About this mod
Rewrite of the grading pipeline to fix HDR and controls for tonemapping, character lighting (hero light), paper white, UI brightness, and color grading.
- Requirements
- Permissions and credits
- Changelogs
RenoDX rewrites the game's DX12 shaders to fix native HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
Features
General:
- Grading pipeline rewrite for HDR support
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- Realtime sliders
- Hero light strength slider
- Paper white and UI brightness controls
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
- Copy renodx-tekken8.addon64 into your installation folder (next to game's exe and the same folder you installed reshade to)
- Run game
- HDR ingame must be TURNED ON
- Press <HOME> on your keyboard to access Reshade UI.
- Does native HDR have to be turned on? YES.
- Does game override game options (UI, Gamma, brightness..etc)? NO, Keep them at default.
- What settings should I use? Whatever you think is best.
- What's wrong with the native HDR? - Not much. Hero light is much brighter than SDR causing characters to stand out too much from the environments. Other than that vanilla has a gamma mismatch, and lacks paper white/peak controls.
Note: you can find RenoDX mods for more games here.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord
Credits
Thanks to ShortFuse for creating the RenoDX framework.
Thanks to Lilium for making the HDR analysis tool I used extensively while creating this mod
RenoDX (and Luma) devs for the help.