Warfare Redefined is a mod focused on creating an entirely new experience for those that have already completed the main game. The stakes are raised, you will have more units to control and fiercer enemies to face.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
FrozenParagon - FPs Terminators Ank66 - Casual Edition Sky - Testing and development Hellfire - Testing
Thank you for both your permission and your continued help in making this mod
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Changelogs
Version pre - 0.90
-re-added humvee armor to the shops
-removed ARL from resistance base shop
-removed REAP laser from taos shop
-added FALR laser rifle
-added MG.338X LMG
-added XM-109 AMPR
-added Spike NLOS
-added Experimental Weapons Squad
Whats new?
-Mission 0 scripting added giving access to the bradley and accompanying infantry
-Mission 1 scripting adding new units to help progress through the mission have been added
-Mission 2 scripting replacing the legion forces attacking Haven base, as well as the survivers from the bay side defense line, as well as a reward for holding the vehicle repair bay until the end of the mission
-Mission 3 scripting adding entirely new events to the mission
-Mission 4 light scripting to replace legion units with new modded units
-M113 reward for holding haven base repair bay has been switched for M2A3 Bradley
-Infantry V.3
-Marines: higher speed, lower health than Army, with a variety of squads to accomplish any mission, Marines also have access to brand new weapons such as the Anzio and 50 beowulf AR
-Army: Slower and tougher than Marines, they lack the squad variety of marines, but are much better at holding key positions
-Homonculi have been renamed to Rev-1s following in-lore naming system
-Rev-2s have been added, tougher than Rev-1s, but not as good as Rev-6s. (may not be working in current beta)
-New weapons have been added
-DMRs are now available
-Default M4 DMR, the base DMR for any squad that does not come pre-upgraded
-SR-25, a significant upgrade in lethality over the base M4
-6.8 DMR, near identical lethality to the SR-25, but at a higher firerate (needs rework)
-Other New Weapons
-M27 Rifle: higher fire rate, but slightly less range than the M4
-50 Beowulf: vastly superior damage to the M4, but at considerably less range than the m4
-AK-47: the new top end rifle for militia squads, boasting slightly higher damage and slightly less range than the M4
-UMP-45: A .45 caliber SMG for Marines and Militia forces
-20mm Anzio: anti-vehicle rifle, capable of dropping standard infantry in a single round, and capable of 1 shotting spiders when not hitting frontal armor
-Sniper rifle ranges have been significantly increased
-JTAC/FAO are purchasable infantry capable of calling in airstrikes in any mission
-2 new legion tanks
-Legion Lesser Tank: not as heavily armored, but far more lethal, boasting rapid fire medium plasma cannons
-Legion Assault Tank: a hybrid cross of the Legion tanks heavy and durable armor, and the heavy firepower of Legion Artillery
-Legion Assault Platforms: an inbetween of the hunter platform and a tank, with lower firepower than a hunter platform, but much better armor
-Removed M163 from roster
-Fixed Helljumpers not being able to shoot without being told to
-Fixed missing men in pre-placed squads
-Fixed ARL and LOSAT not loading weapons upon mission start
-HE damage re-work, HE spash damage is now significantly more lethal
-Increased ammo vehicle explosions, all ammo supply vehicles now have more oomph to their explosion, capable of destroying everything in its vicinity
-Massive Shop Overhaul
-ARL has been reworked, it now fires 42 high explosive rockets capable of leveling small buildings
-Founder Huey has been reworked, it now has twin .50 cal machine guns and I-TOW missiles
Whats next?
-Shops V3.0 (pending feedback)
-revised mission scripting for all missions
Features:
- Revamped logistics system, with lower unit upkeep, at the cost of massively inflated ammo costs
- Increased weapon ranges
-Increased weapon damage
-Increased weapon fire duration
-Legion light turrets are available for the Stryker and M113
-Increased bullet speeds
-Increased missile speeds
-Initial localization has added accurate round information to most founder units, and will be expanded in the future
-increased squad sizes
-re-worked infantry health
New Units:
-AMPV : a bradley hull, converted to a troop carrier. armed with only light weapons
-M1 (1980s) : original M1 with a 105mm gun, slightly faster than the normal abrams, coming with a weaker, but more diverse ammo stock
-New Round: 105mm DU
-New Round: 105mm HEAT
-New Round: 105mm HE
-New Round: 105mm Smoke
-M1A2SepV2 : modernization of the base Abrams, with access to new more powerful rounds
-New Round: 120mm STAFF (limited guidance extended range HEAT round)
-New Round: 120mm M829A4 (even higher damage per shot than normal apfsds)
-M109 ARL: Bradley hull with a multiple launch rocket system, meant to bring massive firepower to the frontlines
-Bradley LOSAT
-New Round: LOSAT armor piercing missile
-M3A3 Bradley : Bradley which trades the ability to carry squads of infantry for increased ammo capacity
-Thunder : 155mm direct fire assault gun for clearing buildings and armor at close range
-Movement M113: incredibly modular vehicle, capable of using movment light platform turrets
-New Round 105mm makeshift ATGM
-New Round 82mm discarding sabot HE (indirect fire option)
-Founder Huey : Huey with guided FFAR rockets
-Movement Transport Heli : helicopter with no weapons, but heavier armor and capable of carrying more infantry
Planned Features and vehicles:
Planned Features-
-Stinger pod for Bradley
TBD Features:
-Guided artillery rounds for M109 Paladin
Known issues: (this mod is not complete, and is meant for testing)
-LRAT missile launcher is bugged, and will not fire after the initial 8 missiles, no matter what
-LOSAT will break if the missile is disabled when a save is loaded, it isnt possible to fix this once it breaks
-REAP Laser is unfinished and does not work
-Marine Sniper additional memeber perk not working
-LAW skill does not work for Helljumpers
Version 0.99 Alpha 2
Tortuga Stryker recieved Localization
Army Anti Tank recieved Localization and skills
M4 DMR recieved Localization
Metis ATGM and ammo recieved Localization
Fixed Church not being able to place C4 in tortuga
New system to auto-kill enemies in the tortuga duels, (not the spider fights) excluding the furies
Fixed Abiquiu preset 6 not handing over control of Marine Force Recon Squad
Fixed Stryker GAU-19 icon being a humvee
Fixed Legion DLC carrier in the main map screen
Fixed AMPV having unusually high health
Fixed Monstrous BMP having unusually high health
Added Stryker MGS (M1128 MGS)
Added Bradley MGS (M2128 MGS)
Added Movement Mobile Platform
Added MD-500 gunship and transport. (DO NOT USE WITH HELLJUMPERS OR EXO INFANTRY)
Reworked existing helicopters to use new helicopter upgrade system
-Added APKWS guided rockets
-Added I-TOW missile pod
-Added Anduril missile pod
Added Cartel Semi-Truck
Added Cartel Passenger Trailer
Added Laser Tank defense System
Added Resistance ATGM team
Added Resistance Grenadier team
Added Resistance Marksman team
Added Resistance Machine-Gun team
Added Resistance AT Team
Fixed Crash issue with Oklahoma hacker squad
Fixed Infantry skills reverting their skins to rangers
Fixd junk armor not working for the M113A1
Removed broken skills
Reworked start of Sante Fe to allow for less congested starting force
Reworked Sante Fe Integrators to no longer affect the Taos shops after the mission.
100% reworked shops in progress
-Founder forces moved from post-abiquiu shop to post-sante fe shop
-Integrator vehicles are now available in low quantities
- Number of high end Founder vehicles has been reduced across the board (pending additional balance changes)
(Shops are meant to be complete outside of inventory items. Inventory items in this build of the mod are stand-ins meant to be replaced soon.)
(MD-500 and MD-500 Transport cannot deploy Helljumpers or Exo-Infantry, this is an issue related to the lbox of the MD-500 and is a complicated fix)
(Founder Army Support infantry squad being left behind in Abiquiu presets including Bradley MGS is a known issue which will be fixed for the release of 0.99)
Added localization for tortuga stryker
Added localization for Founder Anti-Armor team
Added localization for M4 DMR
Added localization for
Version 0.90
-Testing fix for L-RAT and SWARM
-Minotaur mortar added
-Stinger missile pod added
-TOW missile pod added
-ATACMs missile added (files only)
-Nuclear missile added (files only)
-Brand new icons for most infantry and vehicles created by this mod
-Brand new icons for most weapons created by this mod
-Entirely restructured infantry organization in global map
-Entirely restructured shop organization in global map
-FALR-2. AK-47, L-RAT, Swarm, TOW pod, Stinger pod, and minotaur pod added to shops
Version 0.50
Open beta testing to determine changes needed for future
What is Warfare Redefined?
Warfare Redefined is meant to be an entirely new experience to those that have already played through the main campaign.
What does this mod do?
0.95 is the first update post Legion DLC. This update should fix most major issues with both previous mod versions, 0.90 and Alpha 3. Please report any issues encountered so I can fix them.
-Mission Scripting -Atlanta +Enabled player control of the bradley and several additional squads -Rio Grande National Forest +M113 to help clear the road for the doc +Modified Stryker with 25mm turret and SRAW missiles +Brand new infantry, and even special forces deployed via helicoper -Haven base +Swapped founder heavy turrets, heavy plasma are now rotary and rotary are now heavy plasma +New Enemy types, Legion assault tank, Legion lesser tank, and Assault platforms now show up +Recon 4 has been entirely redone, now including brand new infantry and an AMPV +Special reward for holding the repair bay till the very end +Pre-spawned vehicles reworked +Founder supply stations recieved gun shields -Abiquiu +Increased unit call-in at the start of the mission +Founder Convoy escaping from Haven base shows up +Reward for handing over the van has been re-worked, and now includes a Surface to Air missile platform +Harry now gives a modified stryker with 25mm turret and SRAW missiles +Legion forces in mission have been heavily buffed, including legion artillery, aerial HKs, and more +Pastor has been entirely reworked, and is now a completely unique heavy weapon team with mercenary models +Movement counter attack is much bigger, including abrams tanks and modified M113s +Movement supply trailer now safely goes to the back of the movement outpost +Temporary access to Forward Air Observers, capable of calling in Airstrikes +Unique Boss "Chop Chop" +Movement helicopter now carries tank driving technicians instead of movement airborne +Pre-spawned vehicles reworked -Sante Fe +All convoys after Convoy 1 have been reworked and lengthened +Convoys use VIP/Guard system, if VIPs are killed, Guards will abandon their route and go on the offensive +Movement now provide additional forces to the player to hold the office complex once taken +Movement have a massive assault on the prison complex, and are capable of taking it by themselves +Reward of 2 helicopters for killing the Legion AA in the area +New Railwalker is a part of the final convoy +Pre-spawned vehicles reworked -Tortuga +Pre-spawned vehicles reworked +Cartel now uses Russian vehicles as well as their existing ones. +Church given C4 to make fights "skippable" -Road to Chihuahua +Pre-spawned vehicles reworked -Vega +Pre-spawned vehicles reworked +Marauders now use a mixed force of everything, including russian, american, and movement vehicles -Oklahoma +Reworked all reinforcement waves to spawn in the southern road +Reinforcements can be called in when needed, and do not need to be called in all at once +Pre-spawned vehicles reworked -Fort Worth +Ratz have been significantly buffed in health, and should no longer die instantly
-New vehicles -M1A2 -M1IP -M1A1 Stripped -M3A3 Bradley -M2A3 Bradley -AMPV -M113A3 -M113A1 -LOSAT -Thunder -ARL -Supply Van -UH-1Y Venom -Transport Huey -Transport Blackhawk -AMOS mortar System -SAM platform -Legion Assault Tank -Legion Annihilator Tank -Legion Assault Platform -Legion Lesser HK -Legion Rail-Walker
-New infantry -Founders +SpecOps +Reservists +Exo Defense Infantry +Exo Assault Infantry +Helljumpers +Hotheads driver squad +Experimental Weapons Team +JTAC +Army Infantry +Army Weapons Team +Army Snipers +Army Support Infantry +Army Manpad Team +Marine Infantry +Marine Doorkickers +Marine Anti Tank +Marine Snipers +Marine Force Recon +Marine Raiders -Movement +Air Assault Infantry +Forward Air Observers +Scouts +Tank Crew (AI only) -Legion +Rev-2 Terminators +Rev-3 Terminators (currently unused) +Rev-5 Terminators (currently unused) +Mk.II Wolves (currently unused)
-New weapons -Light Railcannon for bradley -reprogrammed legion turret for m113A3 and Stryker with standard plasma and rotary gun upgrades available +TOW missile pod +Stinger missile pod +S.W.A.R.M. missile pod +L-RAT missile pod +Minotaur mortar pod +Hydra-70 rocket pod -light platform turret for M113A1with standard plasma and rotary gun upgrades available +105mm turret -GAU-19 for founder vehicles -AK-47 available to movement infantry -M47 Dragon replaces Javelin atgm -SPIKE top attack atgm -Super Sraw atgm -.338X LGM -Spear semi auto rifle -M27 rifle -.50 Beowulf rifle -FALR-1 Laser Rifle -FALR-2 Laser Rifle -XM-109 payload rifle -Anzio 20mm rifle -SR-25 DMR -M4 DMR -HIMARS Nuke (currently finished but not in shop yet) -Added Bradley armor to M3A3, M3E3, and LOSAT
-Entirely overhauled weapons and damage -Weapon accuracy and damage buffed across the board -Player weapon ranges reworked -Legion AT spider missiles changed from TOW to S.W.A.R.M. -Legion uses special ammo compared to player, higher damage but lower range -Most Legion vehicles have increased armor and health -Entirely new ammunition for many weapons in game -Humvees now have a frontal gunshield by default -Special weapon upgrade availabe for some vehicles
-And much much more -Universal engine upgrades are partially complete -Universal armor upgrades are partially complete -Full localization almost complete -Unique icons for all units almost complete
-Compatability -This mod is currently incompatable with all known mods
-Installation -Step 1: Download files -Step 2: extract downloaded files -Step 3: go to: -> This PC -> Documents -> My Games -> Terminator Dark Fate -Step 4: copy all files inside version folder into this location
-Known Bugs -Skills are incomplete and some may skills may not work like the LAW skill for the Helljumpers -Engineers have 4 man icon while having 6 men -Movement M113 Plasma turret has too much ammo