Mods
- Refine results Found 31 results.
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Adds cybernetic upgrades to your arsenal.
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Re-enables Achievements when mods are enabled. (Requires Unity Mod Manager)
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Economic Equalization Overhaul
This mod reworks country economies such that a country that doubles in size doubles in both power and control cost.
- 58KB
- 17
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Economic Equalization Overhaul
This mod reworks country economies such that a country that doubles in size doubles in both power and control cost.
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"Why i cant federate with other country? Why i cant unificate with other country?" No more. Now you can forget about your needs for claims(for federate/unificate).
- 1.5MB
- 17
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"Why i cant federate with other country? Why i cant unificate with other country?" No more. Now you can forget about your needs for claims(for federate/unificate).
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Allows all councilor jobs to have any science expertise, plus allows you to have all expertises on the same councilor - XP costs would be huge. Also allows to add undercover for all jobs at a higher cost than other traits.Copy to your Terra Invicta Mods / Enabled folder. Enjoy
- 155KB
- 15
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Allows all councilor jobs to have any science expertise, plus allows you to have all expertises on the same councilor - XP costs would be huge. Also allows to add undercover for all jobs at a higher cost than other traits.Copy to your Terra Invicta Mods / Enabled folder. Enjoy
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Provides more detailed information in the following areas : Councilor Mission Success chance, Councilor Engineering Projects, Research and Science Categories, Ship Arrival Times and more. Customization of Steam Achievements and console access.
- 58KB
- 14
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Provides more detailed information in the following areas : Councilor Mission Success chance, Councilor Engineering Projects, Research and Science Categories, Ship Arrival Times and more. Customization of Steam Achievements and console access.
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This is a test of Terra Invicta mission modding.The mod adds a new type of mission - Defend All Interests, which works like Defend Interests, but protects all points, controlled by faction. By default, Resistance has a councilor with that mission from start, but any Activist-type councilor may have it.Requires Unity Mod Mana
- 16KB
- 13
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This is a test of Terra Invicta mission modding.The mod adds a new type of mission - Defend All Interests, which works like Defend Interests, but protects all points, controlled by faction. By default, Resistance has a councilor with that mission from start, but any Activist-type councilor may have it.Requires Unity Mod Mana
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North Atlantic Treaty Organization (NATO)
This mod allows a faction with control points in the United States and any other NATO member to transform NATO from a military alliance into a new nation through a series of new research projects.
- 79KB
- 9
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North Atlantic Treaty Organization (NATO)
This mod allows a faction with control points in the United States and any other NATO member to transform NATO from a military alliance into a new nation through a series of new research projects.
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Drop your JSON save files on this app to automagically tweak the nations you control. Default setting just sets unrest to 0, but it can do more powerful things.
- 2.5MB
- 8
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Drop your JSON save files on this app to automagically tweak the nations you control. Default setting just sets unrest to 0, but it can do more powerful things.
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Adds some more tech to (late) game.
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Adds anime girls (and boys) to the roster of possible councilor portraits.
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Increases output of later modules to match their costs.
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Detain and Assassinate Unknown
Detain & Assassinate Unknown targets
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Provide a way out of the Nuclear Terrorism event.
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Attempts to fix the tech tree performance.
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Better Endgame Technology (Depreciated - Please switch to Exapanded Science for 0.3.99)
Military Science is no longer the only tech worth repeating.
- 28KB
- 3
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Better Endgame Technology (Depreciated - Please switch to Exapanded Science for 0.3.99)
Military Science is no longer the only tech worth repeating.
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Newton Mod (Depreciated - Please switch to Exapanded Science for 0.3.99)
Why would kinetic weapons have range limits in SPACE?This mod aims to alleviate this illogical game mechanic.Updated to 3.76 but should work on older versions.Old 3.49 version still works on 3.76 - update is optional, not required
- 17KB
- 3
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Newton Mod (Depreciated - Please switch to Exapanded Science for 0.3.99)
Why would kinetic weapons have range limits in SPACE?This mod aims to alleviate this illogical game mechanic.Updated to 3.76 but should work on older versions.Old 3.49 version still works on 3.76 - update is optional, not required
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Exapanded Science (for 0.3.125)
Combined and updated changes lifted from the now outdated Newton Mod & Better Endgame Technologies.
- 82KB
- 3
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Exapanded Science (for 0.3.125)
Combined and updated changes lifted from the now outdated Newton Mod & Better Endgame Technologies.
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This mod adds 34 additional quotes for the pause menu.
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Adds a temporary difficulty malus to repeated Assassination, Hostile Takeover and Sabotage Project missions, making it harder to shut a faction down.
- 7KB
- 2
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Adds a temporary difficulty malus to repeated Assassination, Hostile Takeover and Sabotage Project missions, making it harder to shut a faction down.