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AVGVSTA

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AVGVSTA

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Alters the 'create wall' spell effect to allow teleportation to the entrance of a dungeon.

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Know that there are places beyond Tamriel where the cunning and the wary can go to learn forgotten spells. I speak of the planes of Oblivion.

Behold, my most inspired mod yet: teleportation.

All 16 main quest dungeons have been modified to allow teleportation, from Stonekeep to Dagoth-Ur. Simply cast 'create wall', walk close and click on the wall! You'll be taken to the entrance of the first floor. Any progress you've made uncovering the map will remain.

The default spell for creating walls is Earth Wall. It's cheaper, however, to use the spellmaker to create your own. There are no magic items in the game with this effect; so the mod will be useless if you're playing a non-caster.

Be mindful where you place your walls, as they can't be destroyed. They will disappear either after teleporting, or exiting and reentering the dungeon, which is the normal behavior of the game. Some floor tiles are decorative. Walls created on them won't allow for teleportation. Neither will walls created over pits, water, or lava.

If you're playing with Stonekeep Restored, additional files have been included for compatibility.

Thanks to QSHV for helping me test this.

HOW IT WORKS
This technique makes use of dimensionality and a leftover function from Terminator Rampage. You see, walls created via magic draw their properties from the floor tile. There's no worry adjusting those properties, because floors are on a plane that can't be interacted with. Brought into 3D however, we can. The leftover function reloads the map. This may be unintentional--but no matter. By reloading the map it also conveniently sends the player back to the start position. And so the resulting wall of the 'create wall' spell can be interacted with and will teleport the player, from any floor, to the first entrance of the dungeon. Utterly lost, and out of potions? Be free your vexations, traveler.

Think me mad? Rather it is because I see clearly.
Nocturnal, Hekate, ever may I ponder the mystery of your key universal.