I tried to go away from the green/yellow/grey style of the game and go for more saturation/sharpness in combination with deeper blues/reds and more contrast overall to hopefully give the world a more immersive and dramatic feel to it.
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This amazing game has such a beautiful world, though I felt that the original color grading made most biomes give off a similar feel to each other. So I tried to go away from the green/yellow/grey more washed out style of the game and go for more saturation/sharpness in combination with deeper blues/reds and make the blue/red spectrum the dominant feel. I went with brighter highlight and deeper shadows to hopefully give the world a more immersive and dramatic feel to it. I tried to make each biome give off a certain feeling that matches the style of that biome. Like the ice cave to feel cold, forest to feel more deep and saturated, cathedral biomes to feel more grand.
I used some sharpening and ambient light fx to make light sources and structures/objects to pop more and feel more realistic. Then i played with the white/blackpoint to draw up the highlights more (Since even the brightest lights in the game seem to have a hue tint to them) and deepen the shadows. I can't seem to get the Crevice "living" side to look appealing yet since the cyan goes wild there. Will update the mod if i can get that place to look a bit better.
See pictures for what Reshade fx i used and make sure to install them before importing the .ini file into your reshade program. (I guess that's how it works, first time using Reshade.. xdd)
In all the screenshots, I also use a mod to get rid of CA and the vignette - https://www.nexusmods.com/thefirstberserkerkhazan/mods/12