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Dummvogel

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Dummvogel

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About this mod

Changed squad sizes, armament and other details

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If you dislike the increased reinforcements just delete scripts/species/reinforcements.xml.
If you dislike the unlimited wreck and corpse retention just delete scripts/invs.xml.
If you dislike the unlocked camera  just delete scripts/species/camera.xml

Look at the changelogs for most of what this mod does.
All new vehicles and squads will be encountered in the regular campaign. I changed a lot of the missions to include them.


New vehicles
M1A2 SEPv2
Has a remote weapon station, so the M2/Mk19/PlasmaMG is not useless like on the regular M1.

M1283 AMPV
A turretless Bradley. Can house 4 people and is designed for secondary squads like heavy weapon, missile or engineers. Has 3000 supply to keep those guys shooting.

M3A2 Bradley CFV
The reconnaisance version of the Bradley. Can mount 2 cavalry scouts and has better optics (Vision range 200)

M1127 Stryker RV
The reconnaisance version of the Stryker. Can mount 7 rangers and has better optics (Vision range 200)

XM2 Integrator Bradley
Passengerless Gun-plattform with 30mm GAU-8/A


Infantry

Mercs:
Size 11
Crew-served weapon

Rangers:
Size 7
Javelin

Infantry:
Added DMR

Missile Squad:
Size 4
Ammo 7 (10 with upgrade, 20 with Dual)
Dual Javelin

Guerrillas:
Size 10
Added MG

Militia:
Added shoulder fired rocket
Added MG

Shops:
Added rail gun at some places
Added APS at some places
1 Abrams and Tank crew at Taos.

Also included (Because mod separation is a pain in this game):
My Founder heavy squad
F-650 can tow heavy plattform


Instructions:
No Onedrive:
Unpack in %userprofile%\Documents\My Games\Terminator Dark Fate\
With Onedrive:
Unpack in %userprofile%\Onedrive\Documents\My Games\Terminator Dark Fate\