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Version1.4
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About this mod
Prometheus is a bug fix, text correction, and content restoration mod built using Van Helsing Enhanced as a base.
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The "unpakke" tool by NullSecurity has been very helpful in working with the packed files.
Prometheus is built on top of and includes Van Helsing Enhanced (by ILL-, WareBare, A Cat, Agent Orange) with permission.
Changes from Quest Fixes mod are authored by FissileCore.
Credit is also due them for serving as examples on how to mod the game.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Name Google Drive - Changelogs
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Version 1.4
- Misc:
- Prepared mod translations for all 9 languages that the game shipped with.
- Several more typos, mismatched subtitles, and missing strings fixed.
- Several voiced lines that had low volume or unusual pitch for the character were adjusted.
- Adjusted the timing of the Chapter 6 boss battle overview so that Prisoner Seven's voiceover isn't repeatedly cut off.
- Ink Hunt cinematic at the beginning of Chapter 7 now plays after going through the inkgate instead of before.
- Fixed bugged triggers that were preventing 5 waypoints from showing up on the Deep Ink world map.
- Shadowed Streets (Adventure map): Fixed some chests and monster targets spawning behind force walls.
- Quests/Missions:
- Gallowsbog (Ch. 1): Restored quest "The Priest's Betrayal". Available from Professor Toad after completing both "Rusalka Ambush" and "The Priest's Lost Relic".
- Industrial Port (Ch. 2): Restored quest "The Orichalcum Shipment". Triggers when first entering the map.
- Lair (Ch. 3): Restored quest "Werewolf on the Run", given by Dr. Dampf after defeating Breda. Accepting will automatically teleport you to a special nighttime version of the Rookery map.
- The Old Town (Ch. 3): Restored mini-quest "The Inkhopper Modulator". Look for the resistance soldier in the northwestern alleyways.
- Cold Caverns (Ch. 4): Vasily Mechanov will now teleport from the caverns to the Lair when his Ancient Clockwork quest is completed, and will no longer appear in the lair before that.
- Giantwoods (Ch. 4): Ghosts will now disappear from the Ghost Village after completing "The Curse" quest.
- Viaduct Junction (Ch. 4): Fixed the rewrite of "Retake the Ornithopter Tower" from "Quest Fixes" mod not being correctly integrated. Players should no longer be subject to the quest starting prematurely or failing unexpectedly.
- Maze of Blades (Ch. 5): Restored tower defense mission and map from VH2, can be converted into a resistance mission if you don't want to play the map. Triggers in Viaduct Junction during Ch. 5.
- Island of Bones (Ch. 7): Restored quest "The Man in the Cage"; will start automatically when approaching the Collector boss.
- Inkheart Mines (Ch. 7): Reworked the "Rustblight" quest. Previously choosing to sacrifice the man would fail the quest, now this choice hides the quest and begins a new quest, "Rustheart".
- Restored Banter/Dialogue:
- Gorgon Pass: Banter with Katarina about the dangers of the wilderness.
- Croakwood: Banter with Katarina about your choices for how to put the Living Ghost to rest.
- Gallowsbog: Can now sell Vodyanoi Bone Relics to Professor Toad for 1500 gold each, if you are so inclined.
- Lair: Extra dialogue with Katarina about the Lair after first meeting Vlados in Ch. 2, and another when receiving the Gas Machine quest.
- Industrial Port: Can now chat with Anton the weapons smuggler before lighting the lighthouse signal. Restored banter with Katarina about planning what to do next after defeating Breda.
- Inktide Tunnels: Banter with Katarina on first entering the map.
- Beneath Palace of Machines: Banter with Katarina about Van Helsing's health after the cave-in. Restored cutscene after getting stuck in the Ink loop, plus an extra line from Katarina hinting about an alternate escape route.
- Viaduct Junction: Fixed a bugged trigger that was preventing a banter with Katarina from playing when first loading the map, and another bugged line when speaking about Prisoner Seven after the first wave. Extended dialogue about Private Bryan after learning his location. Fleeing civilians now have lines if clicked on. Resistance soldiers now have quest-specific lines if clicked on during the "Rescue Vlados" mission.
- Lair: Restored dialogue with Vladimir (the radio operator guy), as well as seven aerial transmissions from Chapter 4 onward.
- Drainage Tunnels: Banter with Katarina about Prisoner Seven and another about the giants in the tunnels.
- Thunderhead Mountains: Banter with Katarina after finding the treasure hidden in the totem pole, and another after fighting the Ice Empress. Adjusted two banter triggers about the Deathless that would trigger erratically.
- Giantwoods: Banter about mysterious sleigh bells. Moved the trigger for Katarina's commentary about the ghost village to the first visit (previously she would only comment after lifting the curse). Changed the banter with Yugaroth on the bridge to a cutscene instead so that the dialogue doesn't get interrupted or play after his death.
- Lair: Restored dialogue with Arkady the Fence where he offers to sell you a Jade Candle. Available after capturing the Chimera in Ch. 5.
- Merchant District: Katarina now comments when encountering Jack the Inkripper, with additional comments if Dr. Lector and/or Woody are present.
- Glade of Thorns: General Harker will now have numerous spoken lines if Van Helsing tries to attack him directly (by clicking on him).
- Sanctuary: Can now go back and speak with Pieter if you rescued the children from the Pied Piper (no real point in doing so, just a brief dialogue).
- Lair: Restored dialogue with Commander Petrov upon starting Ch. 8, before the video plays.
- Haunted Forest: Extra commentary when first approaching the mysterious crystal formation.
- Gnarlovoy: Banter with Katarina after encountering the Salamandertoad.
- Gothic Quarter: Banter with Katarina about vampires and sunlight.
- Dark Carnival: Added the gladiator "Crowell Russ" back to the map, can be spoken to briefly.
- Impossible Tombs: Fixed a bugged trigger that was preventing the next-to-last part of Katarina's backstory from playing.
- Void Cathedral: Restored additional cutscene dialogue with Koschei about his encounter with Van Helsing Sr.
- Resistance Captains:
- Ivan Tsarevich receives a large increase to his Battalion Commander ability.
- Dr. Stahl receives moderate decrease to his Battalion Commander ability.
- Monsters:
- Corrected about 100 enemies who had a missing/incorrect classification (mechanical, beast, undead, etc.).
- Arena opponents have been completely overhauled. Enemy selection is now much more varied (similar to vanilla), and while enemy health is generally lower than in VHE, several new powerful bosses and elites are also present.
- Inktide Tunnels (Tower Defense #2) gets a unique boss (Igor Mastermind) instead of having the same boss as Tower Defense #3.
- Trophy Stand:
- The 8 highest-level trophies on the stand now drop from campaign bosses in Story Mode from Chapters 5-11. Their minimum level requirements have been lowered accordingly. No changes as to which trophies go on the stand.
- Trophies which granted -20% penalty to enemy resistances are increased back to -50%.
- Dragon Spirit Essence: Added +25% Magic Find bonus.
- Mask of the Cannibal: Hitpoint penalty to Champions now applies to all enemies (Super Trophies only).
- Item Enchantments (changes are immediate and retroactive unless otherwise noted):
- "Chance to heal X% HP when hit": Increased the values of this enchantment across the board.
- "Poisoned" penalty on VHE items has been halved so they're not so prohibitively dangerous to equip.
- "Respawn Time for Katarina -X%" will no longer spawn on gear that Katarina can't use, since she must equip the item to get the bonus. Not retroactive.
- Crimson Terror Amulet: Mana bonus changed to HP bonus, since this is a set item for Katarina and she doesn't use mana.
- Behemoth Hunter set bonuses: Increased the various Damage % enchantments on each piece.
- Vorpal Dagger, Honoriad Sword, Immaculatus Spellcuffs, Incantatus Staff: Fixed these weapons having disproportionately low base damage.
- Twilight Harness: No longer has level 1 defense bonus (now level 100).
- Incantatus Cloak, Conjurer Cloak, Immaculatus Cloak: No longer have level 1 mana bonuses (now level 100).
- Exterminator Engine, Dreadnought Engine, Chrometrooper Engine: No longer have level 1 forcefield bonuses (now level 100).
- Apocryphus Mechanicus Suit, Machine Knight Suit, Gadget Master Suit, Behemoth Hunter Suit: No longer have level 1 minion HP bonuses (now level 100).
- Apocryphus Mechanicus set now has a belt and extra set bonuses for wearing all 6 pieces.
- Gallowsbog Armor Vest: Fixed a bugged set bonus that wasn't appearing.
- All Epic trophies now have a chance to drop with essence capacity. Also boosted the number of enchantments for those that had 4 or fewer. Not retroactive.
- Loot:
- Fixed several instances where an item's icon and/or name didn't match the model. This involved swapping models and/or icons, as well as creating a few new icons.
- Several unused item designs from VH1-VH3 are now incorporated into the game where appropriate, particularly for mismatched sets and VHE Epics that were visual clones of other Epics. There are also 12 new Epics that can be found as random drops.
- 7 more sets now have bonuses and will drop: Gnarlwood Ranger (Bounty Hunter), Hexer (Elementalist), Contraptor (Constructor), Expurgator (Phlogistoneer), Unseen Slayer (Umbralist), Ravenscar Artifacts (General), and The Avenger (General).
- 4 more randomly dropping Epic trophies have been created to fill the gap left by many trophies being turned into Story-only drops. These 4 new Epics start dropping from levels 75-100 and one uses an unused design from VH2.
- Batu Khan's Horn: this unused VH3 resistance relic is now an Epic trophy that is hidden on the Island of Terror.
- Katarina has 2 new Epic Wraithmarks that begin dropping at level 80.
- Snowpelt (Croakwood): Now drops a skull trophy for you to take back to Gaspar as per the dialogue.
- Frenzied Forest Spirit (Gallowsbog): Added the missing Bone Relic drop back to his loot table.
- Puddle of Goo in the Rookery will now drop a Poison Essence.
- Cat in the Rookery will now drop minor loot after being fed the mutant fish.
- Anton the weapons smuggler (Industrial Port): restored his VH1 Epic rifle reward when completing his quest.
- Vault Guardian (Drainage Tunnels): added Da Vinci's Master Plan consumable back to its loot table.
- Gas Mask Man: will drop a wearable version of his mask if defeated in Viaduct Junction.
- Dr. Lector will drop a wearable version of his mask if defeated in the Merchant District.
- Woody will drop his snack consumable if defeated in the Merchant District (formerly would only drop in Thunderhead Mountains).
- Fragment of Koschei's Death: is now a usable essence with some unique enchantments.
- Added a full set of recipes for the creation of Greater Essences.
- Major & Ancient Essences now all have unique icons instead of being clones of Greater Essences.
- Bounty Hunter Skills:
- Destroy Seekermatons: Destruction countdown delay decreased from 3s to 2s.
- Scattershot: Lowered mana cost by 50%.
- Constructor Skills:
- Mechanical Aides and Pocket Mechanoids: Mana reserved per minion reduced from 40 to 25.
- Elementalist Skills:
- Mana Dispersion: Mana upkeep decreased from 40% to 25%. Defensive Grandmastery reduces this to 15%.
- Grand Sage: Mana upkeep decreased from 25% to 15%. Magic Grandmastery reduces this to 5%.
- Phlogistoneer Skills:
- Forcefield Discharge: Damage type changed from Physical to Lightning.
- Protector SKills:
- Cleave: Mastery now reduces the defense penalty to 25%.
- "Block" (Glory window): icon and tooltips changed to "Deflect", to more clearly indicate the bonus.
- Umbralist Skills:
- Viper Stab: Now deals 50/50 Physical/Poison damage.
- Katarina Skills:
- Curse Blast: Vulnerability modifier now functions correctly.
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Version 1.3
- Changed the structure of the mod to include Van Helsing Enhanced 9.2 as part of an "all-in-one" bundle.
- Dawnbreaker Armor: Fixed the missing set bonus for 5 pieces equipped.
- Mythical rings (Aeon Flux, Warp Remnant): are no longer erroneously equippable in the gloves slot.
- Engineer Borislav: hopefully fixed him failing to relocate to a different part of the Lair after Ch. 4 begins.
- A few minor typos and missing string in Options menu corrected.
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Version 1.2
- Texts (English only)
- - Fixed about 20 more typos in the texts. Also standardized several item modifier tooltips.
- Adventure Mode
- - Restored two unused maps: Gallowsbog and Island of Terror, and created two new maps: Forsaken Quarry and Shadowed Streets.
- - Fixed some of the maps showing the names of their Story mode counterparts.
- - Some more musical variety added to maps.
- - Created 6 new adventure bosses: Chimera Elder, Inkripper Magister, Kobold King, Scarred Beast King, Godlet-Automaton, Vampire WarLord. Every map now has one of these bosses, no matter the type of adventure. They are chosen according to the mob types on each map, and spawn at a static spot. They are not required for adventure completion and their power and drops are similar to a Boss Run or Bounty Hunt.
- - Added a new boss to the Arena: Ancient Dragon
- - Augmented Dirigiblusa (Bounty version): nerfed his spell damage back to vanilla values (approximately 1/2 VHE values) to stop him consistently one-shotting heroes. Also fixed his name (supposed to be "Horrendous Floater").
- - Twigbeast Veteran's size scaled down (no longer takes up the entire screen).
- Story Mode
- - Added the 4 unused Vrikolak random encounters to the Giantwoods.
- - Gave unique names to all the Tower Defense bosses, based on some unused boss names from VH1.
- Items
- - All Godlike items now start with 6 base enchantments (some only had 5). Not retroactive.
- - The 6 new resistance potions introduced in 1.1 now have their missing bonuses.
- - Restored another special potion type with 3 tiers: Elixir of Item Finding.
- - Transformed 3 more unused relics from VH3 into epic consumables: Mendeleev's Journals (+20 HP Regen), Forbidden Apocryphs (+20 Mana Regen), G.H. Wells Manuscript (+10% Movement Speed).
- - Immaculatus Cloak: no longer flagged as part of the Gallowsbog set.
- - Exterminator Gloves: Attack Speed replaced with Cooldown Reduction since Phlogistoneers don't use attack speed.
- - Machine Knight Suit: Attack Speed replaced with Damage Reduction since Constructors don't use attack speed.
- - Apocryphus Mechanicus Helm: fixed the set bonuses being granted even without having any other pieces equipped.
- - Fixed an issue where the names and designs for some pieces of the Apocryphus Mechanicus and Machine Knight sets were switched.
- - Changed the icons/designs of the 5 Epic boots added by VHE so they're not all identical.
- - Crimson Terror Wraithcloak: No longer drops with two different icons.
- - Heart of the Void: Fixed the missing icons and bonuses.
- - Twilight Harness: Fixed the missing icon.
- - Umbralist daggers: Corrected 13 icons which were only showing a single dagger instead of dual blades.
- - Protector axes: Corrected 5 icons which were showing dual axes instead of a 1h axe.
- - All instances of set items lacking set bonuses or having too few enchantments should be corrected.* The additional set bonuses are immediate & retroactive; the random enchantments are not.
- *Explanation:
- - The Van Helsing Enhanced mod attempted to introduce some "junior" versions of several sets, which were meant to drop at level 75. These weaker versions had fewer enchantments and only partial set bonuses. The problem is the game ignores the level requirements for set items, and fixes them all at level 100 no matter what. The result is that players could find two versions of any given set item, one "good" version and another with crappy stats.
- - While I'd prefer to just delete these "junior" versions, I don't want to strip existing characters who were using them, so instead I've boosted their stats to be on par with those of the 'good' ones. So all set items will still be level 100, but now all will have the same number of enchantments and set bonuses (though the bonus types will be different between the two versions). In effect there will be two versions of most set items, with different stats but equal value. They are all interchangeable with one another in terms of gaining the set bonuses.
- Skills
- - Ray of Frost/Entropy/Destruction (Elementalist): Rays now begin firing immediately on casting instead of with a 0.6s delay. Ray of Destruction mana cost reduced by 20%.
- - Doom Storm (Elementalist): Can now be targeted freely instead of centered on the caster. Base radius increased by 1m.
- - Taunt, Chain Snare, Battlecry (Protector/Umbralist): Fixed these non-functional skills which had their casting animations broken by VHE.
- Katarina
- - Nightmare Raiment, Shredded Garment: The respawn time penalty on these armors is now a bonus instead.
- - I have un-nerfed some of the changes VHE made to Katarina's skills, mainly to help keep her alive above Fearless difficulty. Values are roughly doubled.
- - Armor of Defiance: Improved Resistance bonuses.
- - Boon of Unlife: Improved Hitpoint Regeneration.
- - Corporeal Bond: Improved attribute boost.
- - Mirage Queen: Improved chance to create a wisp ally.
- - Otherworldly Senses: Improved Magic Find chance.
- - Spectral Resilience: Improved Hitpoints bonus.
- - Wail of Vengeance: Improved damage from the death nova.
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Version 1.1
- Texts (English only)
- Some more typos corrected.
- Audio
- Impossible Tombs: Now uses its unique music instead of generic BGM.
- Adventure Mode: Added more musical variety for some maps. Desolate Limbo now uses an unused "Hell" music track.
- Lair: Now also cycles through the 2 Lair themes from VH2. One track plays in Story mode, the other in Adventure mode. This is in addition to the original tracks.
- Trophies
- The Trophy stand selection has been reworked. Now the first 12 trophies can all be found by completing quests/hidden content in Story mode. The remaining 8 trophies are random epics dropping at level 65 or higher. Some of the bonuses have been swapped around to make more sense for the Trophy type and rarity.
- Trophies that listed "-50% enemy resistance" were actually only giving a flat -50 reduction. Now they will actually give a percent reduction (-20%) which should keep them useful through endgame.
- Dragon Horn epic trophy now drops (was flagged as not droppable and had no associated quest/content). Begins dropping at level 10.
- Spectral Antlers (added in 1.0) is now a level 100 trophy and replaces Acid Sack on the Trophy stand.
- Tower Defense
- Battle in the Ink (Ch. 11): Fixed an issue where the Twigbeast boss added in 1.0 failed to spawn.
- Chimera
- Void Bastion: Hunting level requirement lowered from 7 to 6.
- Items (General)
- 30 more single-use special potions are restored (can be found by the Chimera). These are stronger (and rarer) versions of the existing 15 potions.
- Items (Quests)
- Resonant Essence (Ch. 7): The Pied Piper is supposed to bribe you with this unique essence if you let him go, but it was removed in Final Cut. I've added it back.
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Version 1.0
- Texts (English only)
- All game text has been reviewed to correct errors in spelling, punctuation, grammar, formatting, and numerous other typos. This is mainly journals and dialogue but also some minor cleaning up/standardizing of various tooltips.
- Subtitles for all dialogue and other voiced lines have been corrected so the text always matches the spoken words (a common problem).
- Many missing journal and tutorial entries from VH2 and VH3 have been restored. There are also some new Mechanics pages. The journal has been rearranged and some entries combined to accommodate the additions.
- Descriptions were missing from most quest items from Ch. 4 onwards. This "flavor text" has been added to several items, to help keep track of where they came from and what they're used for.
- Names have been added for the two Mythic rings from VHE. Previously they just displayed a placeholder tag.
- Axes are now called 'Axes' instead of 'Clash Weapons'.
- Jack the Inkripper/Inkripper Magister: these two names seem to have gotten switched between VH2 and Final Cut. Now Jack will again appear in Ch. 6, while the Magister appears in adventure mode.
- Enchantments: "Critical Hit Damage if under 15% HP" and "Movement Speed if under 15% HP" actually trigger at 40% HP so the tooltips have been corrected.
- Audio (English only)
- Radio transmissions about the Chimera's status are no longer at an ear-splitting volume.
- Nikkola Telsa now uses his own voice set after taking over the Artifact Forge in Ch. 4 (formerly he continued to use Borislav Tveter's voice).
- Restored a banter in the Lair where Van Helsing remarks that Dr. Dampf looks just like Dr. Shrieck from Markovna.
- Lair
- Cinematic video from "Ink Hunt" is restored before entering the Inkgate at the beginning of Ch. 7.
- Restored content in Ch. 4 after Van Helsing mines for ore in the Cold Caverns. Final Cut replaced the ore with x2 Beard Grease; I have changed the reward to x1 Beard Grease and the "Mysterious Splinters" quest item. As in VH2, Van Helsing can then bring the ore to the Inventor and have him forge some different items with it.
- Restored the "RecordKeeper" NPC in the Lair (near the stash) who progressively updates the journal's "Prometheus" tab with information about Fulmigati, Prisoner Seven, and weird science as chapters 8-10 unfold. NOTE: He may have the green exclamation even when he doesn't have a new update. Just keep checking with him each chapter. The final update triggers when you enter the Valley of Frost.
- Vasily Mechanov will now join the resistance after completing his Ancient Clock quest in Ch. 4. This resolves the inconsistency of him never showing up even though the dialogue and journal says to meet him in the Lair. Since I could not restore the runecrafting mechanics, Vasily becomes an additional merchant instead. NOTE: He may appear in the Lair before Ch. 4, as a background NPC. He will "activate" as a merchant after his quest.
- Maps
- The Pocket Realm, including all monsters and loot, is restored. It is entered in Ch. 3 when Telsa sends you through the Inkgate in his secret lab. The Riddlerwisp encounter is also restored, however due to hardcoded limitations it will not count towards hidden content or the "Riddle me Wisp" achievement. The wisp will also not attack for a wrong answer but will give a penalty consumable instead, and a special amulet for the correct answer.
- Skills
- Flowing Combo (Protector): Buggy "Enchanted Combo" is reverted back to "Draining Combo" (HP per Hit, vanilla values).
- Rocket Barrage (Phlogistoneer): "Improved Rocket Fins" should now work correctly, increasing rocket speed.
- Tower Defense
- Ice-O-Bob: Trap has been reworked, should now function properly. "Frost Spirits" upgrade is now "Frost Army" which summons additional golems. Since more golems can be summoned at once now, their hp and resistances have been slightly reduced.
- Lair Outpost (Ch. 2): There is now a champion in the final wave (Scattermind) who serves as a "boss" who can drop loot.
- Caverns of Steel (Ch 6): Diagram for enemy paths in wave 5 is corrected.
- The Undead Horde (Ch. 8): Added the missing music parameter (previously would just continue to play the lair music). There is now a boss in the final wave (Reanimated Gentleman) who can drop loot.
- Empyrean Perimeter (Ch. 10): Diagram for enemy paths in wave 2 is corrected. Machine parts reward for completing wave 2 is changed from 6000 to 1800. VHE had changed it to 6000 from the vanilla 600, which made the mission trivially easy. Wave 3 parts reward is increased from 500 to 1200 so the hidden content can be reached without being too punishing. Monster HP has been buffed to be a little more challenging. There is now a boss in the final wave (Succubus) who can drop loot.
- Battle in the Ink (Ch. 11): There is now a boss in the final wave (Twigbeast) who can drop loot.
- Chimera
- Chimera now gains more XP from each hunting mission (proportionally). Since the Chimera can't be summoned into combat and can only be used in story mode, it was unlikely to ever reach higher levels by campaign's end, even if constantly hunting.
- Chimera's magic find chance is improved for all hunting regions (proportionally).
- Jade Candle: Now uses correct icon (no longer clone of Hunter Candle).
- Trophies
- Better Trophies (default): Penalties have been removed from Trophies on the trophy stand. This leaves them with 1-2 bonuses each.
- Super Trophies (optional): All penalties on the trophy stand have been transformed into either bonuses for the player, or penalties against foes. This leaves them with 2-4 bonuses each. Recommended for Fearless difficulty or above.
- Magic/Rare Trophies have a chance to roll with more enchantments, increasing at higher levels. Previously once the first Epic trophy dropped in Ch. 1 there was no reason to ever look at a magic or rare trophy again.
- Werewolf Spiritstone can again be displayed on the Trophy Stand. This was replaced with the Dungeon Keeper trophy in VHE, the problem is that's just a quest item in Final Cut, not a true trophy, so it could never be displayed.
- Restored an unused Epic trophy from VH2: Spectral Antlers. Starts dropping at level 40.
- Resistance Captains and Relics
- Ivan Tsarevich: Training Instructor upgrade replaced with an Ambush upgrade.
- Dr. Stahl: Scientific Prodigy slightly improved, Traps slightly decreased. Fixed a typo that prevented him from learning the Master Strategist upgrade.
- Grigor Stark: Occult Scholar and Traps slightly improved, Impressive Diplomat slightly decreased. Training Instructor upgrade replaced with a Traps upgrade.
- Baron Upyr: Awesome Champion and Aggression slightly improved, Impressive Diplomat and Master Strategist slightly decreased.
- Holy Grail: Now gives a bonus to Awesome Champion instead of reducing recovery time for failed missions.
- Necronomicon: Now gives a bonus to Battalion Commander instead of reducing soldier deaths.
- Ancient Clock: Now gives a bonus to Traps instead of reducing mission completion time.
- 3 of the unused Relics from VH2-VH3 are now special single-use epic consumables that may be found by the Chimera: Daedalus Manuscript (+6 'Red' stat), Serum X (+6 'Yellow' stat), Saint's Tears (+6 'Blue' stat).
- Items (General)
- Two single-use special potions are restored (can be found by the Chimera): Elixir of Rage (+10 Rage) and Elixir of Arcane Swiftness (-4% Cooldown).
- Protector shields can once again be purchased at merchants.
- Adjusted the loot of the Scarred Beast-King (Boss Hunt) so he has a chance to drop Epic and Set items, along with Godlike. VHE had changed it to Godlike only (these are the "Endgame_chest" entries in loottypes.cfg but they're not actually used for the Copper/Silver/Gold key chests, only for this monster).
- Damage Reduction enchantments for Physical, Poison, and Elemental were disabled in VHE, causing many epic items to be lacking a bonus. They are now allowed to spawn on items again.
- Increased the attribute bonuses on two VHE Mythic rings. Also adjusted their gold cost and essence capacity.
- The chest and helmet of the Gorgoniad set now have their missing min/max levels. Should resolve drop issues.
- Forgotten Jewelry: now marked as part of the Forgotten Artifacts set instead of the Sunguard set.
- Ancient Champion Shield, Mechanus Corps Shield: Fixed a drop issue where Max level was lower than Min level.
- Exterminator Engine: Attack Speed set bonus is changed to Cooldown Reduction since Phlogistoneers don't use attack speed.
- Apocryphus Mechanicus Cannon: Fixed a broken Damage % bonus.
- Manticore Boots: Fixed a broken Defense % bonus.
- Epic/Set amulets, rings, & belts should now all have unique icons instead of being clones of normal items. These icons were found unused in the game files and many were clearly meant to be used for specific items (e.g, Jade Dobryna Figurine). 35 total replacements.
- The following sets now have bonuses and are allowed to drop:
- - Chrometrooper Set (Phlogistoneer)
- - Gadget Master Set (Constructor)
- - Honoriad Set (Protector)
- - Immaculatus Set (Elementalist)
- - Storm Gunner Set (Bounty Hunter)
- - Vorpal Set (Umbralist)
- - Behemoth Hunter Set (All-class, features new set bonuses that increase damage against elites, champions, and bosses)
- Items (Quests)
- Elyctric Transformer Prototype (from crate in Abandoned Research Station): Since mechanics for upgrading the forge are absent, this useless quest item now drops as an Epic trophy.
- Generator Plan (received from Todor Schimko): Since mechanics for upgrading the generator are absent, this useless quest item is now a consumable scroll that grants a permanent +8% Magic Find.
- Ink Essence (reward for "The Beggar King"): Since mechanics for upgrading the laboratory are absent, this useless quest item is now a usable essence with some unique enchantments.
- Rotting Heart ("Dark Ritual"): If Van Helsing chooses to complete the ritual but then keep the heart for himself, it now becomes a consumable that grants a permanent +10 Mana.
- Demagnetizer and Disintegrator (single-use quest items) are now removed from the inventory after their use in Ch.6 and Ch.10, respectively.
- Old Rune (given by the Beggar King's emissary) which unlocks the Inkgate is now an "Ink Amulet", to match with the dialog (just a cosmetic change for consistency).
- Mutant Fish (from Old Town market stall): Is now "Old Fish" and gives +10hp instead of -10hp. This does not affect the Mutant Fish from the Rookery fishing hole. That one will still make you sick.
- Dungeonkeeper Trophy (from altar in Wormwood Chasm): Icon is reverted back to a skull instead of an egg. There's too much dialogue and visuals clearly indicating that Van Helsing is taking a skull from the altar.
- Vrikolak Pie (Sanctuary Village): Effect is changed from +10hp to +10 Physical Resistance, so each food now has a different effect. The effect is also indicated in the dialogue options now (English only).
- Saffi will now trade you an Epic amulet in exchange for the Swamp Lily in Ch. 4 (restored reward that was accidentally deleted in VHE). Also made its critical chance and critical damage bonuses unlockable by using powerups, as per her dialogue.
- Saffi will now trade you Grandma's Ring in exchange for the Dragon Fang in Ch. 7 (restored another deleted reward). Also recreated a bonus it had in VH2 (All Attributes, unlocked by 200 powerups).
- Some Ch. 10 quest items (Rust Fragments, Food Stores) are now stackable.
- Master Engineer Key (Clockwork Keep): Now uses an engineer key icon instead of a ring. It's also removed from the inventory after use.
- Essences (stat changes only affect newly-dropped essences)
- There are now Alchemy recipes to create Mercurial, Vaporous, and Primordial essences.
- Corporeal, Ethereal, Fortitude, Vaporous Essences: Weapon damage boost increased from 1 to 3.
- Beard Grease: Essence cost increased from 0 to 4.
- Ferocious Essence: Essence cost reduced from 10 to 5.
- Greater Ferocious Essence: Rage bonus increased from 4 to 8.
- Fifth Element: Essence cost reduced from 15 to 10.
- Koschei's Tear: Essence cost reduced from 20 to 10. Resistance bonus increased from 10 to 25.
- Greater Petrified Essence: Essence cost reduced from 10 to 5. Resistance bonus increased from 10 to 25.
- Photon Blade Essence: Essence cost reduced from 20 to 10.
- Resonant Essence: Essence cost reduced from 20 to 10.
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for Van Helsing Final Cut
by Flix
Prometheus now includes Van Helsing Enhanced 9.2 in its entirety - no need for separate download!
All languages are now supported.
I quickly fell in love with Neocore's wonderful Van Helsing games after playing them. Final Cut should have been the definitive edition of the series, the only thing a player would need to get the full experience. Instead, the game was more of a Frankenstein's monster, with badly-stitched seams and lots of body parts left on the cutting room floor. The "Van Helsing Enhanced" mod did a fantastic job getting skills, loot, and monsters into shape. I intend to pick up where that mod left off, respecting all the balance changes while working mainly on other areas of the game.
Project Prometheus was originally meant to be a simple text correction mod, but it has expanded in scope to restore cut content and address the lingering bugs and balance issues of Final Cut. The goal is to make the game as polished, rewarding, and "complete" as it can possibly be. Prometheus is meant to be friendly to both first-time players and grizzled veterans alike.
Summary of Major Changes
====================
- Game-wide text corrections - no more typos or instances of the subtitles not matching the audio.
- Pocket Realm and Riddlerwisp encounter restored.
- 15 new sets will now drop - 2 for each class, plus 3 all-class sets.
- 4 new adventure mode maps and 6 new adventure mode bosses.
- Restored 7 cut quests, including the Maze of Blades tower defense from VH2 and one never-before-seen quest from VH1.
- Restored over 25 banters and dialogues throughout the campaign.
- Dozens of unused item designs from VH1-3 are now added to the game.
- Missing NPCs restored to the Lair: Vasily Mechanov, The Recordkeeper.
- Missing quest rewards restored (Grandma's Ring, Saffi's Amulet).
- Useless quest rewards from VH1 are now usable items.
- Rebalance and bugfixing for Tower Defense and Resistance missions.
- Chimera enhancements: gains more XP, better magic find, can find 35 more potion types.
- Epic Trophies more useful on the Trophy Stand, and Magic/Rare Trophies more useful when equipped.
- Rebalance of unique essences to bring them in line with the balance of VHE. There are also recipes for three more essences.
- Journal entries and item descriptions fleshed out.
- Various fixes for vanilla bugs and bugs accidentally introduced by Van Helsing Enhanced.
- Quest Fixes by author Fissilecore is integrated into the mod.
Easy Install
====================
Just unzip the file, then copy the six folders from 'Prometheus + Enhanced' (Cfg, Models, Sounds, Strings, Terrains, UI) into your game's install folder. You should get overwrite warnings for several folders and files if you install it correctly. To uninstall use GOG Galaxy or Steam to verify/redownload the vanilla files.
Mod Enabler Install (Recommended)
====================
You can use a tool like the Generic Mod Enabler (GME) to easily enable/disable the mod.
- Download the Generic Mod Enabler
- Install the GME to your Van Helsing install folder. It will create a folder there called MODS.
- Unzip the file and copy the folder named 'Prometheus + Enhanced' into the MODS folder.
- Run the Mod Enabler, select 'Prometheus + Enhanced' and click 'Enable'.
- To uninstall and restore vanilla files, just click 'Disable'.
- You can install the optional Super Trophies in the same way. Overwrite warnings are to be expected.
Ok to Use Existing Characters?
====================
Yes! If you've got an existing character you want to load into Prometheus, it should be fine, but take note of the following:
- Essence stat changes will NOT affect essences you already have in your inventory. And if you pick up newly-dropped essences with Prometheus, they will stack with your old ones and take on the OLD stats. Therefore you may want to sell your old lesser essences or keep them in the stash to use for the Chimera or Pigasus.
- You may lose some trophies on the trophy display, since 7 trophies have been replaced with others. I've included all story mode trophies in a separate download so you can replace them.
- Some of your old set items may have some extra bonuses after you install Prometheus.
- If you're upgrading from pure vanilla (and not one of the older versions of Van Helsing Enhanced), some skills and items will have been changed and rebalanced, so your character may be more or less powerful than before. Your Godlike items will also re-roll their bonuses, so you will have to unlock them again with Fate points.
Stuff I wanted to fix but could not:
====================
- Restore ability to summon Chimera into battle. I can get it partially working but it crashes the game and there's no interface functionality.
- Restore some more cut journal entries from VH2 (which features entries for Vlados, Prisoner 7, and a full Bestiary): Nothing is available in the cfg files to add them; the triggers must be linked to hardcoded storydata.
- A large number of journal entries under the "World", "Prometheus", and "Game" tabs are supposed to have unique pictures, but instead the generic placeholder picture is used.
- The "newspaper" loading screen for the Invasion of the Rat People map doesn't trigger. Also unable to add custom loading screens for new Adventure maps.