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Changelogs
Version 2.4
Implemented latest patch. My custom units will now also be removed for the Mount Taylor mission.
Version 2.3.1
Rotary cannons now shoot how you would expect. Pertains to M134, M61 and GAU-8/A
XM2 now has no passenger capacity, but a belly full of lead.
Version 2.3
Carl's squad is now comprised of Integrators.
Carl now has a vision range of 250. Future optics and such.
Rangers have a vision range of 150.
XM2 now uses the 30mm GAU-8/A
All SEPv2 are now in desert camo.
You can now kill the servants in Chihuahua without the mission ending. The resistance will still complain, but you won't get a mission over screen.
Version 2.2
New squad Stryker Infantry with 10 men.
Rangers back to 7 men. They are supposed to ride in Stryker RVs.
Cavalry scouts now use the ranger sniper model
Cavalry scout can now pilot helicopters to make use of the MD500
Infantry is now called Bradley Infantry
New vehicle M1283 AMPV. Can mount 4 and has 3000 supply for missile squads, heavy weapon teams or engineers
New vehicle M1A2 SEPv2 with remote weapon station
New vehicle XM2 Integrator Bradley
The movement base defence mission now happens everytime. No need to make stupid decisions
Fixed some dialog errors. Torguga->Tortuga (From vanilla)
Version 2.1
Added some US-Infantry throughout the campaign
Fixed the MD500E. It is unarmed and has no passenger capacity, so mostly useless.
Removed any special weapons from Mercenaries.
Gave M4 to all basic Founder units.
Reduced Carls EXP table.
Lazlo got promoted to captain. Also he automatically joins after Abiquiu. Added some dialog when he does.
Version 2.0
Somehow Carl returned (It's the Rev-6 model from the main menu. There's only so much you can do with the existing assets). Look for him in Tortuga.
SRAW now has a range of 100.
All units you get and can hire in Tortuga are now Cartel.
Civilians can now drive cars.
Almost all vehicles now have 5000 spare parts. So you still have to pay for it after the mission, but won't likely run out during.
Wolfpacks are now size 20
All sniper units have a vision of 200
Engine efficiency upgrades are a lot better now
Version 1.9
Wrecks and corpses now stay indefinitely.
New unit M1127 stryker RV. Fits 7 people.
M3A2 and M1127 have 200 vision range now, because these are reconnaisance vehicles with better optics.
M3A2 and M1127 use desert camo to visually distinguish them.
Several enemy squads have increased sizes to balance the game. This sometimes leads to absurd clown cars full of people, but I think it was necessary. Unless a map editor is published I cannot change much here.
The civil trailer is now usable. Fits 11 people, has supplies and is very cheap.
Camera now unlocked.
Mercenaries now have size 11.
Furies now have a plasma MG
Version 1.8
Furies are recruitable in Nuevo Tortuga. 10 person squad with ability to upgrade to dual Javelin and one crew-served weapon.
Increased supplies and goodwill points throughout the campaign
Masons call-sign is now sarge and not sarj.
Mason and Church's squads are not removed during the campaign (hopefully)
Rangers lose the second launcher and get the ability to upgrade to Javelin.
Version 1.7
Jerry-rigged an icon for the M3A2. Maybe someday there will be a pretty version.
Kondo and Preacher now use pre-war US uniforms
Preacher now has the call-sign preacher, not pastor. Probably lost in translation.
Preacher now starts with a plasma recoilless in accordance to his dialogue.
Mercs lost the second MG and gained the upgrade for a crew-served weapon.
I played around with the call-signs. Infantry, Rangers, Heavys, Mercenaries and tank crews now have predetermined names (Anvil, Hammer, Shadow and Merc)
Version 1.4
Fixed some bugs
replaced art assets from other mod
Version 1.3
Kelso's son and his tank crew are now a hero unit. Robert Kelso -> Bob Kelso -> Little Bob.
Version 1.2
Hero Lazlo's Rangers are recruitable in Abiquiu (10 Man Ranger squad)
Preacher is now hero infantry
Church and Sarge squads now stay in your roster after New Tortuga
Infantry can now be trained to use a crew served weapon
Rangers now start at 7 men and can be upgraded to 10.
New M3A2 Bradley Cavalry Fighting Vehicle (2 mounted capacity, but more ammunition)
Snipers are now Cavalry Scouts to fit the M3A2.
Version 1.1
Made vehicle upgrades removable.
Version 1.0
Initial release
Donations
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If you dislike the increased reinforcements just delete scripts/species/reinforcements.xml. If you dislike the unlimited wreck and corpse retention just delete scripts/invs.xml. If you dislike the unlocked camera just delete scripts/species/camera.xml
Look at the changelogs for most of what this mod does. All new vehicles and squads will be encountered in the regular campaign. I changed a lot of the missions to include them.
New vehicles M1A2 SEPv2 Has a remote weapon station, so the M2/Mk19/PlasmaMG is not useless like on the regular M1.
M1283 AMPV A turretless Bradley. Can house 4 people and is designed for secondary squads like heavy weapon, missile or engineers. Has 3000 supply to keep those guys shooting.
M3A2 Bradley CFV The reconnaisance version of the Bradley. Can mount 2 cavalry scouts and has better optics (Vision range 200)
M1127 Stryker RV The reconnaisance version of the Stryker. Can mount 7 rangers and has better optics (Vision range 200)
XM2 Integrator Bradley Passengerless Gun-plattform with 30mm GAU-8/A
Infantry Mercs: Size 11 Crew-served weapon
Rangers: Size 7 Javelin
Infantry: Added DMR
Missile Squad: Size 4 Ammo 7 (10 with upgrade, 20 with Dual) Dual Javelin
Guerrillas: Size 10 Added MG
Militia: Added shoulder fired rocket Added MG
Shops: Added rail gun at some places Added APS at some places 1 Abrams and Tank crew at Taos.
Also included (Because mod separation is a pain in this game): My Founder heavy squad F-650 can tow heavy plattform
Instructions: No Onedrive: Unpack in %userprofile%\Documents\My Games\Terminator Dark Fate\ With Onedrive: Unpack in %userprofile%\Onedrive\Documents\My Games\Terminator Dark Fate\