Bumps up graphical fidelity beyond ultra (plus extras)
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By using 16x anisotropic filtering (the game defaut's 8) you can achieve sharper and more detailed textures, particularly when viewing it from oblique angles or at a distance. Full Res SSR Reflections:
Now the engine will use full-resolution reflections for SSR. Full-resolution reflections provide higher image quality and accuracy because they sample the scene at the full resolution of the screen. This can result in more detailed and realistic reflections, especially for objects or surfaces that are close to the camera.
Full Res SSS:
Now subsurface scattering is calculated at the same resolution as the final rendered image.
Shadow Denoiser:
Enabling shadow denoising can result in smoother and cleaner shadows, enhancing the overall visual fidelity of the game. It can help reduce flickering, blocky artifacts, and other noise-related issues that may occur in the shadowed areas of the scene. And more...