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Ritsu

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RitsuCecil

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About this mod

Rewrite of the grading pipeline to fix HDR and controls for tonemapping, character lighting (hero light), paper white, UI brightness, and color grading.

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Main reason I made this is to control the harsh hero light in HDR, everything else are just extras.

RenoDX rewrites the game's DX12 shaders to fix native HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:
  • Grading pipeline rewrite for HDR support
  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • Realtime sliders
  • Hero light strength slider
  • Paper white and UI brightness controls

Color Grading:
  • Exposure Slider
  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider
Installation
  • Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-tekken8.addon64 into your installation folder (next to game's exe and the same folder you installed reshade to)
  • Run game
  • HDR ingame must be TURNED ON
  • Press <HOME> on your keyboard to access Reshade UI.
FAQ
  • Does native HDR have to be turned on? YES.
  • Does game override game options (UI, Gamma, brightness..etc)? NO, Keep them at default.
  • What settings should I use? Whatever you think is best.
  • What's wrong with the native HDR? - Not much. Hero light is much brighter than SDR causing characters to stand out too much from the environments. Other than that vanilla has a gamma mismatch, and lacks paper white/peak controls.

Note: you can find RenoDX mods for more games here.

About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.

About me
You can usually find me over at #renodx channel in the HDR Den Discord

Credits
Thanks to ShortFuse for creating the RenoDX framework.
Thanks to Lilium for making the HDR analysis tool I used extensively while creating this mod

RenoDX (and Luma) devs for the help.