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Changelogs
Version 3.9
The speed of jogging and sprinting of humanoid mutants has been slightly reduced
Version 3.8
Full compliance with the official update 1.2.18887
Version 3.7
Increased walking speed of humanoid and virus mutants
Version 3.6
Fixed damage to some enemies
Version 3.5
In humanoid mutants, only the head can be damaged
Damage to all enemies has been slightly corrected
Version 3.4
Serv-Bots and Lab-Bots are ridiculously fast (now they are really dangerous enemies)
In Serv-Bots and Lab-Bots, only the head can be damaged
The head of Serv-Bots and Lab-Bots gets a little more damage
Version 3.3
Compatibility with Update 1.2
Version 3.2
Power Stations are recharged for 90 minutes
Mutants are a little more tenacious
The most tenacious enemies have 10 % less HP
The speed of the player and enemies increases by another 2 %
Recycling junk directly is not more profitable than recycling scrap
Version 3.1
Junk gives 2-3 times less scrap
There is no loot bonus on the maximum difficulty of the combat
The speed of the player and enemies increases by another 5 %
Version 3.0
The speed of the player and enemies increases by another 20 %
Version 2.9
The speed of the player and enemies is increased a little more
At maximum difficulty, time is limited to 24 hours instead of 10, some hardcore gameplay changes have been made at all difficulty levels, but at the same time, cyberspace has become much easier.
Changes (at maximum difficulty):
- The timer is set to 24 hours - Player has less HP (240 -> 100) - Player is a little faster - Enemies deal less damage (125% -> 100%) - Enemies move and react faster - Surgery machines do not cure - Enemies have invulnerable limbs, only the chest/body and head can be damaged - Restoration Bays are disabled - Power Stations are recharged for 90 minutes - Quick save only - Food and patches restore much less HP - First aid kits heal slowly - No map, minimap and compass - Enemies see 2 times further and have a slightly larger fov (need to test) - The melee attacks of almost all enemies cause more damage, the blows of mutants and hoppers are especially deadly - Serv-Bots and Lab-Bots have more HP and armor and kill with 1-2 hits - The radius of detection and alarm of Security Cameras has been increased - Recycling junk directly is not more profitable than recycling scrap - Junk gives 2-3 times less scrap - No loot bonus
As a bonus: - All enemies except Serv-Bots and Lab-Bots have less HP (120% -> 90%) - The damage from Pulser is increased 6 times, rate of fire 1.75 times
Installation (steam version): Unzip to Steam\steamapps\common\System Shock Remake\SystemShock\Content\Paks