About this mod
KV2 Heavy Tank
Features:
--152mm howitzer go BOOM
--Functional gun & turrent
(Special thanks to @elboydo for the tank gun control scripts)
--Turrent structure
--gun fire sound effect
--3 working hatches (may include engine hatches in the future)
--Interior included(WI
- Permissions and credits
- Mirrors
- Changelogs
Features:
--152mm howitzer go BOOM
--Functional gun & turrent
(Special thanks to @elboydo for the tank gun control scripts)
--Turrent structure
--gun fire sound effect
--3 working hatches (may include engine hatches in the future)
--Interior included(WIP, will add more in the future)
To Install:
1. If you want the version that you can immediately play, backup the original"vehicle"folder and copy the "create" to Teardown game folder.
2. If you want to add this to your desired map:
Please go to "KV2_Files" folder. There, open PanzerIV_H.xml and copy everything before <boundary> tag in your level xml.
Then copy everything in "LEVEL" folder to your own level folder
The correct structure of folders should be:
*LEVEL NAME*/
∟ KV2.vox
∟ scripts/
∟ mountedGun.lua
∟ KV2.lua
∟ sounds/
∟ KV2Fire.ogg
∟ tankReload.ogg
--If you have installed tank mod by elboydo or my tank mod before, you can ignore the step below.--
3. To enable weapon usage, copy the hud.lua file to teardown/data/ui
IF YOU DON'T WANT TO MESS WITH YOUR HUD.LUA DUE TO OTHER MODS:
copy this line into the "draw()" method in hud.lua
if UiIsMousePressed() then
SetBool("mouse.pressed",true)
else
SetBool("mouse.pressed",false)
end
SetInt("mouse.wheel", UiGetMouseWheel())
FAILURE TO COPY THE HUD.LUA FILE WILL MEAN WEAPONS WON'T WORK AND ASKING WHY WEAPONS WON'T WORK DUE TO NOT DOING THIS
MAY RESULT IN PANDAS HAVING THEIR FAVOURITE TOYS TAKEN AWAY FROM THEM --elboydo
Future update:
--More accurate gun control(with future script updates)
Note:currently the tank could have manual gun elevation control, however this messes up all other hinges on the tank so it's not implemented here.
--Explosive ammo & fuel tank
--More interior
--Engine hatches