About this mod
Multiplayer & Legion DLC compatible.
Overhaul mod that focuses on allowing more weapons diversity and plasma lethality.
All players must have mod installed for multiplayer functionality
- Requirements
- Permissions and credits
- Donations
ALERT: Move/Rename %USERPROFILE%\Documents\My Games\Terminator Dark Fate\spawns\global_map.swt before playing legion campaign
legion DLC has it's own global_map.swt and this mod's version is ONLY for church campaign
mod compatibility
currently only compatible with UnlockAllShop Lore version only
Legion changes
all twin barrel weapons fire from both barrels
arty rotary gun has same range as default
twinplasma spider upgrade added
HK classic tank upgrade added
minigun spider upgrade added
prototype can repair
spiders can repair
faster homunculi
Legion mission changes:
more deployment options, now you can save your blueprints for your elite units
prototype added to pentagon
Multiplayer changes: (experimental)
more deployment options for haven coop only
integrators added to vega maps
cartel added to bridges
MP is VERY WIP
all players must be using this mod for changes to work
I absolutely need ALOT of willing MP testers to do literally any MP modding.
@Kranksie and I have determined that modding MP stuff requires at least two ppl to test any and all mods
it's probably not as much fun as you hope it'll be if anyone wants MP mods yer gonna have to heed my very random discord pings for mod testing so the more willing for testing shifts, the better
job changes
operational conditioning for militia grant 10 soldiers and 20 soldiers
operational conditioning for snipers change them into technicians
operational conditioning for heavies change them into rpg
operational conditioning for rpg change them into guerillas
snipers upgrade to rangers with deadly shot training
inventory & supply changes
ford 650, HEMTT, armored trailer now light supply points
sraw has longer range and more ammo
plasma supply consumption decreased
plasma cannon ammo increased
javelin has less deployment time
infantry TOW launcher added (movement heavies can be exceptional anti armor with these)
human vehicle changes
F-650 and abrams can tow platforms
recoiless & railgun can now fire while moving
plasma recoiless now light plasma
abrams twinplasma and rotary are now coax upgrades instead of main cannon upgrades
stryker now has recoiless (mortar) & atgm mounts (m2 + atgm)
himars auto targets non infantry
himars upgrade to fusion atacms with bradley tow item
added abrams/heavy platform 155 heavy cannon upgrade
added bradley/light platform 105 cannon upgrade (currently the 90mm panhard as a placeholder)
Church globalmap.swt changes:
Kondo triggers mount taylor at Albuquerque. If you wanto keep him you'll have to go get him, but it's still optional.
tramp always accepts pesos (he's not heard of Chihuahua's destruction)
Haven:
Greatly increased legion spawns
supply points and turrets get crewed by allies
back car crew now switches to player
back car moved to lifts for an extra humvee on mission load
Abiquiu:
Redneck brothers are now militia spawn (same voice and I like the actual band of brothers)
trader spawns 3 RPG squads, no militia (equals same number of soldiers)
Stryker and Abrams are now old camo versions
Bradley leaves with Balzano unless you take it from him
civilians automatically run to safe house, but they're idiots so they die (i'm considering fixing this)
Mount Taylor:
legion units ONLY deactivate, allowing you to pick them off for exp
civilians automatically run to exit
original airstrike script present in the mission properly enabled when movement HQ says "support incoming"
Tortuga:
arms dealer upgrades squads, no longer drops weapons
Lorenzo, Church, & Sarge automatically run for exit once cartel's defeated
Vega:
Kelso death bug fixed, if he's killed the rest of the campaign now accurately reflects it
supply points infinitely recharge
Oklahoma:
player reinforcement zones now south west of tracks
mercs spawn to the northwest (player exit and ranger rescue Heli zone)
supply depots infinitely recharge
Fort Worth:
server trucks now 5, 2 of them are escort Bradley
civilians automatically run to exit (sometimes some of them even make it)
supply points infinitely recharge
Galveston:
this mission is such a weird pita to mod. i'm not actually sure what state i left in, i had beers
supply points infinitely recharge (including server and ews)
upcoming changes:
N/A
installation instructions
extract contents of archive to
%USERPROFILE%\Documents\My Games\Terminator Dark Fate
create folders if they don't exist
uninstallation: remove the folders you extracted
PSA: current modding technique is to place mod files in "my games" directory now
Terminator archives: oKoo$]bnGTKJLMNBA9A
Frontedge archives: R6KU8uMit$woY33McX
My Patreon incase anyone likes this mod enough to donate
Slitherine's Terminator Official Discord Server:

Talks with Hawk (Warfare Redefined) were enlightening. some of my stuff wouldn't've gotten done without his insights
Nelson's been a great consultant during the modding process. It's hard to define all he's helped me shape out
Sky was nice to buy me a copy of Legion DLC as thx for hastily slapping together a mod patch for him
thx to mitasamodel's HIMARS is GMLRS for the missile i use in my atacms upgrade