
About this mod
Repeating projects give player buffs in several categories and ORGs. Some of the projects follow increasing effects of 25%>25%>50%>100% then repeating 100%.
Long story short I had trouble with my cheat engine table. So I decided I will make this instead.
- Permissions and credits
- Changelogs
Research the CheatEnabler project ASAP. It may take a day for the project to appear. The project can be researched only by one faction. AI will not have access to it after being researched by player.
I am mainly active in Steam Workshop. There is also my original mod. I created the mod page here for people who bought the game on GoG.
Description:
Repeating projects that give player buffs in several categories and ORGs. Some of the projects follow increasing effects of 25%>25%>50%>100% then repeating 100%.
Long story short I had trouble with my cheat engine table. So I decided I will make this instead.
Projects:
- National Investment Points
- Probes, delivery time of hab modules, reduced boost use
- Mining speed
- Terrestrial military buffs
- Add CP
- Defense against enemy missions
- Councilor mission success
- Global Propaganda
- Global CH4, CO2 increase/decrease
- Increase Resource Income
- Increase masking against aliens
ORGs:
- Super Councilor
- Research Boost
- Income Boost
Hab Modules
- Construction speed module - massively speeds up construction time, provides energy, allows additional T1-T3 habs
Tested on version 0.3.20
***Work in progress***
- Currently, there seems to be a problem with loading mods to the game. Workaround:
- Make sure in the main menu in the MODS tab the option "Use Mods" is used
- Close game
- locate my mod
- Go to \Terra Invicta\Mods\Disabled
- Create a "CheatMenu" folder
- Copy to the folder all files from my mod
- Add the content of .en files from my mod to the original files. Add the lines to the end of the original files
- Start the game, go to mods and enable my mod, start a new game
- Only EN localization
- In the future, I would like to use the player invoke event for the cheat menu, but I am not sure how to do it right now
- Please if you want to see additional buffs to be included let me know. The same goes for bugs, misspelling and general feedback
- No visual asset for hab module