.1MB
- 75
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26Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
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Crop Pack One (Update 04-18-2018)
This is some New crops to grow for both farms, so you have a more to pick from.
- 2.4MB
- 74
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27Crop Pack One (Update 04-18-2018)
This is some New crops to grow for both farms, so you have a more to pick from.
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Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
- 611KB
- 72
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28Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
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This changes the cemetery to have decaying graves ; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again. It can be placed inside or outside a dome, for ease of use.
- 2.0MB
- 72
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29This changes the cemetery to have decaying graves ; when a newborn gains a random trait from a random grave, that grave is removed and the spot can be used again. It can be placed inside or outside a dome, for ease of use.
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Missile Defense, I increase the range by 40 tiles, so it does a bigger area that it was set for. I be doing a better one with a larger range. I have also set some of the materials high; due to unlocking.
- 871KB
- 67
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30Missile Defense, I increase the range by 40 tiles, so it does a bigger area that it was set for. I be doing a better one with a larger range. I have also set some of the materials high; due to unlocking.