This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones. It remakes all combat, adds seasons, dodgerolls a fire & electricity systems, enhances player movement and rendering, atmosphere, enemy AI and gore, and a does a thousand more things. It
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File credits
Team / Important contributors Mirsario - Game design, programming and pretty much everything that's not listed below (Unless i forgot someone/something). Zoomo - Lots of truly amazing art. (All trees and boss resprites are his) Rartrin - Does the impossible, sees the invisible. Row row fight the power. (Methodswapping and some of other rather difficult code) Haxx - That really cool overhaul logo, better grass shading and few minor sprites. Eli10293 - Manual fixes for custom armor sprites, some minor help with sprites and ideas. Blatooee - A few really nice sprites.
Contributions / Assets THD Team - Sounds and emotes from their King Arthur's Gold. Love ya. TheHelten - Kickass shotgun & boomstick sounds. TFlippy - Gramophone sprites from his King Arthur's Gold mod Territory Control. Raxxo - No Hushing (music disc). Kirbyrocket - Pretty neat music remixes no one ever asked for. DM DOKURO - Eye of Cthulhu and Chaos Elemental tracks. Lunatic Lobbyist - Some skies and backgrounds from his Better Ambiance Texture Pack. Used in summer mostly.
Thanks to Vamist - hosting the patron server and some other stuff. TerrorFox1234 - Help with getting rid of copyrighted assets. jopojelly, Yoraiz0r - For equally huge help with programming issues. Batby - Annoying me with rap tracks, testing, moderating the discord server. Cesium, TitanTippin, Pip1n, OnePointSeven, DeliWtz, ShawKill and FuryForged - For useful feedback and finding various bugs/issues. movildima, Jofairden, TFlippy, Gord, Trivaxy, Koi (Bananaman), Fokson - Participation in tests. Scooterboot - *Base* grappling hook code. Freesound.org - for being free.
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Added:
- Added 2 remix tracks (Eye of Cthulhu and Chaos Elemental) from DM DOKURO, ayyyyyyyyyy. AFAIK he was planning to update them at some point, but i'm too impatient.
- Updated Kirbyrocket's Boss 1 remix with sexier guitars.
- Added new awesome zombie sprites from Haxx.
- Players now turn into zombies when killed by them. BRAINS!
- Added and improved more error checks and explanations. For people who aren't very smart.
- Sound for Skeletron Prime's cannon.
- Many items like gel and wood will now float in water.
- New spring sprites for ebonstone, crimstone and evil bushes.
Changes:
- Cleaned up a lot of code. This doesn't change anything. Just want to note that i did it. Yes.
- Evil biomes' atmosphere is now much "lighter" in spring.
- Crimson ligaments now die in spring.
- Rebalanced bows and fixed some issues related to them. Severely increased bows' charge speed.
- Enhanced camera's behaviour when using Rod of Discord.
- Finalized all music tracks' volume.
- It can now be HOT in jungle in summer and spring.
- Reduced volume of remix tracks.
- Armed zombies no longer can jump at you.
- Increased Goblin Repair Kit's cost to 3 gold.
- Female zombies now have higher pitched growls.
- Severely nerfed daedalus stormbow again. Yet it's still overpowered. HOW.
- Finally fixed items requiring hardmode repair kits while still in pre-hardmode.
- Changed queen bee natural spawn message.
- Bees now have a delay for spawning when you cut flowers. Also lowered the chance of spawn for spring.
- Now 2 queen bees may spawn instead of 1 when in hardmode.
Fixes:
- Fixed random MP crashes related to trees.
- Fixed server configurations not being properly sent to clients until the next day. They're sent every second now, as it's just 5 bytes.
- Fixed seasons not always being synced immediatelly as you join a server.
- Fixed very, VERY rare crashes on startup.
- Fixed exception spam when trying to repair some items from mods.
- Fixed camera jumping when using Rod of Discord and teleportation related items, like Onsoku Katana from WeaponOut.
- Fixed WeaponOut fists rendering. The player's head will no longer rotate when you use them, though.
- Fixed error explanations not working sometimes.
- Fixed Daedalus Stormbow acting like a normal bow.
- Fixed some small issues with fire synchronization.
- Fixed onyx blaster looking like it still uses normal bullets.
- Adjusted handgun's muzzleflash offset.
- Fixed a bug that'd cause you to hear wolf howls at first day even though it's not gonna be a full moon.
- Fixed an issue with world loading where in summer hurricanes sometimes would become normal rains and vice versa.
- Fixed some null ref exception error spam in multiplayer.
Known issues:
- There MAY be a really weird issue on linux. The mod only works if you reload mods. So when you launch the game you should hold LShift to skip mod load and then go to mods and press reload mods. Working on a fix.
- Player zombie sync isn't flawless.
- Alt tab/fullscreen toggle issues are STILLLLLL a thingg. I have *almost* no clue as of right now how i could fix them. PRAY.
(NOTE: This NexusMods page tends to be outdated. The version shown above is the current one on Mod Browser.)
This is a huge mod, which, instead of adding new content to the game, focuses on adding new gameplay mechanics and completely remaking existing ones. It remakes melee, ranged and magic combat, adds seasons, dodgerolls, block climbing, walljumps, wallrolls, atmospheric sounds & footsteps, emotes, a weakness & resistance system, makes gore ridiculously enjoyable, adds blood on tiles, a fire and an electricity systems, makes everything more interactive, enhances enemy ai, completely remakes player rendering, makes trees fall like in starbound, and does a thousand more things i can't even memorize. Believe me, it's colossal.